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Fire Emblem: Three Houses Unique Classes Guide — Skills and Abilities

Curious about the special classes in the game? Our Fire Emblem Three Houses Unique classes guide covers off their skills and abilities.
This article is over 5 years old and may contain outdated information

Maybe you’ve exhausted all the options that classing up in Fire Emblem: Three Heroes can offer you. Perhaps this is your second crack at the game, and you’re just sick of every second person on your roster being some sort of Knight. Seriously, why does this game have so many Knights? Please, no one teacher needs all those horses. Whatever your reasons for staring blankly at the Certification screen, you’ll be happy to know that there are some special classes like the Dancer that you can encounter depending on your House pick which spice up your squad’s life. Check out our Fire Emblem Three Houses Unique classes guide to see what perks you’ll get if you have characters that can specialize in this way.

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Fire Emblem Three Houses Unique Classes Guide — Requirements and Abilities

Most of these Fire Emblem Three Houses Unique classes are named thusly because they’re inherently available to some units and not others from the start. The exception is the Dancer; this class is unlocked via an in-game event so check out our Dancer class guide for the lowdown on how that works. Our complete list of the Unique classes is as follows:

Armored Lord

  • Requirements: Edelgard obtains this in Part 2 on her route
  • Abilities: Charm — allies next to you do more damage in combat, Terrain Resistance — you don’t take any terrain damage
  • Mastery:  Pomp & Circumstance — this ability gives you +4 LCK/CHA
  • Skill Bonuses: Axe +3, Authority +3, Heavy Armor +3

Barbarossa

  • Requirements: Claude obtains this in Month 4 of Part 2
  • Abilities: Charm — allies next to you do more damage in combat, Bowfaire — +5 ATK when using a bow, Canto — you can move again after completing actions on your turn if you have movement left
  • Mastery: Wind God — you can carry out a bow attack at extreme range
  • Skill Bonuses: Bow +3, Lance +3, Authority +3, Flying +3

Commoner

  • Requirements: Basic starting class depending on student’s origin
  • Mastery: +5 HP — increases your HP by 5. 

Dancer

  • Requirements: Being the winning student after the White Heron Cup
  • Abilities: Dance — lets an ally move again if this skill is used
  • Mastery: Special Dance — when you use Dance, you give that ally +4 DEX/SPD/LCK
  • Skill Bonuses: Sword +2, Authority +2

Emperor 

  • Requirements: Edelgard obtains this later in Month 3 of Part 2
  • Abilities:
  • Mastery: Flickering Flower — this attack seals the enemy’s movement
  • Skill Bonuses: Axe +3, Authority +3, Heavy Armor +3

Enlightened One

  • Requirements: Byleth obtains this in Month 2
  • Abilities: Swordfaire +5 — +5 ATK when using a sword, Terrain Resistance — doesn’t take any terrain damage
  • Mastery: Sacred Power — allies next to you do more damage in combat and take less damage
  • Skill Bonuses: Sword +3, Brawl +2, Faith +3, Authority +3

Great Lord

  • Requirements: Dimitri obtains this in Month 3 of Part 2
  • Abilities: Charm — allies next to you do more damage in combat, Lancefaire — +5 ATK when using a lance
  • Mastery: Paraselene – once you attack, you move back one tile. 
  • Skill Bonuses: Sword +3, Lance +3, Authority +3

High Lord

  • Requirements: Dimitri obtains this in Part 2 on his route
  • Abilities: Charm — allies next to you do more damage in combat, Lancefaire — +5 ATK when using a lance
  • Mastery: Pomp & Circumstance — this ability gives you +4 LCK/CHA
  • Skill Bonuses: Sword +3, Lance +3, Authority +3

Noble

  • Requirements: Basic starting class depending on student’s origin
  • Mastery: +5 HP — increases your HP by 5. 

Wyvern Master

  • Requirements: Claude obtains this in Part 2 on his route
  • Abilities: Charm — allies next to you do more damage in combat, Bowfaire — +5 ATK when using a bow, Canto — you can move again after completing actions on your turn if you have movement left
  • Mastery: Pomp & Circumstance — this ability gives you +4 LCK/CHA
  • Skill Bonuses: Bow +3, Authority +3, Flying +3

If you were curious about how the different House leaders evolve as the game goes on, then our Fire Emblem Three Houses Unique classes guide should answer your question. Of course, being able to benefit from these abilities will require actually being acquainted with either Claude, Dimitri or Edelgard by supporting their various routes. While the Dancer unique class is available to everyone regardless of affiliation so long as you don’t have two left feet, it looks like the rest are an incentive to replay the game for each of the House’s unique classes (and stories).


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Ginny Woo
Ginny hails from just south of Mordor, and when she's not debating others about the One Ring then she's probably glued to an MMO or a JRPG. With Final Fantasy XIV, Destiny 2, and World of Warcraft on her plate, she's always got something to chat about and a sneaky guide up her sleeve. If writing's not on the cards, then she's probably drinking way too much coffee.