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Civilization 6 – Understanding Amenities and How they Work

Find out how Amenities work and what they do for your empire in Civilization 6.
This article is over 8 years old and may contain outdated information

We’ve been spending a lot of time with Civilization 6 over the past couple of days, since the game released last Friday, and we can say without a shadow of a doubt that it is easily one of the most enjoyable in the series. Not only have the developers enhanced all the old features that players have become used to, but they’ve also added new features which add to the complexity and depth of the series. In this article we’ll be taking a look at a new feature which replaces the Happiness statistic from previous Civilization games. So sit back, get out your notebooks, and let’s dive in and learn exactly what Amenities are, how they work, and why they are important.

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What are Amenities in Civilization 6

As you work to grow your empire, and build new cities, you’ll probably notice a small item in your city’s menu. Unlike previous Civilization games, the populations satisfaction with your rule was measured using Happiness. In Civilization 6, however, that feature has been changed to Amenities. Amenities are like happiness, in that if you don’t pay attention to them, and keep your citizens happy with more of them, they will rebel in some sort of way. In Civilization 6, having too few amenities in a city causes a ton of Barbarians and Barbarian Encampments to spawn around your city.

How Amenities Work in Civilization 6

Now that you know what Amenities are, though, it’s time to understand how they work. As you progress through the match, and expand your empire, you’re going to find yourself with more and more Luxury Resources. These are the resources that you can trade with over empires in order to make money off of them. They also work as Amenities, though.

For example, if you happen across two Wine resources, and you build improvements on each tile, you will receive four Amenities for the first Wine resource. Each of these Amenities will be spread across your empire, with each of your cities (up to four of them) receiving one Amenity. The second resource node won’t grant you anything extra, so you can use it to trade with other empires for more Luxury Resources you don’t have. Because of this we suggest monopolizing all the Luxury Resources that you can early on, because it will always lead to more empires looking to get the resource for themselves, which means they’ll be willing to pay a higher price for it.

There are also other ways to boost Amenities, like building entertainment districts, and other structures that increase your populations overall happiness. Remember this when you’re building new districts, as sometimes, if placed close enough together, the districts can work together in unison with multiple cities. If you follow the information we’ve listed above then you should have a clear understanding of what Amenities are, how they work, and why they are important to your empire’s strategy plan in Civilization 6.


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