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Dota 2 Patch Notes 7.33

Dota 2 New Frontiers Update 7.33: Full Patch Notes Listed

Those are some huge frontiers indeed

DOTA 2 has just received a huge update, rehauling the game completely. New Frontiers does exactly what its name suggests, bringing new features and balance updates to basically every single element in this game, so get ready for some extensive changes. Most of them are better understood when actually playing the game, but numbers and other smaller explanations are always good information to have on hand, so here are the full patch notes for the Dota 2 7.33 Update. Have a good reading!

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Dota 2 New Frontiers Update 7.33: Full Patch Notes Listed

General Updates

Map Changes

Map reworked. Expanded all 4 edges of the map. Added new paths and objectives

Added Twin Gates: 2 portals in the corners of the map. Any player can use a Twin Gate to teleport to the other one after channeling for 3 seconds

Removed Roshan pit from the river

Added 2 Roshan pits in the corners of the map. As the day turns to night and vice-versa, Roshan uses the Twin Gates to teleport to the other pit: he stays on the Radiant side during the day and at Dire during the night. While going to the new location Roshan has 200 bonus movement speed, phased movement and a 200 magic damage Debuff Immunity piercing knockback

Roshan’s current pit is highlighted on the minimap

Roshan no longer drops Aghanim’s Shard on the second death

Roshan now drops Cheese starting on the second death

On the third death onwards, Roshan now drops Aghanim’s Scepter when killed on the Radiant side and a Refresher Shard when killed on the Dire side

Roshan’s HP increase per minute increased from 115 to 130

Roshan’s Base Armor increased from 20 to 30

Added 2 Tormentor mini-bosses behind the Offlane areas. They spawn at 20:00

Tormentor has 1 Health, 20 Armor, 55% Magic Resistance and a 2500 Damage Barrier which regenerates at 100 HP/s. Bounty: 250 gold

Tormentors don’t attack or move, but they reflect 70% of damage received evenly among all heroes within 1200 radius. All reflected damage is dealt as Magical. Deals 200% damage to Illusions

Destroying a Tormentor grants an Aghanim’s Shard buff to one of the two lowest networth allied heroes that still do not have the Shard when it dies

If all heroes have an Aghanim’s Shard, then destroying a Tormentor gives 280 gold and 280 experience to each hero

Tormentors respawn in 10 minutes after their defeat, each time increasing their barrier regen by 100 HP/s and damage reflection by 20%

Added 2 new alternate exit paths on the base near the Offlane Tier 3 towers. These paths connect with the area where the Tormentor spawns. These entrances/exits can only be used by the team of the base they are in.

Power Runes no longer repeat until all different runes have spawned. The first rune of the next cycle is always different from the last rune of the previous cycle

Added a new Power Rune: Shield Rune. Grants a barrier equal to 50% of the user’s max HP. Lasts 75s

Added a new special Wisdom Rune. It appears in 2 new spots to the edges of the map on the Offlane near the T2 towers. They spawn at 7:00 and every 7 minutes after and they grant 280 experience for each 7 minutes elapsed to the hero that grabs it

Outposts no longer grant experience

Added 2 more Outposts to the edges of the map on the Safe lanes near T1 towers and Twin Gates

Outposts no longer provide vision or True Sight around them

Added 8 Watchers to the map. Inactive Watchers can be right-clicked by any hero and channeled for 1.5s in order to turn them on. When on, Watcher grants 800 radius vision over its area for 7 minutes after which it deactivates and becomes neutral again. A hero from the opposing team can channel an active Watcher for 1.5s to destroy it. Watchers respawn 2 minutes after being destroyed

Watchers are located in the center of each main jungle, next to each Roshan pit, in the center of each triangle near the Secret Shop and by each Tormentor

Added 2 Lotus Pools on the edges of the map near the river. Every 3 minutes each Lotus Pool spawns 1 Healing Lotus, up to a total of 6 available at a time. Lotus Pools can be channeled to grant 1 Healing Lotus per second. Healing Lotus is a stackable consumable that replenishes 125 HP and 125 Mana on use. Healing Lotus use cooldown: 5s

3 Healing Lotuses are combined into a Great Healing Lotus which restores 400 health and mana. 2 Great Healing Lotuses are combined into a Greater Healing Lotus which restores 900 health and mana

Both teams have a vision of both Lotus Pools’ content

Added 12 new neutral camps on the extended rim of the map. Most of them are bound to 4 new named areas: The Well, The Graveyard, The Statue, and The Mines. Any unit receives a special buff while staying there

