After years of speculation, scuttlebutt and frustration, Nintendo finally unveiled one of its worst-kept secrets. Although we didn’t quite know what form it would be in, Metroid Prime made its triumphant return to videogames. Since, you know, Metroid Prime 4 didn’t pan out the way it was supposed it. Anyway, Metroid Prime Remastered is out, and it’s a hell of a new coat of paint on the GameCube classic. One question folks are asking is about the controls. Does Metroid Prime Remastered have motion controls? Here’s what you need to know.
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First off, yeah, Metroid Prime Remastered sure does have motion controls. But it’s not a simple yes or no in this case. There are actually four different controls configurations you can choose from here. It’s an all-in-one package, offering every previous iteration of ways to play Metroid Prime, along with a new one. I’ll break it down with each option and the in-game descriptors, along with some screenshots. Sure that may seem redundant, but that’s online SEO-driven content, baby.
Metroid Prime Remastered Control Options
- Dual Stick: Standard control scheme, using control sticks for movement and aiming.
- Classic: “Play with controls based on the original Nintendo GameCube version.”
- Pointer: Enables motion controls for camera movement and aiming, similar to Metroid Prime: Trilogy for Wii.
- Hybrid: Combines the Classic control scheme with motion controls for aiming.
There you have it. There are new controls, older controls, original controls and a kind of mixture of both! As the descriptions suggest, the Dual Stick option is what’s on by default. If you want to change the controls in Metroid Prime Remastered, simply press the minus button to bring up the pause menu and press the L button to find options. There are various control options there, from the ones listed above to other minor choices, such as swapping HUD elements or toggling the “Jump Footing Check” mechanic.
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