DOTA 2 has just received a huge update, rehauling the game completely. New Frontiers does exactly what its name suggests, bringing new features and balance updates to basically every single element in this game, so get ready for some extensive changes. Most of them are better understood when actually playing the game, but numbers and other smaller explanations are always good information to have on hand, so here are the full patch notes for the Dota 2 7.33 Update. Have a good reading!
Dota 2 New Frontiers Update 7.33: Full Patch Notes Listed
General Updates
Map Changes
Map reworked. Expanded all 4 edges of the map. Added new paths and objectives
Added Twin Gates: 2 portals in the corners of the map. Any player can use a Twin Gate to teleport to the other one after channeling for 3 seconds
Removed Roshan pit from the river
Added 2 Roshan pits in the corners of the map. As the day turns to night and vice-versa, Roshan uses the Twin Gates to teleport to the other pit: he stays on the Radiant side during the day and at Dire during the night. While going to the new location Roshan has 200 bonus movement speed, phased movement and a 200 magic damage Debuff Immunity piercing knockback
Roshan’s current pit is highlighted on the minimap
Roshan no longer drops Aghanim’s Shard on the second death
Roshan now drops Cheese starting on the second death
On the third death onwards, Roshan now drops Aghanim’s Scepter when killed on the Radiant side and a Refresher Shard when killed on the Dire side
Roshan’s HP increase per minute increased from 115 to 130
Roshan’s Base Armor increased from 20 to 30
Added 2 Tormentor mini-bosses behind the Offlane areas. They spawn at 20:00
Tormentor has 1 Health, 20 Armor, 55% Magic Resistance and a 2500 Damage Barrier which regenerates at 100 HP/s. Bounty: 250 gold
Tormentors don’t attack or move, but they reflect 70% of damage received evenly among all heroes within 1200 radius. All reflected damage is dealt as Magical. Deals 200% damage to Illusions
Destroying a Tormentor grants an Aghanim’s Shard buff to one of the two lowest networth allied heroes that still do not have the Shard when it dies
If all heroes have an Aghanim’s Shard, then destroying a Tormentor gives 280 gold and 280 experience to each hero
Tormentors respawn in 10 minutes after their defeat, each time increasing their barrier regen by 100 HP/s and damage reflection by 20%
Added 2 new alternate exit paths on the base near the Offlane Tier 3 towers. These paths connect with the area where the Tormentor spawns. These entrances/exits can only be used by the team of the base they are in.
Power Runes no longer repeat until all different runes have spawned. The first rune of the next cycle is always different from the last rune of the previous cycle
Added a new Power Rune: Shield Rune. Grants a barrier equal to 50% of the user’s max HP. Lasts 75s
Added a new special Wisdom Rune. It appears in 2 new spots to the edges of the map on the Offlane near the T2 towers. They spawn at 7:00 and every 7 minutes after and they grant 280 experience for each 7 minutes elapsed to the hero that grabs it
Outposts no longer grant experience
Added 2 more Outposts to the edges of the map on the Safe lanes near T1 towers and Twin Gates
Outposts no longer provide vision or True Sight around them
Added 8 Watchers to the map. Inactive Watchers can be right-clicked by any hero and channeled for 1.5s in order to turn them on. When on, Watcher grants 800 radius vision over its area for 7 minutes after which it deactivates and becomes neutral again. A hero from the opposing team can channel an active Watcher for 1.5s to destroy it. Watchers respawn 2 minutes after being destroyed
Watchers are located in the center of each main jungle, next to each Roshan pit, in the center of each triangle near the Secret Shop and by each Tormentor
Added 2 Lotus Pools on the edges of the map near the river. Every 3 minutes each Lotus Pool spawns 1 Healing Lotus, up to a total of 6 available at a time. Lotus Pools can be channeled to grant 1 Healing Lotus per second. Healing Lotus is a stackable consumable that replenishes 125 HP and 125 Mana on use. Healing Lotus use cooldown: 5s
3 Healing Lotuses are combined into a Great Healing Lotus which restores 400 health and mana. 2 Great Healing Lotuses are combined into a Greater Healing Lotus which restores 900 health and mana
Both teams have a vision of both Lotus Pools’ content