The Well: 2 Hard and 1 Medium neutral camps. Located below the Radiant Safe lane under T2 tower. Units here are granted Well Wishes buff: +1.5 Mana Regen

The Mines: 2 Hard and 1 Medium neutral camps. Located above Dire Safe lane over T2 tower. Units here are granted Mighty Mines buff: +4 Health Regen

The Statue: 1 Ancient neutral camp. Located on the left from Radiant Offlane between T1 and T2 towers. Units here are granted the Stalwart Statue buff: +2 Armor

The Graveyard: 1 Ancient neutral camp. Located on the right from Dire Offlane between T1 and T2 towers. Units here are granted Graveyard Glyphs buff: +5 Attack Damage

The remaining 4 camps are Easy and Medium camps near new Outposts and Twin Gates. They don’t belong to any named areas

Universal Heroes

Added a new type of attribute heroes: Universal

Universal heroes don’t have a Primary Attribute, but get 0.6 damage per point of each attribute

Captain’s Draft now selects 7 random heroes from each attribute (total increased from 27 to 28)

Single Draft now offers 4 heroes, one per attribute

List of Universal heroes:

Abaddon

Bane

Batrider

Beastmaster

Brewmaster

Broodmother

Chen

Clockwerk

Dark Seer

Dark Willow

Dazzle

Enigma

Io

Lone Druid

Lycan

Marci

Magnus

Mirana

Nyx Assassin

Pangolier

Phoenix

Sand King

Snapfire

Techies

Timbersaw

Vengeful Spirit

Venomancer

Visage

Void Spirit

Windranger

Winter Wyvern

Disables Reduction

Duration of the majority of disables is reduced (specifics can be found in corresponding hero and item categories)

Debuff Immunity

Spell Immunity reworked into Debuff Immunity

Debuff Immunity is different in three major ways: the spell application, debuff protection and damage reduction

Spell application: All spells can now be used on units with Debuff Immunity, even ones that don’t pierce Debuff Immunity. Corresponding visual effects will appear and the spell will apply all of it’s debuffs on target

Debuff protection: Negative effects that don’t pierce Debuff Immunity will not have an effect on the target for the duration of the immunity. However, if the Debuff Immunity expires before the debuff that doesn’t pierce it, then it will take effect for the remaining duration. Negative effects that pierce Debuff Immunity take effect immediately

Damage reduction: Debuff Immunity increases Magic Resistance and negates Pure and Reflected damage completely. These effects protect only against spells that don’t pierce the Debuff Immunity. Physical Damage is not reduced in any case. Here’s the list of Magic Resistance for all abilities that previously gave Spell Immunity:

Brewmaster’s Earth Brewling, Clockwerk (Talent), Dawnbreaker (Shard), Elder Titan (Scepter), Huskar (Life Break), Legion Commander (Talent), Lion (Shard), Marci (Talent), Pangolier (Rolling Thunder and Roll Up), all grant 50% Magic Resistance

Juggernaut (Blade Fury) and Lifestealer (Rage) grant 80% Magic Resistance

Grimstroke’s Dark Portrait illusion has 95% Magic Resistance

These mostly affect the Black King Bar, so let’s summarize with a couple of examples:

Avatar: Applies a basic dispel and provides Debuff Immunity. Grants 50% Magic Resistance and immunity to pure and reflected damage. For the duration, any negative effect on the user has no effect. Lasts 9/8/7/6 seconds

All spells that pierce Debuff Immunity will have effect and deal their damage while ignoring the Magic Resistance granted by BKB

If Avatar expires before the debuff then it will take effect for the remaining duration

Example 1: Your BKB is active. Jakiro casts Dual Breath (magical, doesn’t pierce immunity) on you. You won’t be slowed but you will still take damage. It will be reduced by your Magic Resistance, which is increased by BKB.

Example 2: Your BKB is active. Beastmaster casts Primal Roar (magical, pierces immunity) on you. You will be stunned and you will take damage. It will be reduced by your Magic Resistance, but additional Magic Resistance from BKB will be ignored.

Example 3: Your BKB is active. Silencer attacks you with Glaives of Wisdom (pure, doesn’t pierce Debuff Immunity). You won’t take any pure damage.

Example 4: Your BKB is active. Bane casts Fiend’s Grip (pure, pierces immunity) on you. You will be stunned and will take 100% of the pure damage.

