Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Crisis Core Final Fantasy VII Reunion Post Credits Scene Differences

Crisis Core Final Fantasy VII Reunion Post Credits Scene Differences

Tying-up prequel with the remake

When Crisis Core came out for the PSP in September 2007, it was part of the Compilation of Final Fantasy VII, which was the first-ever expansion of the universe of the classic JRPG. As a model for its aesthetics, it only had the Advent Children animated movie from 2005. Now that we have Final Fantasy VII Remake and are waiting for the Rebirth sequel, the design of Advent Children and Crisis Core was not quite in line with the new changes that are closer to the original game, so Crisis Core Reunion has a lot of minor tweaks to even things out with the current Final Fantasy VII design.

Recommended Videos

Now, since we will discuss the ending of Crisis Core and Final Fantasy VII Remake, some big SPOILERS ARE INCOMING for both games obviously, so be warned.

Crisis Core Final Fantasy VII Reunion Post Credits Scene Differences

So, you know how Remake ends with a Crisis Core ending being thrown in there in that time travel/alternate universe mess that happens, and how the original Crisis Core has that animation in the end that ties with the original Final Fantasy VII? They made minor changes, even if the ending and post-credits scenes are essentially the same. The original FMV from the end of Crisis Core got upscaled, and the Buster Sword design is back to the original FFVII one – the same one used in Remake.

Image source: Reddit (r/FinalFantasy)

Remember how OG Crisis Core got fancy with the Buster Sword design, gold handle and all, since the starter sword from the OG FFVII got much more critical in the prequel’s story? But, as FFVII Remake presented yet another design more similar to the original FF7, now the new Crisis Core is in-line with that continuity.

Related: Biggest Differences in Crisis Core: Final Fantasy VII Reunion – Graphics, Combat, and Story

Additionally, the Crisis Core post-credits scene where we see a zoom out of Midgar city is now replaced with a render of the city from FFVII Remake, all with the first shot of Aerith from Remake zoomed in. Basically, it’s the same post-credit scene, just updated with the graphics from the FFVII Remake.

And sadly, that’s it, no fancy hidden Rebirth trailer or any other kind of additional tie-in with the Remake. Crisis Core Reunion introduces many of other graphical, quality of life, and other changes. Still, they are mostly related to the gameplay, while this remaster/soft-remake doesn’t bring any new story elements some fans were hoping for.

Crisis Core Final Fantasy VII Reunion is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X, PC, and Nintendo Switch; no PSP needed this time!

For more Crisis Core Final Fantasy VII Reunion here on Prima Games, check out Crisis Core FFVII Reunion All Essential Side Quest Missions – Listed, All Crisis Core FFVII Reunion Characters Listed, and FFVII Crisis Core: Materia Fusion Explained.


Prima Games is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Nikola "Nick" Jovanovic
Nikola "Nick" Jovanovic
Nick has been a Prima Games Staff Writer since May 2022, an old-school gamer, and a gamer journalist with over 25 years of expertise. Our resident micro-influencer from Serbia! When he's not driving through Belgrade, he's probably racing in Gran Turismo or Forza, playing some strange JRPG games or just watching pro wrestling.