Added 12 new neutral camps on the extended rim of the map. Most of them are bound to 4 new named areas: The Well, The Graveyard, The Statue, and The Mines. Any unit receives a special buff while staying there
The Well: 2 Hard and 1 Medium neutral camps. Located below the Radiant Safe lane under T2 tower. Units here are granted Well Wishes buff: +1.5 Mana Regen
The Mines: 2 Hard and 1 Medium neutral camps. Located above Dire Safe lane over T2 tower. Units here are granted Mighty Mines buff: +4 Health Regen
The Statue: 1 Ancient neutral camp. Located on the left from Radiant Offlane between T1 and T2 towers. Units here are granted the Stalwart Statue buff: +2 Armor
The Graveyard: 1 Ancient neutral camp. Located on the right from Dire Offlane between T1 and T2 towers. Units here are granted Graveyard Glyphs buff: +5 Attack Damage
The remaining 4 camps are Easy and Medium camps near new Outposts and Twin Gates. They don’t belong to any named areas
Universal Heroes
Added a new type of attribute heroes: Universal
Universal heroes don’t have a Primary Attribute, but get 0.6 damage per point of each attribute
Captain’s Draft now selects 7 random heroes from each attribute (total increased from 27 to 28)
Single Draft now offers 4 heroes, one per attribute
List of Universal heroes:
Abaddon
Bane
Batrider
Beastmaster
Brewmaster
Broodmother
Chen
Clockwerk
Dark Seer
Dark Willow
Dazzle
Enigma
Io
Lone Druid
Lycan
Marci
Magnus
Mirana
Nyx Assassin
Pangolier
Phoenix
Sand King
Snapfire
Techies
Timbersaw
Vengeful Spirit
Venomancer
Visage
Void Spirit
Windranger
Winter Wyvern
Disables Reduction
Duration of the majority of disables is reduced (specifics can be found in corresponding hero and item categories)
Debuff Immunity
Spell Immunity reworked into Debuff Immunity
Debuff Immunity is different in three major ways: the spell application, debuff protection and damage reduction
Spell application: All spells can now be used on units with Debuff Immunity, even ones that don’t pierce Debuff Immunity. Corresponding visual effects will appear and the spell will apply all of it’s debuffs on target
Debuff protection: Negative effects that don’t pierce Debuff Immunity will not have an effect on the target for the duration of the immunity. However, if the Debuff Immunity expires before the debuff that doesn’t pierce it, then it will take effect for the remaining duration. Negative effects that pierce Debuff Immunity take effect immediately
Damage reduction: Debuff Immunity increases Magic Resistance and negates Pure and Reflected damage completely. These effects protect only against spells that don’t pierce the Debuff Immunity. Physical Damage is not reduced in any case. Here’s the list of Magic Resistance for all abilities that previously gave Spell Immunity:
Brewmaster’s Earth Brewling, Clockwerk (Talent), Dawnbreaker (Shard), Elder Titan (Scepter), Huskar (Life Break), Legion Commander (Talent), Lion (Shard), Marci (Talent), Pangolier (Rolling Thunder and Roll Up), all grant 50% Magic Resistance
Juggernaut (Blade Fury) and Lifestealer (Rage) grant 80% Magic Resistance
Grimstroke’s Dark Portrait illusion has 95% Magic Resistance
These mostly affect the Black King Bar, so let’s summarize with a couple of examples:
Avatar: Applies a basic dispel and provides Debuff Immunity. Grants 50% Magic Resistance and immunity to pure and reflected damage. For the duration, any negative effect on the user has no effect. Lasts 9/8/7/6 seconds
All spells that pierce Debuff Immunity will have effect and deal their damage while ignoring the Magic Resistance granted by BKB
If Avatar expires before the debuff then it will take effect for the remaining duration
Example 1: Your BKB is active. Jakiro casts Dual Breath (magical, doesn’t pierce immunity) on you. You won’t be slowed but you will still take damage. It will be reduced by your Magic Resistance, which is increased by BKB.
Example 2: Your BKB is active. Beastmaster casts Primal Roar (magical, pierces immunity) on you. You will be stunned and you will take damage. It will be reduced by your Magic Resistance, but additional Magic Resistance from BKB will be ignored.
Example 3: Your BKB is active. Silencer attacks you with Glaives of Wisdom (pure, doesn’t pierce Debuff Immunity). You won’t take any pure damage.
Example 4: Your BKB is active. Bane casts Fiend’s Grip (pure, pierces immunity) on you. You will be stunned and will take 100% of the pure damage.
Example 5: Your BKB is active but expires in 1s. Someone used Orchid Malevolence (doesn’t pierce immunity) on you. You won’t be silenced for that 1 second, but you will be silenced as soon as Avatar expires.