Example 5: Your BKB is active but expires in 1s. Someone used Orchid Malevolence (doesn’t pierce immunity) on you. You won’t be silenced for that 1 second, but you will be silenced as soon as Avatar expires.

Example 6: Your BKB is active and you’re using TP. Vengeful Spirit casts Magic Missile (magical, doesn’t pierce immunity). You won’t be stunned or interrupted but will still take damage. It will be reduced by your Magic Resistance which is increased by BKB.

Other

Changed Gold bounty for lane creeps:

Melee Creep Gold bounty increase per upgrade decreased from 1 to 0

Super Melee Creep gold bounty increase per upgrade decreased from 1.5 to 0

Ranged Creep Gold bounty increase per upgrade decreased from 6 to 3

Super Ranged Creep Gold bounty increase per upgrade decreased from 6 to 3

Reworked Gold Assist formula

Old Formula: (30 + (VictimNetworth * 0.038) ) / NumHeroes

New Formula: 10 + ((50 + (VictimNetworth * 0.037) / NumHeroes)

All units now gain 15 movement speed during the night. Effect is doubled for heroes, but it can be broken for 5 seconds upon attacking or taking damage from player-controlled sources (similar to Tranquil Boots)

Base Hero HP decreased from 200 to 120

HP per point of Strength increased from 20 to 22

Intelligence now grants 0.1% base Magic Resistance per point

Damage Immunity is now calculated before any damage reductions or barriers (e.g: Aphotic Shield won’t be consumed if the hero is damage immune)

Magic barriers are now calculated after magic resistance reductions (Pipe of Insight, Ember Spirit’s Flame Guard, etc)

The HUD has been updated to display current barrier values above the health bar when one or more barriers are active

Added support for damage barriers to be shown on the health bar for the following items and abilities:

Pipe of Insight: Barrier

Pavise: Protect

Abaddon: Aphotic Shield

Ember Spirit: Flame Guard

Tinker: Defense Matrix

Void Spirit: Resonant Pulse

Added special health bars to display hero attacks needed to destroy for the following entities:

Observer Ward

Sentry Ward

Clinkz: Skeleton Archer

Clockwerk: Power Cog

Grimstroke: Phantom

Juggernaut: Healing Ward

Keeper of the Light: Ignis Fatuus

Lich: Ice Spire

Phoenix: Phoenix Sun

Pugna: Nether Ward

Shadow Shaman: Mass Serpent Ward

Undying: Tombstone

Weaver: The Swarm Bug

Zeus: Nimbus

The HUD now shows Attack Speed and Magic Resistance stats in the portrait area at all times

Multiple negative effects of the same type from different abilities now will show as separate debuffs in every instance (e.g: if you are Clockwerk and you stun with Hookshot and Battery Assault, 2 separate debuffs will show)

Health Cost is now shown in HUD similarly to Mana Cost

Mana Cost reduction effects now only apply to Mana Cost

Target Dummy no longer has Intelligence

Neutral Creep Updates

General

All neutral creeps now have 4 levels of certain abilities

Abilities are upgraded to level 2 at minute 15 and level 3 at minute 30

Chen’s Aghanim’s Shard increases the level of the following abilities by one, allowing them to reach level 4

Kobold

Prospecting Aura Gold per minute increased from 20 to 20/25/30/40

Kobold Foreman

Speed Aura Move Speed increased from 12% to 12/15/18/24%

Kobold Soldier

Steal Weapon Duration increased from 3s to 3/3.5/4/5s

Vhoul Assassin

Envenomed Weapon Damage per second increased from 0 to 0/20/40/80

Envenomed Weapon Health Regen Reduction increased from 75% to 75/80/85/90%

Hill Troll Berserker

Break Cooldown decreased from 10s to 10/9/8/6s

Hill Troll Priest

Heal Cooldown decreased from 10s to 10/9/8/6s

Heal Cast Range increased from 350 to 350/375/400/450

Fell Spirit

Vex Projectile Speed increased from 500 to 500/600/700/800

Vex Cooldown decreased from 15s to 15/13/11/7s

Ghost

Frost Attack Movement Slow increased from 25% to 25/28/31/37%. Attack Slow increased from 25 to 25/28/31/37

