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All Decisions in Armored Core 6 (AC6)

Put your thinking cap on and figure out which direction you want to go in Armored Core VI.

While fighting for your life on Rubicon in Armored Core 6, you’ll find that there are a few different paths that you can take, drastically changing the ending you could encounter. With split roads leading to different destinations, you may be wondering how many choices you’ll need to make in your journey as you work toward liberating Rubicon. Strap in and get ready for some heavy combat, as we venture into this cold and desolate world before us.

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All Story Decisions In Armored Core 6 – Listed

Below, you’ll find a full list of mission choices you can make, alongside the chapters that they can be found in. While some of these choices could drastically affect the ending that you receive, there are a few missions that will just pit you up against a different boss battle.

All Chapter 1 Decisions in Armored Core 6

Chapter 1 will get you rolling and get you accustomed to the controls and combat of the game, but does not offer you any decisions that you’ll need to make. While you may wish that you could skip the encounter with BALTEUS, there is no way to do so.

All Chapter 2 Decisions in Armored Core 6

Much like Chapter 1, you won’t have any major decisions to make, except what kind of build you want to use. This is also the shortest chapter in the game, with only 3 missions waiting for you. Be sure that you’re prepared for the wickedly tough SEA SPIDER at the end, however.

All Chapter 3 Decisions in Armored Core 6

You will have one decision to make in Chapter 3 of Armored Core 6. You’ll have to choose between the following two missions:

  • Eliminate the Enforcement Squads
  • Destroy the Special Forces Craft

Related: Armored Core 6: Which Decision to Make in Chapter 3 (AC6)

All Chapter 4 Decisions in Armored Core 6

Chapter 4 will once again give you a decision to make, and this is where you may start to show your true alliances. No matter if you want to show your alliance to the Redguns or the Vespers, you’ll need to think fast, as these missions both have some difficult battles waiting ahead for you.

  • Intercept the Redguns
  • Ambush the Vespers

All Chapter 5 Decisions in Armored Core 6

The final chapter could influence the ending that you receive, so make sure that you think long and hard before you make the final choice that the game throws your way. You’ll need to pick wisely, as the fate of Rubicon rests on your shoulders.

  • Intercept the Corporate Forces
    • Breach the Karman Line
    • Shut Down the Closure Satellites
  • Eliminate “Cinder” Carla
    • Destroy the Drive Block
    • Bring Down the Xylem

Related: Is Armored Core 6 Coming to Game Pass? – Answered

Does New Game + or New Game ++ Offer New Decisions In Armored Core 6?

As you make your way through the main story once again, you may not only be wondering if enemies become stronger the second time around but if there are more decisions to be made. Unfortunately, while there are other missions available for players to partake in, you won’t have any new decisions to make to change the overall outcome of the story. There is an exclusive ending at the end of New Game ++, however, that shows the true story of what has been happening this whole time, however.

No matter if you’re jumping into Armored Core for the first time, or you’ve been a long-time fan of the franchise, Armored Core 6 is an excellent addition to the series. Be sure to check out our AC6 section below to get your hands on plenty of helpful tips and tricks to avoid meeting your untimely demise at the hands of the difficult foes you’ll be encountering on your journey.


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Author
Image of Shaun Cichacki
Shaun Cichacki
As a fan of RPGs, Action & Retro titles, Shaun has been gaming since he was a young boy. With an overwhelming obsession involving Metal Gear Solid and Pizza Tower, you know you're in for a wild ride when it comes to things he's writing about.