Example 6: Your BKB is active and you’re using TP. Vengeful Spirit casts Magic Missile (magical, doesn’t pierce immunity). You won’t be stunned or interrupted but will still take damage. It will be reduced by your Magic Resistance which is increased by BKB.
Other
Changed Gold bounty for lane creeps:
Melee Creep Gold bounty increase per upgrade decreased from 1 to 0
Super Melee Creep gold bounty increase per upgrade decreased from 1.5 to 0
Ranged Creep Gold bounty increase per upgrade decreased from 6 to 3
Super Ranged Creep Gold bounty increase per upgrade decreased from 6 to 3
Reworked Gold Assist formula
Old Formula: (30 + (VictimNetworth * 0.038) ) / NumHeroes
New Formula: 10 + ((50 + (VictimNetworth * 0.037) / NumHeroes)
All units now gain 15 movement speed during the night. Effect is doubled for heroes, but it can be broken for 5 seconds upon attacking or taking damage from player-controlled sources (similar to Tranquil Boots)
Base Hero HP decreased from 200 to 120
HP per point of Strength increased from 20 to 22
Intelligence now grants 0.1% base Magic Resistance per point
Damage Immunity is now calculated before any damage reductions or barriers (e.g: Aphotic Shield won’t be consumed if the hero is damage immune)
Magic barriers are now calculated after magic resistance reductions (Pipe of Insight, Ember Spirit’s Flame Guard, etc)
The HUD has been updated to display current barrier values above the health bar when one or more barriers are active
Added support for damage barriers to be shown on the health bar for the following items and abilities:
Pipe of Insight: Barrier
Pavise: Protect
Abaddon: Aphotic Shield
Ember Spirit: Flame Guard
Tinker: Defense Matrix
Void Spirit: Resonant Pulse
Added special health bars to display hero attacks needed to destroy for the following entities:
Observer Ward
Sentry Ward
Clinkz: Skeleton Archer
Clockwerk: Power Cog
Grimstroke: Phantom
Juggernaut: Healing Ward
Keeper of the Light: Ignis Fatuus
Lich: Ice Spire
Phoenix: Phoenix Sun
Pugna: Nether Ward
Shadow Shaman: Mass Serpent Ward
Undying: Tombstone
Weaver: The Swarm Bug
Zeus: Nimbus
The HUD now shows Attack Speed and Magic Resistance stats in the portrait area at all times
Multiple negative effects of the same type from different abilities now will show as separate debuffs in every instance (e.g: if you are Clockwerk and you stun with Hookshot and Battery Assault, 2 separate debuffs will show)
Health Cost is now shown in HUD similarly to Mana Cost
Mana Cost reduction effects now only apply to Mana Cost
Target Dummy no longer has Intelligence
Neutral Creep Updates
General
All neutral creeps now have 4 levels of certain abilities
Abilities are upgraded to level 2 at minute 15 and level 3 at minute 30
Chen’s Aghanim’s Shard increases the level of the following abilities by one, allowing them to reach level 4
Kobold
Prospecting Aura Gold per minute increased from 20 to 20/25/30/40
Kobold Foreman
Speed Aura Move Speed increased from 12% to 12/15/18/24%
Kobold Soldier
Steal Weapon Duration increased from 3s to 3/3.5/4/5s
Vhoul Assassin
Envenomed Weapon Damage per second increased from 0 to 0/20/40/80
Envenomed Weapon Health Regen Reduction increased from 75% to 75/80/85/90%
Hill Troll Berserker
Break Cooldown decreased from 10s to 10/9/8/6s
Hill Troll Priest
Heal Cooldown decreased from 10s to 10/9/8/6s
Heal Cast Range increased from 350 to 350/375/400/450
Fell Spirit
Vex Projectile Speed increased from 500 to 500/600/700/800
Vex Cooldown decreased from 15s to 15/13/11/7s
Ghost
Frost Attack Movement Slow increased from 25% to 25/28/31/37%. Attack Slow increased from 25 to 25/28/31/37
Harpy Scout
Take Off Movement Speed Penalty decreased from 50% to 50/40/30/10%
Harpy Stormcrafter
Chain Lightning Initial Damage increased from 140 to 140/180/220/260
Chain Lightning Jump Damage Loss decreased from 25% to 25/20/15/10%
Ogre Bruiser