Harpy Scout

Take Off Movement Speed Penalty decreased from 50% to 50/40/30/10%

Harpy Stormcrafter

Chain Lightning Initial Damage increased from 140 to 140/180/220/260

Chain Lightning Jump Damage Loss decreased from 25% to 25/20/15/10%

Ogre Bruiser

Ogre Smash! Base Damage increased from 200 to 200/250/300/400

Ogre Smash! Radius increased from 200 to 200/210/220/230

Ogre Smash! Stun Duration decreased from 3s to 2.4s

Ogre Frostmage

Ice Armor Armor Bonus increased from 5 to 5/6/7/9

Ice Armor Move Slow increased from 25% to 25/28/31/37%

Ice Armor Attack Slow increased from 25 to 25/28/31/37

Alpha Wolf

Critical Strike Critical Damage increased from 200% to 200/225/250/300%

Giant Wolf

Intimidate Radius increased from 300 to 300/350/400/500

Mud Golem

Shard Split Shard Number increased from 2 to 2/2/3/3

Shard Split Shard Health increased from 250 to 250/280/310/370

Shard Split Shard Damage increased from 12 to 12/16/20/28

Hurl Boulder Stun Duration decreased from 0.6s to 0.5s

Shard Golem

Hurl Boulder Stun Duration decreased from 0.6s to 0.5s

Centaur Conqueror

War Stomp Damage increased from 25 to 25/50/75/150

War Stomp Stun Duration decreased from 2s to 1.6s

Centaur Courser

Cloak Aura Magic Resistance (Heroes) increased from 15% to 15/17/19/23%

Cloak Aura Magic Resistance (Creeps) increased from 30% to 30/34/38/46%

Dark Troll Summoner

Raise Dead Skeleton Health increased from 250 to 250/275/300/375

Raise Dead Skeleton Damage increased from 12 to 12/15/18/21

Now only casts Raise Dead when below 50% health

Hill Troll

Ensnare Cast Range increased from 550 to 550/625/700/825

Hellbear Smasher

Thunder Clap Cooldown decreased from 12s to 12/11/10/9s

Thunder Clap Damage increased from 150 to 150/200/250/350

Hellbear

Death Throe: Rush Attack Speed increased from 15 to 15/18/21/27

Satyr Tormenter

Unholy Aura Health Regen rescaled from 5 to 3/5/7/11

Satyr Mindstealer

Mana Burn Base mana burn increased from 20 to 20/25/30/35

Mana Burn Intelligence as mana burned multiplier increased from 200% to 200/250/300/400%

Satyr Banisher

Purge Cast Range increased from 350 to 350/400/450/550

Purge Mana Cost decreased from 120 to 120/115/110/100

Wildwing Ripper

Hurricane Cast Range increased from 400 to 400/500/600/750

Hurricane Cooldown decreased from 30s to 30/28/26/22s

Wildwing

Tornado Tornado Movement Speed increased from 125 to 125/140/155/185

Tornado Cooldown decreased from 40s to 40/36/32/26s

Warpine Raider

Seed Shot Bounces increased from 4 to 4/6/8/12

Ancient Black Dragon

Fireball Duration rescaled from 10s to 8/9/10/12s

Ancient Black Drake

Magic Amplification Aura increased from 5% to 5/6/7/9%

Ancient Ice Shaman

Icefire Bomb Cast Range increased from 700 to 700/725/750/800

Icefire Bomb Mana Cost decreased from 100 to 100/95/90/80

Ancient Frostbitten Golem

Time Warp Aura Cooldown Reduction increased from 10% to 10/11/12/14%

Ancient Granite Golem

Granite Aura Bonus HP Percentage increased from 15% to 15/16.5/18/21%

Ancient Rock Golem

Weakening Aura Armor Reduction increased from 2 to 2/3/4/5

Ancient Thunderhide

Slam Hero Duration increased from 2s to 2/2.25/2.5/3.0s

Ancient Rumblehide

War Drums Aura Accuracy increased from 40% to 40/43/46/51%

Item Updates

Blood Grenade

New Item

New basic Consumable item. Cost: 65

+50 Health

Active: Throw Grenade. Throws a grenade at the target area. Enemies in the area will take 50 damage on impact, be slowed by 15% and take 15 damage per second. Duration: 5s. Radius: 300. Cast Range: 900. Cooldown: 10s. Health Cost: 75

Active effects don’t stack

Max stock of 3 (120s restock time)

Diadem

New Item

New basic Attributes item. Cost: 1000

+6 All Attributes

Cornucopia

New Item

New basic Secret Shop item. Cost: 1200

+5 Health Regen

+2 Mana Regen

+7 Damage

Pavise

New Item

Requires Void Stone (700), Ring of Protection (175), Fluffy Hat (250), Recipe (275). Total Cost 1400

