Pyromancer is easily the best class in Backpack Battles, and it’s not even close. Here’s how to make all the Pyromancer weapons and items in Backpack Battle.
Every Pyromancer Backpack Battle Recipes, Listed
I love the Pyromancer. The ability to hit hard and fast is a mainstay of the class, and with its unique subclasses, you can turn yourself into a Holy paladin, an ice witch, or become the Dragon Mother. The latter is my favorite; I love my scaly minions.
But to really excel, you’ll need to know the best combinations for the Pyromancer in Backpack Battles. Here’s every recipe for our favorite arsonist. I’ll also be including recipes any class can find that are still available to Pyromancer.
All Armor Recipes for Pyromancer in Backpack Battles
Item | Combination | Type | Description |
---|---|---|---|
Moon Shield | Shield of Valor + Mana Orb | Shield, Holy | Star items give +30% Block. For every 12 Block they gain, gain 1 Mana. On attacked: 35% chance to prevent 12 damage and remove 0.7 stamina from your opponent. |
Sun Shield | Shield of Valor + 2x Flame | Shield, Holy, Fire | On attack: 35% chance to prevent 14 damage and remove 0.7 stamina from your opponent. Star items gained 10 Block: Deal 4 damage. |
Sun Armor | Holy Armor + 2x Flame | Armor, Holy, Fire | Star Fire items are also Holy. Start of battle: Gain 70 Block. Gain 1 Heat for each Star Holy item. Every 3s: Use 1 Heat to heal for 25 and remove 2 debuffs. |
Moon Armor | Holy Armor + Mana Orb | Armor, Holy, Magic | Start of battle: Gain 40 Block + 20 Block for each Star Magic item. Every 3s: Gain 2 Mana and reflect 2 debuffs. |
Frozen Buckler | Wooden Buckler + Spell Scroll: Frostbolt | Shield, Ice | On attacked (Melee): 35% chance to prevent 5 damage, remove 0.5 stamina from opponent and inflict 1 Cold (up to 10). |
Ice Armor | Leather Armor + Spell Scroll: Frostbolt | Armor, Ice | Start of battle: Gain 45 Block and inflict 4 Cold. Every 5s: Use 1 Heat to inflict 2 Cold and gain 10 Block. |
Gloves of Power | Gloves of Haste + Stone Skin Potion | Gloves | Star Weapons deal +20% damage but attack 10% slower. Star Weapon hits: gain 2 Block. |
Vampiric Gloves | Gloves of Haste + Blood Amulet | Gloves, Vampiric | After 4s: Gain 5 Vampirism, Star items trigger 35% faster. |
Corrupted Armor | Holy Armor + Corrupted Crystal | Armor, Dark | Star Holy items are also Dark. 10% chance for each Star Dark item to protect debuffs on your opponent from being cleansed. Start of battle: Gain 70 Block. Every 3s: Cleanse 2 debuffs and inflict them on your opponent. |
Stone Armor | Leather Armor + Stone Skin Potion | Armor | Stamina usage increased by 20%. Start of battle: Gain 80 Block. On attacked (Melee): 30% chance to remove 1 Spikes from opponent. Health drops below 50%: Gain Block equal to 30% of your missing health (once). |
Vampiric Armor | Leather Armor + Blood Amulet | Armor, Vampiric | Start of battle: Convert 30 health into 60 Block and gain 2 Vampirism. Every 3s: Convert 10 health into 20 Block. |
Stone Helm | Cap of Resilience + Stone Skin Potion | Helmet | Start of battle: Reduce damage taken by 25% for 5s and gain 20 Block. 25% chance to prevent a hit from being critical. 25% chance to prevent being stunned. |
Cap of Discomfort | Cap of Resilience + Corrupted Crystal | Helmet, Dark | Start of battle: Reduce damage taken by 25% for 5s. Opponent gains buff: 15% chance to nullify it. Your opponent’s healing is reduced by 30%. |
All Accessory Recipes for Pyromancer in Backpack Battles
Item | Combination | Type | Description |
---|---|---|---|
Heart of Darkness | Heart Container + Corrupted Crystal | Accessory, Dark | Every 4s: Steal 2 buffs, prioritizing Regeneration. Triggers 20% faster for each Star Dark item. Use 7 Regeneration: Gain 80 maximum health, 4 Empower and your opponent’s healing is reduced by 40% (once). |
All Weapon Recipes for Pyromancer in Backpack Battles
Item | Combination | Type | Description |
---|---|---|---|
Burning Sword | Wooden Sword + 2x Whetstone = Hero Sword. Hero Sword + 2x Flame | Melee Weapon, Fire | Damage: 3-5 On hit: 60% chance to gain 1 Heat. Effect: 5 Heat gained: This and Star Weapons gain +1 damage. |
Burning Blade | Wooden Sword + 2x Whetstone = Hero Sword. Hero Sword + 2x Flame = Burning Sword. Burning Sword + 2x Whetstone | Melee Weapon, Fire | Damage: 5-7. On hit: Gain 1 Heat. Effect: 4 Heat gained: This and Star Weapons gain +1 damage. |
Flame Whip | Thorn Whip + 2x Flame | Melee Weapon, Fire | Damage: 6 – 10 On hit: Use 1 Spikes to gain 3 Heat and deal +6 damage. |