Ogre Smash! Base Damage increased from 200 to 200/250/300/400
Ogre Smash! Radius increased from 200 to 200/210/220/230
Ogre Smash! Stun Duration decreased from 3s to 2.4s
Ogre Frostmage
Ice Armor Armor Bonus increased from 5 to 5/6/7/9
Ice Armor Move Slow increased from 25% to 25/28/31/37%
Ice Armor Attack Slow increased from 25 to 25/28/31/37
Alpha Wolf
Critical Strike Critical Damage increased from 200% to 200/225/250/300%
Giant Wolf
Intimidate Radius increased from 300 to 300/350/400/500
Mud Golem
Shard Split Shard Number increased from 2 to 2/2/3/3
Shard Split Shard Health increased from 250 to 250/280/310/370
Shard Split Shard Damage increased from 12 to 12/16/20/28
Hurl Boulder Stun Duration decreased from 0.6s to 0.5s
Shard Golem
Hurl Boulder Stun Duration decreased from 0.6s to 0.5s
Centaur Conqueror
War Stomp Damage increased from 25 to 25/50/75/150
War Stomp Stun Duration decreased from 2s to 1.6s
Centaur Courser
Cloak Aura Magic Resistance (Heroes) increased from 15% to 15/17/19/23%
Cloak Aura Magic Resistance (Creeps) increased from 30% to 30/34/38/46%
Dark Troll Summoner
Raise Dead Skeleton Health increased from 250 to 250/275/300/375
Raise Dead Skeleton Damage increased from 12 to 12/15/18/21
Now only casts Raise Dead when below 50% health
Hill Troll
Ensnare Cast Range increased from 550 to 550/625/700/825
Hellbear Smasher
Thunder Clap Cooldown decreased from 12s to 12/11/10/9s
Thunder Clap Damage increased from 150 to 150/200/250/350
Hellbear
Death Throe: Rush Attack Speed increased from 15 to 15/18/21/27
Satyr Tormenter
Unholy Aura Health Regen rescaled from 5 to 3/5/7/11
Satyr Mindstealer
Mana Burn Base mana burn increased from 20 to 20/25/30/35
Mana Burn Intelligence as mana burned multiplier increased from 200% to 200/250/300/400%
Satyr Banisher
Purge Cast Range increased from 350 to 350/400/450/550
Purge Mana Cost decreased from 120 to 120/115/110/100
Wildwing Ripper
Hurricane Cast Range increased from 400 to 400/500/600/750
Hurricane Cooldown decreased from 30s to 30/28/26/22s
Wildwing
Tornado Tornado Movement Speed increased from 125 to 125/140/155/185
Tornado Cooldown decreased from 40s to 40/36/32/26s
Warpine Raider
Seed Shot Bounces increased from 4 to 4/6/8/12
Ancient Black Dragon
Fireball Duration rescaled from 10s to 8/9/10/12s
Ancient Black Drake
Magic Amplification Aura increased from 5% to 5/6/7/9%
Ancient Ice Shaman
Icefire Bomb Cast Range increased from 700 to 700/725/750/800
Icefire Bomb Mana Cost decreased from 100 to 100/95/90/80
Ancient Frostbitten Golem
Time Warp Aura Cooldown Reduction increased from 10% to 10/11/12/14%
Ancient Granite Golem
Granite Aura Bonus HP Percentage increased from 15% to 15/16.5/18/21%
Ancient Rock Golem
Weakening Aura Armor Reduction increased from 2 to 2/3/4/5
Ancient Thunderhide
Slam Hero Duration increased from 2s to 2/2.25/2.5/3.0s
Ancient Rumblehide
War Drums Aura Accuracy increased from 40% to 40/43/46/51%
Item Updates
Blood Grenade
New Item
New basic Consumable item. Cost: 65
+50 Health
Active: Throw Grenade. Throws a grenade at the target area. Enemies in the area will take 50 damage on impact, be slowed by 15% and take 15 damage per second. Duration: 5s. Radius: 300. Cast Range: 900. Cooldown: 10s. Health Cost: 75
Active effects don’t stack
Max stock of 3 (120s restock time)
Diadem
New Item
New basic Attributes item. Cost: 1000
+6 All Attributes
Cornucopia
New Item
New basic Secret Shop item. Cost: 1200
+5 Health Regen
+2 Mana Regen
+7 Damage
Pavise
New Item
Requires Void Stone (700), Ring of Protection (175), Fluffy Hat (250), Recipe (275). Total Cost 1400
+3 Armor
+2.5 Mana Regen
+175 Health
Active: Protect. When cast on an ally, grants them a barrier that absorbs 300 physical damage. Duration: 8s. Cooldown: 18s. Mana Cost: 75
Disperser
New Item
Requires Diffusal Blade (2500), Demon Edge (2200), Recipe (800). Total Cost 5700
+20 Agility
+10 Intelligence
+45 Damage