+3 Armor

+2.5 Mana Regen

+175 Health

Active: Protect. When cast on an ally, grants them a barrier that absorbs 300 physical damage. Duration: 8s. Cooldown: 18s. Mana Cost: 75

Disperser

New Item

Requires Diffusal Blade (2500), Demon Edge (2200), Recipe (800). Total Cost 5700

+20 Agility

+10 Intelligence

+45 Damage

Passive: Manabreak. Each attack burns 40 mana and deals 1.0 damage per mana burned

Active: Suppress. If targeting an enemy, slows it for 4 seconds. If targeting an ally, applies a basic dispel and increases their movement speed by 100%, making them unslowable for 4s. Cooldown: 15s. Mana Cost: 75

Active effect on both allies and enemies gradually fades away over the duration of the buff

Harpoon

New Item

Requires Echo Sabre (2500), Diadem (1000), Recipe (1000). Total cost: 4500

+20 Strength

+16 Intelligence

+10 Agility

+15 Attack Speed

+15 Damage

+2 Mana Regen

Active: Draw Forth. When targeting an enemy, fire an un-disjointable harpoon projectile at them, that pulls you and the target closer together. Ranged heroes pull the target up to 35% of the distance between them. Melee heroes always pull the target to their attack range. Enemy creeps are killed after the pull. Cast Range: 700. Cooldown: 19s

Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 second on each strike

Phylactery

New Item

Requires Diadem (1000), Point Booster (1200), Recipe (200). Total Cost 2400

+7 All Attributes

+200 Health

+200 Mana

Passive: Empower Spell. The next single target spell you cast on an enemy deals a separate 125 bonus damage to the target and slows them by 50% for 1.2 seconds. Cooldown: 6s

Passive effect doesn’t proc on spells that don’t give Magic Stick charges (such as Hand of Midas) and doesn’t stack from multiple sources

Passive is applied when the spell connects with its target

Enchanted Mango

Now has an initial and max stock of 4 and a restock time of 120s

Clarity

Now has an initial and max stock of 4 and a restock time of 120s

Healing Salve

Now has an initial and max stock of 4 and a restock time of 120s

Tango

Now has an initial and max stock of 8 and a restock time of 120s

Tome of Knowledge

Item removed from the game

Dust of Appearance

Reveal reworked. Now creates an area that reveals and slows invisible units by 20% in a 1050 radius where the caster was standing. Revealed units take 25 damage. The area lasts 12 seconds. Debuff lingers on enemy heroes for 8 additional seconds after they leave the area of effect

Sentry Ward

Max stock decreased from 10 to 8

Restock time increased from 70s to 80s

Smoke of Deceit

Allies affected by smoke can’t use Smoke of Deceit themselves for 2s after application

Ring of Health

Cost decreased from 825 to 700

Health Regen bonus decreased from +6.5 to +5.25

Void Stone

Cost decreased from 825 to 700

Mana Regen bonus decreased from +2.25 to +1.75

Cloak

Cost increased from 500 to 800

Magic Resistance bonus increased from +15% to +20%

Hood of Defiance

Item removed from the game

Eternal Shroud

Recipe changed. No longer requires Hood of Defiance. Now requires Cloak (800), Ogre Axe (1000), Ring of Health (700), Recipe (800). (Total Cost unchanged)

Now provides +30% Magic Resistance, +12 Strength, +7 Health Regen

No longer has an active ability

Now passively converts 25% of incoming Magic or Pure damage to mana

Magic Resistance and passive effect don’t stack from multiple Eternal Shrouds

Pipe of Insight

Recipe changed. Now requires Cloak (800), Ring of Health (700), Headdress (425), Recipe (1450). Total cost decreased from 3475 to 3375

Magic Resistance bonus decreased from +30% to +25%

Insight Aura Magic Resistance decreased from 15% to 10%

Barrier now stacks additively with other sources of magic barriers (does not stack with self)

Skull Basher

Bash Stun Duration decreased from 1.5s to 1.2s

Abyssal Blade

Recipe cost increased from 1550 to 1675 (Total cost unchanged)

Overwhelm Stun Duration decreased from 2s to 1.6s

Bash Stun Duration decreased from 1.5s to 1.2s

Aether Lens

Recipe cost increased from 650 to 775 (Total cost unchanged)