Frostbite | Hungry Blade + Spell Scroll: Frostbolt | Melee Weapon, Ice | Damage: 4-7 On hit: 70% chance to inflict 1 Cold. Effect: Deals +1 damage per Vampirism and +0.5 per Cold of your opponent. Opponent reaches 30 Cold: Gain 5 Vampirism (once). |
Ice Dragon | Ruby Whelp + White-Eyes Blue Dragon | Ranged Weapon, Pet, Ice | Damage: 15-20 On hit: Inflict 1 Cold. Effect: Opponent reaches 20 Cold: Gain 50 Block. |
Obsidian Dragon | Ruby Whelp + Draconic Orb | Ranged Weapon, Pet, Fire | Damage: 5-10 Effect: 15 Heat gained: Gain 3 damage and trigger an extra attack. |
Molten Dagger | Dagger + 2x Flame | Melee weapon, Fire | Damage: 3-7 On hit: Use 1 Heat to gain 2 damage. Effect: On stun: Triggers extra attack. |
Molten Spear | Spear + 2x Flame | Melee Weapon, Fire | Damage: 5-9 Before miss: Use 1 Heat to hit instead and deal +3 damage. On hit: Destroy 4 Block for each Star Fire item in front of it. |
Staff of Fire | Broom + Mana Orb = Magic Staff. Magic Staff + Draconic Orb | Ranged Weapon, Fire, Magic | Damage: 5-7 On attack: Use 2 Mana and 2 Heat to gain +5 damage. |
Blood Thorne | Hungry Sword + Thorn Whip | Melee Weapon, Vampiric, Nature | Damage: 4-8 Effect: On hit: Use 1 Regeneration to gain 1 Vampirism and 1 Spikes. Deals +1 damage per Spikes and Vampirism. |
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Bloody Dagger | Dagger + Blood Amulet | Melee Weapon, Vampiric | Damage: 4-7 Effect: On hit: Gain 1 Vampirism (up to 5 per battle). Heal 4 per Star Vampiric item. |
Burning Torch | Wooden Sword + Lump of Coal = Torch. Torch + Any Fire Item | Melee Weapon, Fire | Damage: 3-5 Effect: Start of battle: Gain 2 Heat. On hit: 35% chance to gain 1 damage. If you have at least 15 Heat, gain 2 damage instead. |
Claws of Attack | Gloves of Haste + Walrus Tusk | Melee Weapon | Damage: 4-5 Effect: Attacks 5% faster for every Spikes. After 4 hits, gain 1 Empower. |
Hero Sword | Wooden Sword + 2x Whetstone | Melee Weapon | Damage: 2-4 Effect: Start of battle: Star Weapons gain 2 damage. |
Hero Longsword | Hero Sword + 2x Whetstone | Melee Weaon | Damage: 5-7 Effect: Start of battle: Star Weapons gain +4 damage. |
Falcon Blade | Wooden Sword + 2x Whetstone = Hero Sword. Hero Sword + 2x Gloves of Haste | Melee Weapon | Damage: 4-5 Effect: Start of battle: Star items trigger 30% faster. |
Crossblades | Hero Longsword + Falcon Blade | Melee Weapon | Damage: 9-12 Effect: Start of battle: The Star Weapon gains 10 damage. The Diamond item triggers 60% faster. On hit: Gain +1 damage and trigger 3% faster. |
Dark Saber | Lightsaber + Corrupted Crystal | Melee Weapon, Dark | Damage: 7-12 Effect: Deals +0.5 damage for each debuff of your opponent. On attack: Use 1 Mana to inflict 1 Blind. |
Eggscalibur | Pan + Heroic Potion | Melee Weapon, Holy | Damage: 8-9 Effect: Deals +1 damage for each Star Food. On attack: Use 12 Mana: Trigger all Star Food. |
Holy Spear | Spear + Glowing Crown | Melee Weapon, Holy | Damage: 5-12 Effect: On hit: Destroy 6 Block and cleanse 1 debuff for each Star free slot or Holy item in front of it. Use 25 Mana: Become invulnerable and attack 100% faster for 3s (once). |
Magic Torch | Wooden Sword + Lump of Coal = Torch. Torch + Mana Potion | Melee Weapon, Magic, Fire | Damage: 3-6 Effect: On hit: Use 1 Mana: This and Star Weapons gain 1 damage. |
Manathirst | Hungry Blade + Mana Orb | Melee Weapon, Magic, Vampiric | Damage: 5-7 Effect: On hit: Gain 1 Mana. 20 Mana gained: Steal 10 life, increased by 1 for each Vampirism. |
Pandamonium | Pan + Corrupted Crystal | Melee Weapon, Dark | Damage: 9-11 Effect: Star Food activates: Inflict 1 Poison. |
Poison Dagger | Dagger + Pestilence Flask | Melee Weapon | Damage: 3-6 Effect: On hit: Inflict 2 Poison. On stun: Triggers extra attack. |
Spectral Dagger | Dagger + Mana Potion | Melee Weapon, Magic | Damage: 2-5 Effect: On attack: Use 1 Mana to attack health directly and deal +7 damage. On stun: Triggers extra attack. |
Staff of Unhealing | Broom + Mana Orb = Magic Staff. Magic Staff + Demonic Flask | Ranged Weapon, Magic, Dark | Effect: Every 2s: Heal for 11. Use 6 Mana: For 2s, healing also deals damage. |
Wow! That’s a lot of items. But it doesn’t even begin to cover some of the more unique gimmicks in the game, like Gooberts, which have different rainbow variants depending on what class you are. Or the Card Deck, which is my favorite item to abuse on Reaper.
Published: Mar 13, 2024 02:29 pm