Passive: Manabreak. Each attack burns 40 mana and deals 1.0 damage per mana burned
Active: Suppress. If targeting an enemy, slows it for 4 seconds. If targeting an ally, applies a basic dispel and increases their movement speed by 100%, making them unslowable for 4s. Cooldown: 15s. Mana Cost: 75
Active effect on both allies and enemies gradually fades away over the duration of the buff
Harpoon
New Item
Requires Echo Sabre (2500), Diadem (1000), Recipe (1000). Total cost: 4500
+20 Strength
+16 Intelligence
+10 Agility
+15 Attack Speed
+15 Damage
+2 Mana Regen
Active: Draw Forth. When targeting an enemy, fire an un-disjointable harpoon projectile at them, that pulls you and the target closer together. Ranged heroes pull the target up to 35% of the distance between them. Melee heroes always pull the target to their attack range. Enemy creeps are killed after the pull. Cast Range: 700. Cooldown: 19s
Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 second on each strike
Phylactery
New Item
Requires Diadem (1000), Point Booster (1200), Recipe (200). Total Cost 2400
+7 All Attributes
+200 Health
+200 Mana
Passive: Empower Spell. The next single target spell you cast on an enemy deals a separate 125 bonus damage to the target and slows them by 50% for 1.2 seconds. Cooldown: 6s
Passive effect doesn’t proc on spells that don’t give Magic Stick charges (such as Hand of Midas) and doesn’t stack from multiple sources
Passive is applied when the spell connects with its target
Enchanted Mango
Now has an initial and max stock of 4 and a restock time of 120s
Clarity
Now has an initial and max stock of 4 and a restock time of 120s
Healing Salve
Now has an initial and max stock of 4 and a restock time of 120s
Tango
Now has an initial and max stock of 8 and a restock time of 120s
Tome of Knowledge
Item removed from the game
Dust of Appearance
Reveal reworked. Now creates an area that reveals and slows invisible units by 20% in a 1050 radius where the caster was standing. Revealed units take 25 damage. The area lasts 12 seconds. Debuff lingers on enemy heroes for 8 additional seconds after they leave the area of effect
Sentry Ward
Max stock decreased from 10 to 8
Restock time increased from 70s to 80s
Smoke of Deceit
Allies affected by smoke can’t use Smoke of Deceit themselves for 2s after application
Ring of Health
Cost decreased from 825 to 700
Health Regen bonus decreased from +6.5 to +5.25
Void Stone
Cost decreased from 825 to 700
Mana Regen bonus decreased from +2.25 to +1.75
Cloak
Cost increased from 500 to 800
Magic Resistance bonus increased from +15% to +20%
Hood of Defiance
Item removed from the game
Eternal Shroud
Recipe changed. No longer requires Hood of Defiance. Now requires Cloak (800), Ogre Axe (1000), Ring of Health (700), Recipe (800). (Total Cost unchanged)
Now provides +30% Magic Resistance, +12 Strength, +7 Health Regen
No longer has an active ability
Now passively converts 25% of incoming Magic or Pure damage to mana
Magic Resistance and passive effect don’t stack from multiple Eternal Shrouds
Pipe of Insight
Recipe changed. Now requires Cloak (800), Ring of Health (700), Headdress (425), Recipe (1450). Total cost decreased from 3475 to 3375
Magic Resistance bonus decreased from +30% to +25%
Insight Aura Magic Resistance decreased from 15% to 10%
Barrier now stacks additively with other sources of magic barriers (does not stack with self)
Skull Basher
Bash Stun Duration decreased from 1.5s to 1.2s
Abyssal Blade
Recipe cost increased from 1550 to 1675 (Total cost unchanged)
Overwhelm Stun Duration decreased from 2s to 1.6s
Bash Stun Duration decreased from 1.5s to 1.2s
Aether Lens
Recipe cost increased from 650 to 775 (Total cost unchanged)
Blink Dagger
Taking damage from Roshan or enemy heroes now mutes the item for 3s instead of setting it for 3s cooldown
Arcane Blink
Arcane Blink no longer provides mana cost and cast time reductions, or debuff amplification