Blink Dagger

Taking damage from Roshan or enemy heroes now mutes the item for 3s instead of setting it for 3s cooldown

Arcane Blink

Arcane Blink no longer provides mana cost and cast time reductions, or debuff amplification

Arcane Blink Cooldown decreased from 15s to 7s

Arcane Blink Range increased from 1200 to 1400

Taking damage from Roshan or enemy heroes now mutes the item for 3s instead of setting it for 3s cooldown

Overwhelming Blink

Taking damage from Roshan or enemy heroes now mutes the item for 3s instead of setting it for 3s cooldown

Swift Blink

Taking damage from Roshan or enemy heroes now mutes the item for 3s instead of setting it for 3s cooldown

Battle Fury

Recipe changed. Now requires Broadsword (1000), Claymore (1350), Quelling Blade (100), Cornucopia (1200), Recipe (450). Total cost 4100 (unchanged)

Black King Bar

Avatar Reworked: applies a basic dispel. Provides Debuff Immunity for the duration: any negative effect on the user won’t affect them, Magic Resistance increased by 50% and they’re immune to pure and reflected damage. These only affect spells that don’t pierce Debuff Immunity

If Avatar expires before the debuff then it will take effect for the remaining duration

Blade Mail

Damage bonus decreased from +28 to +20

Armor bonus increased from +6 to +7

Orchid Malevolence

Recipe changed. Now requires Blitz Knuckles (1000), Staff of Wizardry (1000), Cornucopia (1200), Recipe (275). Total cost 3475 (unchanged)

Now provides +6 Health Regen and +12 Intelligence

Damage bonus decreased from +30 to +10

Mana Regen bonus decreased from +3 to +2.5

Bloodthorn

Recipe cost decreased from 925 to 825 (Total cost unchanged)

Now provides +6.25 Health Regen

Intelligence bonus increased from +20 to +32

Damage bonus decreased from +50 to +35

Soul Rend no longer causes attacks on its target to have 100% chance to crit (still provides True Strike)

Additional damage dealt to the target of Soul Rend increased from 30% to 60%

Vanguard

Total cost decreased from 1825 to 1700

Health Regen bonus decreased from +7 to +5.50

Crimson Guard

Recipe cost increased from 800 to 925 (Total cost unchanged)

Guard Blocked Damage rescaled from 75 to 70 + 60% of caster’s Strength

Guard Duration decreased from 12s to 8s

Dagon

Recipe changed. Now requires Diadem (1000), Voodoo Mask (700), Recipe (1150). (Total cost rescaled from 2700/3950/5200/6450/7700 to 2850/4000/5150/6300/7450)

+7/9/11/13/15 Intelligence replaced with +7/9/11/13/15 All Attributes

Now also provides +11/12/13/14/15% Spell Lifesteal

Energy Burst now spell lifesteals 75% of damage done

Energy Burst now instantly kills non-Ancient creeps

Dragon Lance

Strength bonus decreased from +12 to +10

Ethereal Blade

Ether Blast will use 60% of the total sum of the target’s attributes as their primary attribute when targeting Universal Heroes.

Eul’s Scepter of Divinity

Recipe cost increased from 650 to 775 (Total cost unchanged)

Wind Waker

Cyclone Cooldown decreased from 18s to 13s

Movement Speed bonus decreased from +50 to +30

Mana Regen bonus decreased from +6 to +3

Gleipnir

Eternal Chains Radius decreased from 400 to 375

Mjollnir

Recipe cost decreased from 900 to 800 (Total cost decreased from 5600 to 5500)

Damage bonus increased from +24 to +25

Glimmer Cape

Recipe cost decreased from 450 to 350 (Total cost increased from 1950 to 2150)

Magic Resistance bonus increased from +20% to +25%

Glimmer now grants invisibility, +40 movement speed and 300 magic damage barrier. Duration: 5s. Mana Cost: 90. Cooldown: 12s

Heart of Tarrasque

Strength bonus decreased from +45 to +40

Helm of the Dominator

Recipe changed. Now requires Helm of Iron Will (975), Diadem (1000), Recipe (650). Stats unchanged, total cost increased from 2400 to 2625

Helm of the Overlord

Total cost increased from 6175 to 6400

Dominated Creep Attack Damage Bonus decreased from +80 to +70

Dominated Creep Armor Bonus decreased from +8 to +7

Dominated Creep Movement Speed decreased from 400 to 380

Holy Locket

Recipe Changed. Now requires Diadem (1000), Magic Wand (450), Headdress (425), Recipe (525) (total cost unchanged)

