Dead or Alive 6 Last Round System Requirements for PC

OBORO lighting does look nice!

Kasumi in Dead or Alive 6 in one of the new outfits
Image via KOEI TECMO

Dead or Alive 6 Last Round will be out on PC and consoles in a few days, and KOEI TECMO is calling it the definitive version to play. While it’s largely a re-release, KOEI TECMO has shared a few technical improvements. Here are the updated system requirements for Dead or Alive 6 Last Round.

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Dead or Alive 6 Last Round System Requirements

ComponentMinimumRecommended
OSWindows® 11Windows® 11
ProcessorIntel Core i5-8400 or higher
AMD Ryzen 3 3100 or higher
Intel Core i7-8700 or higher
AMD Ryzen 5 3600XT or higher
Memory8 GB RAM16 GB RAM
Video CardGeForce GTX 1060 (6GB VRAM) or higher
Radeon RX 590 (8GB VRAM) or higher
GeForce GTX 1070 (8GB VRAM) or higher
Radeon RX 5700 XT (8GB VRAM) or higher
DirectXVersion 12Version 12
Storage80 GB available space (SSD required)80 GB available space (SSD required)
Sound Card48,000 Hz 16-bit Stereo48,000 Hz 16-bit Stereo
Resolution1280 × 7201920 × 1080
FPS Target60 FPS60 FPS
Shadow (Background)OFF×4
Shadow (Characters)OFF×1
Effect QualityLowHigh
Object DisplayOFFON
Upscaling MethodOFFOFF
Performance NoteFrame rate may drop during graphically demanding scenesFrame rate may drop during graphically demanding scenes

Considering this is technically an older title, the requirements are still fairly modest. However, compared to the original PC release of Dead or Alive 6 from 2019, there are a few notable changes. First, you’ll now need around 80 GB of free SSD space to install Dead or Alive 6 Last Round, compared to the original release’s 50 GB storage requirement on an HDD.

While the recommended CPU remains unchanged, the minimum processor requirement has been raised from an Intel Core i5-4690 to an Intel Core i5-8400, which is a considerably faster chip. On the GPU side, the GeForce GTX 1060, which was previously listed as the recommended graphics card, has been moved down to the minimum requirements, replacing the older GTX 770. The recommended GPU has been upgraded to a GeForce GTX 1070 with 8 GB of VRAM. Again, not exactly the most powerful card on the market but a major jump from the GTX 1060.

Now, all of these updates to hardware requirements could just mean they’re listing components that are more readily available and common compared to 2019, but we’ll know for sure when Last Round is officially out. One interesting detail in the requirements is the mention of “Upscaling,” which is disabled for both presets. This could suggest that Last Round includes support for technologies such as DLSS or FSR, though that has not been officially confirmed yet.

Dead or Alive 6 Last Round Technical Updates

It’s hard to make out any notable graphical differences, but KOEI TECMO has confirmed the “Lost Paradise” stage has been updated with Katana Engine’s “OBORO” lighting system, which offers realistic lighting created by natural environmental lighting and shading. Here are a few comparisons with the original stage shared by the team:

Lost Paradise Stage Oboro LightingLost Paradise Stage Oboro Lighting
Lost Paradise Stage Original LightingLost Paradise Stage Oboro Lighting

From what I can tell, this lighting system hasn’t been applied to other existing stages, but KOEI TECMO has confirmed they will offer free “OBORO” versions of other stages as they become available post-launch.

Outside of this, KOEI TECMO has mentioned that the title has been updated for modern consoles including PS5 and Xbox Series S|X. What this actually translates to is still unclear, but I’m assuming it’s mostly a resolution boost.

Ali Hashmi

Ali Hashmi is a games journalist, reviewer, and guides writer with over eight years of experience covering the gaming industry across news, reviews, features, walkthroughs, and technical guides. He currently writes for Prima Games and GTA 6 Bible, and has previously contributed to Dot Esports, WhatIfGaming, GameTyrant, and The OuterHaven. With a background in Computer Science and years spent covering PC gaming, Ali has developed a strong focus on performance analysis, optimization, troubleshooting, and in-depth game coverage alongside traditional reviews and features. A longtime fan of action games, Ali spends most of his time obsessing over stylish combat systems, difficult boss fights, immersive sims, and retro shooters that feel like they were pulled straight out of the late ‘90s. When he isn’t replaying Dark Souls for the hundredth time or climbing Ascension levels in Slay the Spire, he’s usually hunting for the next indie game to recommend to everyone around him. His coverage regularly includes AAA releases, indie games, Soulslikes, survival titles, live service games, and technical PC focused guides.