Arcane Blink Cooldown decreased from 15s to 7s
Arcane Blink Range increased from 1200 to 1400
Taking damage from Roshan or enemy heroes now mutes the item for 3s instead of setting it for 3s cooldown
Overwhelming Blink
Taking damage from Roshan or enemy heroes now mutes the item for 3s instead of setting it for 3s cooldown
Swift Blink
Taking damage from Roshan or enemy heroes now mutes the item for 3s instead of setting it for 3s cooldown
Battle Fury
Recipe changed. Now requires Broadsword (1000), Claymore (1350), Quelling Blade (100), Cornucopia (1200), Recipe (450). Total cost 4100 (unchanged)
Black King Bar
Avatar Reworked: applies a basic dispel. Provides Debuff Immunity for the duration: any negative effect on the user won’t affect them, Magic Resistance increased by 50% and they’re immune to pure and reflected damage. These only affect spells that don’t pierce Debuff Immunity
If Avatar expires before the debuff then it will take effect for the remaining duration
Blade Mail
Damage bonus decreased from +28 to +20
Armor bonus increased from +6 to +7
Orchid Malevolence
Recipe changed. Now requires Blitz Knuckles (1000), Staff of Wizardry (1000), Cornucopia (1200), Recipe (275). Total cost 3475 (unchanged)
Now provides +6 Health Regen and +12 Intelligence
Damage bonus decreased from +30 to +10
Mana Regen bonus decreased from +3 to +2.5
Bloodthorn
Recipe cost decreased from 925 to 825 (Total cost unchanged)
Now provides +6.25 Health Regen
Intelligence bonus increased from +20 to +32
Damage bonus decreased from +50 to +35
Soul Rend no longer causes attacks on its target to have 100% chance to crit (still provides True Strike)
Additional damage dealt to the target of Soul Rend increased from 30% to 60%
Vanguard
Total cost decreased from 1825 to 1700
Health Regen bonus decreased from +7 to +5.50
Crimson Guard
Recipe cost increased from 800 to 925 (Total cost unchanged)
Guard Blocked Damage rescaled from 75 to 70 + 60% of caster’s Strength
Guard Duration decreased from 12s to 8s
Dagon
Recipe changed. Now requires Diadem (1000), Voodoo Mask (700), Recipe (1150). (Total cost rescaled from 2700/3950/5200/6450/7700 to 2850/4000/5150/6300/7450)
+7/9/11/13/15 Intelligence replaced with +7/9/11/13/15 All Attributes
Now also provides +11/12/13/14/15% Spell Lifesteal
Energy Burst now spell lifesteals 75% of damage done
Energy Burst now instantly kills non-Ancient creeps
Dragon Lance
Strength bonus decreased from +12 to +10
Ethereal Blade
Ether Blast will use 60% of the total sum of the target’s attributes as their primary attribute when targeting Universal Heroes.
Eul’s Scepter of Divinity
Recipe cost increased from 650 to 775 (Total cost unchanged)
Wind Waker
Cyclone Cooldown decreased from 18s to 13s
Movement Speed bonus decreased from +50 to +30
Mana Regen bonus decreased from +6 to +3
Gleipnir
Eternal Chains Radius decreased from 400 to 375
Mjollnir
Recipe cost decreased from 900 to 800 (Total cost decreased from 5600 to 5500)
Damage bonus increased from +24 to +25
Glimmer Cape
Recipe cost decreased from 450 to 350 (Total cost increased from 1950 to 2150)
Magic Resistance bonus increased from +20% to +25%
Glimmer now grants invisibility, +40 movement speed and 300 magic damage barrier. Duration: 5s. Mana Cost: 90. Cooldown: 12s
Heart of Tarrasque
Strength bonus decreased from +45 to +40
Helm of the Dominator
Recipe changed. Now requires Helm of Iron Will (975), Diadem (1000), Recipe (650). Stats unchanged, total cost increased from 2400 to 2625
Helm of the Overlord
Total cost increased from 6175 to 6400
Dominated Creep Attack Damage Bonus decreased from +80 to +70
Dominated Creep Armor Bonus decreased from +8 to +7
Dominated Creep Movement Speed decreased from 400 to 380
Holy Locket
Recipe Changed. Now requires Diadem (1000), Magic Wand (450), Headdress (425), Recipe (525) (total cost unchanged)
No longer provides Bonus Health