No longer provides Bonus Health

No longer provides Bonus Mana

Bonus Attributes increased from +3 to +10

Energy Charge now has a visual effect when used on allies

Linken’s Sphere

Recipe changed. Now requires Ultimate Orb (2050), Cornucopia (1200), Recipe (1350). (Total cost unchanged)

Health Regen bonus decreased from +7 to +6

Mana Regen bonus decreased from +5 to +4.25

Now also grants +10 Damage

Mage Slayer

Recipe cost decreased from 400 to 200

Total cost increased from 2400 to 2500

Yasha

Movement Speed bonus increased from +8% to +10%

Sange and Yasha

Movement Speed bonus increased from +10% to +12%

Yasha and Kaya

Movement Speed bonus increased from +10% to +12%

Manta Style

Movement Speed bonus increased from +8% to +10%

Medallion of Courage

Valor Cooldown increased from 12s to 16s

Valor Duration decreased from 12s to 8s

Valor Self/Enemy Armor Reduction and Ally Armor Bonus increased from 5 to 6

Solar Crest

Recipe cost decreased from 900 to 700 (Total cost decreased from 2625 to 2425)

Shine Self/Enemy Armor Reduction and Ally Armor Bonus increased from 6 to 7

Shine Ally/Enemy Movement Speed Bonus/Slow increased from 10% to 18%

Shine Ally/Enemy Attack Speed Bonus/Slow increased from 50 to 70

Shine Duration decreased from 12s to 8s

Shine Cooldown increased from 12s to 16s

Meteor Hammer

Recipe cost increased from 250 to 550 (Total cost increased from 2350 to 2400)

Meteor Hammer impact now slows enemies hit by 20% for the full burn duration of 6s

Meteor Hammer Stun Duration decreased from 1.25s to 0.5s

Meteor Hammer Impact Damage to buildings increased from 75 to 95

Octarine Core

Recipe changed. Now requires Perseverance (1400), Soul Booster (3000), Recipe (200). Total cost 4600

Now provides +625 Health, +625 Mana, -25% Cooldown Reduction, +7.5 Health Regen, +3.25 Mana Regen

Perseverance

Total Cost decreased from 1650 to 1400

Phase Boots

Movement Speed bonus increased from +45 to +50

Power Treads

Now provides +45 Movement Speed to Ranged heroes and +55 to Melee heroes

Refresher Orb

Recipe changed. Now requires Cornucopia (1200), Cornucopia (1200), Recipe (2600). Total Cost 5000 (unchanged)

Health Regen bonus decreased from +13 to +12

Mana Regen bonus decreased from +7 to +6

Now also grants +20 Damage

Satanic

Damage bonus decreased from +38 to +25

Scythe of Vyse

Total cost decreased from 5675 to 5550

Mana Regen bonus decreased from +9 to +8.5

Hex Duration decreased from 3.5s to 2.8s

Shiva’s Guard

Arctic Blast Wave Speed increased from 350 to 400

Urn of Shadows

If the owner dies with Urn having 0 charges, it now gains one

Spirit Vessel

If the owner dies with Vessel having 0 charges, it now gains one

Wraith Pact

Item removed from the game

Neutral Item Updates

Neutral Creeps no longer drop neutral items on death. Now they drop Neutral Tokens of different tiers (1 to 5)

You can click on your Neutral Token to choose one of 5 random neutral items of the token’s tier and the token will permanently turn into one of those

Each hero has their own selection of random items. Having multiple tokens of the same tier will always result in the same selection of items as the options are fixed per player, not per token

Neutral Tokens are fully shareable and may be sent to Neutral Stash

Neutral items claimed from Tokens are not shareable anymore and cannot be taken from Neutral Stash by allies. Items will be muted in their inventory similarly to regular items

Neutral Tokens can be equipped without the 6s backpack penalty but can also be used from backpack

You can no longer see your allies’ stashed neutral items, since you can’t do anything with them

Possessed Mask

Item cycled out

Faded Broach

Item re-added

Lance of Pursuit

Hound Slow Duration increased from 1s to 2s

Occult Bracelet

All Attributes bonus increased from +3 to +4

Now provides +10% Magic Resistance

Seeds of Serenity

Health bonus increased from +100 to +150

Verdurous Dale Health Regeneration increased from 8 to 10

Trusty Shovel

Summoned Kobold is now controllable by the player that dug it up

Spark of Courage

New Item

New Tier 1 Neutral item

Passive: Courage. Provides +10 damage when the owner is above 50% health, and 5 armor when they are below that threshold