No longer provides Bonus Mana
Bonus Attributes increased from +3 to +10
Energy Charge now has a visual effect when used on allies
Linken’s Sphere
Recipe changed. Now requires Ultimate Orb (2050), Cornucopia (1200), Recipe (1350). (Total cost unchanged)
Health Regen bonus decreased from +7 to +6
Mana Regen bonus decreased from +5 to +4.25
Now also grants +10 Damage
Mage Slayer
Recipe cost decreased from 400 to 200
Total cost increased from 2400 to 2500
Yasha
Movement Speed bonus increased from +8% to +10%
Sange and Yasha
Movement Speed bonus increased from +10% to +12%
Yasha and Kaya
Movement Speed bonus increased from +10% to +12%
Manta Style
Movement Speed bonus increased from +8% to +10%
Medallion of Courage
Valor Cooldown increased from 12s to 16s
Valor Duration decreased from 12s to 8s
Valor Self/Enemy Armor Reduction and Ally Armor Bonus increased from 5 to 6
Solar Crest
Recipe cost decreased from 900 to 700 (Total cost decreased from 2625 to 2425)
Shine Self/Enemy Armor Reduction and Ally Armor Bonus increased from 6 to 7
Shine Ally/Enemy Movement Speed Bonus/Slow increased from 10% to 18%
Shine Ally/Enemy Attack Speed Bonus/Slow increased from 50 to 70
Shine Duration decreased from 12s to 8s
Shine Cooldown increased from 12s to 16s
Meteor Hammer
Recipe cost increased from 250 to 550 (Total cost increased from 2350 to 2400)
Meteor Hammer impact now slows enemies hit by 20% for the full burn duration of 6s
Meteor Hammer Stun Duration decreased from 1.25s to 0.5s
Meteor Hammer Impact Damage to buildings increased from 75 to 95
Octarine Core
Recipe changed. Now requires Perseverance (1400), Soul Booster (3000), Recipe (200). Total cost 4600
Now provides +625 Health, +625 Mana, -25% Cooldown Reduction, +7.5 Health Regen, +3.25 Mana Regen
Perseverance
Total Cost decreased from 1650 to 1400
Phase Boots
Movement Speed bonus increased from +45 to +50
Power Treads
Now provides +45 Movement Speed to Ranged heroes and +55 to Melee heroes
Refresher Orb
Recipe changed. Now requires Cornucopia (1200), Cornucopia (1200), Recipe (2600). Total Cost 5000 (unchanged)
Health Regen bonus decreased from +13 to +12
Mana Regen bonus decreased from +7 to +6
Now also grants +20 Damage
Satanic
Damage bonus decreased from +38 to +25
Scythe of Vyse
Total cost decreased from 5675 to 5550
Mana Regen bonus decreased from +9 to +8.5
Hex Duration decreased from 3.5s to 2.8s
Shiva’s Guard
Arctic Blast Wave Speed increased from 350 to 400
Urn of Shadows
If the owner dies with Urn having 0 charges, it now gains one
Spirit Vessel
If the owner dies with Vessel having 0 charges, it now gains one
Wraith Pact
Item removed from the game
Neutral Item Updates
Neutral Creeps no longer drop neutral items on death. Now they drop Neutral Tokens of different tiers (1 to 5)
You can click on your Neutral Token to choose one of 5 random neutral items of the token’s tier and the token will permanently turn into one of those
Each hero has their own selection of random items. Having multiple tokens of the same tier will always result in the same selection of items as the options are fixed per player, not per token
Neutral Tokens are fully shareable and may be sent to Neutral Stash
Neutral items claimed from Tokens are not shareable anymore and cannot be taken from Neutral Stash by allies. Items will be muted in their inventory similarly to regular items
Neutral Tokens can be equipped without the 6s backpack penalty but can also be used from backpack
You can no longer see your allies’ stashed neutral items, since you can’t do anything with them
Possessed Mask
Item cycled out
Faded Broach
Item re-added
Lance of Pursuit
Hound Slow Duration increased from 1s to 2s
Occult Bracelet
All Attributes bonus increased from +3 to +4
Now provides +10% Magic Resistance
Seeds of Serenity
Health bonus increased from +100 to +150
Verdurous Dale Health Regeneration increased from 8 to 10
Trusty Shovel
Summoned Kobold is now controllable by the player that dug it up
Spark of Courage
New Item
New Tier 1 Neutral item
Passive: Courage. Provides +10 damage when the owner is above 50% health, and 5 armor when they are below that threshold
Duelist Gloves
New Item
New Tier 1 Neutral item
Provides +10 Damage
Passive: Boldness. Grants +15 attack speed as long as there’s no enemy heroes within 900 units
Brigand’s Blade
Item cycled out
Dagger of Ristul
Item cycled out
Nether Shawl
Item removed from the game
Pupil’s Gift
Now provides half the value to All Attributes for Universal Heroes
Philosopher’s Stone
GPM bonus reduced from 80 to 75
Orb of Destruction
Item re-added and moved from Tier 3 to Tier 2
Impeding Corruption Armor Reduction decreased from 4 to 3
Impeding Corruption Movement Slow decreased from 25%/15% to 20%/10% (melee/ranged)
Specialist’s Array
Crackshot Cooldown decreased from 12s to 8s
Vampire Fangs
Item re-added
Lifesteal against creeps is now reduced by 50%
Gossamer Cape
New Item
New Tier 2 Neutral item
Provides +20 Movement Speed
Passive: Sixth Sense. Automatically dodge the next attack from a hero. Cooldown: 5s
Blast Rig
Item removed from the game
Ceremonial Robe
Mana bonus increased from 250 to 350
Enchanted Quiver
Now provides +50 Attack Range (ranged heroes only)
Dandelion Amulet
New Item
New Tier 3 Neutral item
+300 Mana, +25 Movement Speed
Passive: Magical Damage Block. Consumes a charge to block 300 magic damage from damage instances over 75 damage. Cooldown: 12s
Defiant Shell
New Item
New Tier 3 Neutral item
Provides +7 All Attributes and +5 Armor
Passive: Reciprocity When attacked, the hero counter-attacks a target within their attack range. Cooldown: 5s
Vindicator’s Axe
New Item
New Tier 3 Neutral item
Provides +25 Attack Speed
Passive: Vengeance. Provides +30 damage if equipped hero is Silenced and +12 armor if equipped hero is Stunned
Flicker
Item removed from the game
Witchbane
Item removed from the game
Havoc Hammer
Damage bonus increased from 12 to 14
Strength bonus increased from 12 to 14
Mind Breaker
Moved from Tier 3 to Tier 4
Magic Attack Damage bonus increased from +25 to +45
Attack Speed bonus increased from +25 to +30
Silence Strike Silence Duration increased from 1.75s to 2s
Stormcrafter
Now provides +25 Movement Speed
No longer has an active. Passive Bottled Lightning now hits up to 2 targets
Martyr’s Plate
New Item
New Tier 4 Neutral item
+20% Magic Resistance
Active: Martyrdom. Redirects 20% of all damage dealt to allied heroes within 900 radius towards you for 8 seconds. Cooldown: 40s
Apex
Now provides +25 to all attributes for Universal Heroes
Fallen Sky
Fallen Sky Stun Duration decreased from 2s to 1.6s
Related: Sons of the Forest Update 04: Full Patch Notes Listed
Hero Updates
Abaddon
Now is a Universal Hero
Base Damage decreased from 28-38 to 9-19
Strength gain decreased from 2.6 to 2.2
Agility gain decreased from 1.5 to 1.3
Intelligence gain decreased from 2.0 to 1.2
Damage on level 1 decreased by 4 (from 50-60 to 46-56)
Damage gain per level increased from +2.6 to +2.82
Aphotic Shield
Now considered a damage barrier. Stacks additively with other damage barriers
Borrowed Time
Cooldown increased from 60/50/40s to 70/60/50s
Talents
Level 20 Talent -8s Borrowed Time Cooldown replaced with 85 DPS Borrowed Time Immolation (400 Radius effect while Borrowed Time is active; damages both Abaddon and enemies)
Alchemist
Acid Spray
Cast Point improved from 0.2s to 0.1s
Cooldown decreased from 22s to 22/21/20/19s
Mana Cost decreased from 130 to 120
Duration decreased from 16s to 15s
Damage per second increased from 20/25/30/35 to 25/30/35/40
Unstable Concoction
Max Stun Duration decreased from 2.2/2.8/3.4/4s to 1.7/2.2/2.7/3.2s
Greevil’s Greed
Now an innate ability
Max Bonus Gold per kill rescaled from 15/18/21/24 to 18
Bounty Rune Multiplier rescaled from 1.8
Published: Apr 24, 2023 11:24 pm