Duelist Gloves

New Item

New Tier 1 Neutral item

Provides +10 Damage

Passive: Boldness. Grants +15 attack speed as long as there’s no enemy heroes within 900 units

Brigand’s Blade

Item cycled out

Dagger of Ristul

Item cycled out

Nether Shawl

Item removed from the game

Pupil’s Gift

Now provides half the value to All Attributes for Universal Heroes

Philosopher’s Stone

GPM bonus reduced from 80 to 75

Orb of Destruction

Item re-added and moved from Tier 3 to Tier 2

Impeding Corruption Armor Reduction decreased from 4 to 3

Impeding Corruption Movement Slow decreased from 25%/15% to 20%/10% (melee/ranged)

Specialist’s Array

Crackshot Cooldown decreased from 12s to 8s

Vampire Fangs

Item re-added

Lifesteal against creeps is now reduced by 50%

Gossamer Cape

New Item

New Tier 2 Neutral item

Provides +20 Movement Speed

Passive: Sixth Sense. Automatically dodge the next attack from a hero. Cooldown: 5s

Blast Rig

Item removed from the game

Ceremonial Robe

Mana bonus increased from 250 to 350

Enchanted Quiver

Now provides +50 Attack Range (ranged heroes only)

Dandelion Amulet

New Item

New Tier 3 Neutral item

+300 Mana, +25 Movement Speed

Passive: Magical Damage Block. Consumes a charge to block 300 magic damage from damage instances over 75 damage. Cooldown: 12s

Defiant Shell

New Item

New Tier 3 Neutral item

Provides +7 All Attributes and +5 Armor

Passive: Reciprocity When attacked, the hero counter-attacks a target within their attack range. Cooldown: 5s

Vindicator’s Axe

New Item

New Tier 3 Neutral item

Provides +25 Attack Speed

Passive: Vengeance. Provides +30 damage if equipped hero is Silenced and +12 armor if equipped hero is Stunned

Flicker

Item removed from the game

Witchbane

Item removed from the game

Havoc Hammer

Damage bonus increased from 12 to 14

Strength bonus increased from 12 to 14

Mind Breaker

Moved from Tier 3 to Tier 4

Magic Attack Damage bonus increased from +25 to +45

Attack Speed bonus increased from +25 to +30

Silence Strike Silence Duration increased from 1.75s to 2s

Stormcrafter

Now provides +25 Movement Speed

No longer has an active. Passive Bottled Lightning now hits up to 2 targets

Martyr’s Plate

New Item

New Tier 4 Neutral item

+20% Magic Resistance

Active: Martyrdom. Redirects 20% of all damage dealt to allied heroes within 900 radius towards you for 8 seconds. Cooldown: 40s

Apex

Now provides +25 to all attributes for Universal Heroes

Fallen Sky

Fallen Sky Stun Duration decreased from 2s to 1.6s

Related: Sons of the Forest Update 04: Full Patch Notes Listed

Hero Updates

Abaddon

Now is a Universal Hero

Base Damage decreased from 28-38 to 9-19

Strength gain decreased from 2.6 to 2.2

Agility gain decreased from 1.5 to 1.3

Intelligence gain decreased from 2.0 to 1.2

Damage on level 1 decreased by 4 (from 50-60 to 46-56)

Damage gain per level increased from +2.6 to +2.82

Aphotic Shield

Now considered a damage barrier. Stacks additively with other damage barriers

Borrowed Time

Cooldown increased from 60/50/40s to 70/60/50s

Talents

Level 20 Talent -8s Borrowed Time Cooldown replaced with 85 DPS Borrowed Time Immolation (400 Radius effect while Borrowed Time is active; damages both Abaddon and enemies)

Alchemist

Acid Spray

Cast Point improved from 0.2s to 0.1s

Cooldown decreased from 22s to 22/21/20/19s

Mana Cost decreased from 130 to 120

Duration decreased from 16s to 15s

Damage per second increased from 20/25/30/35 to 25/30/35/40

Unstable Concoction

Max Stun Duration decreased from 2.2/2.8/3.4/4s to 1.7/2.2/2.7/3.2s

Greevil’s Greed

Now an innate ability

Max Bonus Gold per kill rescaled from 15/18/21/24 to 18

Bounty Rune Multiplier rescaled from 1.8