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Diablo 4 class buffs and nerfs
Image via Blizzard Entertainment

All Buffs and Nerfs for Diablo 4 Season 2

With every new season and major patch comes class changes and tweaks.

With every new Diablo season comes new gameplay features, exclusive seasonal passes, and class balance changes to prevent certain characters from becoming overpowered. Let’s look at every Diablo 4 Season 2 class buff and nerf.

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Diablo 4 Season 2 Buffs and Nerfs – All Class Balance Changes

Every Diablo 4 class experienced balance changes after season 2 began, from unique item tweaks to skill modifications and Paragon changes. Over time, in future patches, classes will continue to receive changes to their damage, skills, and other features. Similarly, enemies, general status effects, and other gameplay mechanics also receive balance changes to reflect additions to the game.

Below is a list of every Diablo 4 Season 2 balance change so far, including class buffs and nerfs:

BALANCE UPDATES

Unique Items

Developer’s Note: Our goal for Unique items is that they feel impactful to your build and create a moment of excitement upon dropping. Some Unique items were falling short of this goal, so we are updating them in a few ways to ensure that these items feel distinctly different from other items and are appealing:

  • Add new Affixes that didn’t exist yet on items.
  • Add Affixes that already exist, but with at a much higher value than normal.
  • Add Affixes in a Slot where they normally wouldn’t exist.
  • Update Unique powers to be more desirable.
  • The Butcher’s Cleaver
    • Damage to Crowd Controlled Enemies affix increased by 160%.
  • Frostburn
    • Freeze Duration affix increased by 70%.
    • Cold Damage affix replaced with Attack Speed.
  • Mother’s Embrace
    • Overpower Damage affix replaced with bonus Maximum Life.
    • Number of enemies hit required for Resource refund reduced from 5 to 4.
  • Fists of Fate
    • Lucky Hit: Chance to Heal Life affix replaced with Lucky Hit: Chance to Gain Damage for 4 Seconds.
  • Andariel’s Visage
    • Poison Resistance affix increased by 32%.

Resistances

  • Prior to Season of Blood, Resistances stacked inverse multiplicatively, with each additional source of resistance becoming less effective.
    • Ex: You have three sources of 20% resistance. The first source would provide the full 20%, the second source would add 16%, and the third source would add 12.8%, totaling 48.8% resistance.
  • Starting with Season of Blood, Resistances will now stack additively. Additionally, resistance stats now cap at 70%.
    • Ex: You have 30% resistance, and an item gives you 20% resistance. You now have 50% total resistance.
    • Resistance boosting elixirs now also increase the player’s maximum resistance value.
  • Added a new Resistances category within the Stats section in the Inventory.
  • World Tiers III & IV now apply a -25% and -50% penalty to Resistance to All Elements instead of a multiplier.
  • Single Resistance affixes can now roll on Pants.
  • Single Resistance affixes now contribute a maximum value of +35% Resistance for a fully upgraded Normal item, +48% for a Sacred, and +65% for an Ancestral to your total Resistance.
  • All Resistance affixes now give a maximum value of +9% Resistance for a fully upgraded Normal item, +12% for a Sacred, and +16% for an Ancestral.
  • Ring inherent affixes now give +% Resistance to All Elements and +% Single Resistance, instead of two +% Single Resistances.
  • The maximum value is +6%/+6% for a fully upgraded Normal item, +8%/+8% for a Sacred, and +10%/+10% for an Ancestral.
  • Amulet inherent affixes have been adjusted to +14% Resistance to All Elements for a fully upgraded Normal item, +19% for a Sacred, and +24% for an Ancestral.
  • Single Resistance values on Gems have been adjusted:
    • Crude: +8%
    • Chipped: +13%
    • Normal: +18%
    • Flawless: +24%
    • Royal: +30%
  • All Resistance values on Diamond Gems have been adjusted:
    • Crude: +1%
    • Chipped: +2%
    • Normal: +3%
    • Flawless: +4%
    • Royal: +5%
  • Single Resistance Paragon nodes have been adjusted to +10% on Rare nodes and +5% on Magic nodes.
  • All Resistance Paragon nodes have been adjusted to +3% on Rare nodes and +1.5% on Magic nodes.
  • Single Resistance Elixirs have been adjusted:
    • Tier I (Weak): +2% Maximum Resistance (Single), +10% Resistance (Single)
    • Tier II (Normal): +3% Maximum Resistance (Single), +15% Resistance (Single)
    • Tier III (Strong): +4% Maximum Resistance (Single), +20% Resistance (Single)
    • Tier IV (Potent): +5% Maximum Resistance (Single), +25% Resistance (Single)
    • Tier V (Heady): +6% Maximum Resistance (Single), +30% Resistance (Single)
  • Elixir of Magic Resist
    • Adjusted to +25% All Resistance.
    • The Level required to Craft this Elixir has been reduced from 90 to 35.
    • The Level required to use this Elixir has been reduced from 36 to 35.
  • Storm of the Wilds Incense
    • Previous: Increases Lightning, Cold, and Poison Resistances by 12% for every nearby player.
    • New: Increases Lightning, Cold, and Poison Resistances by +15% and their Maximum Resistances by +2% for every nearby player.
  • Desert Escape Incense
    • Previous: Increases Fire and Shadow Resistances by 7.5% and Armor by 75.
    • New: Increases Fire, Cold, and Shadow Resistances by +15% and their Maximum Resistances by +2% for every nearby player.
  • Soothing Spices Incense
    • Previous: Increases all Resistances by 10% and armor by 150.
    • New: Increases Resistance to All Elements by +10%, Maximum Resistance for All Elements by +1%, and Armor by 150 for every nearby player.
  • Intelligence now gives +0.025% All Resistance per 1 Intelligence instead of 0.05% All Resistance per 1 Intelligence.

Armor

  • Disobedience Legendary Aspect
    • Armor % value has been increased from a maximum of +30% Armor to +66% Armor.
  • Snowveiled Legendary Aspect
    • Armor % value has been increased from a maximum of +10% Armor to +30% Armor.
  • Armor Contribution Percent
    • Non-physical Damage Reduction from Armor and Resistances are no longer split.
      • Resistances now contribute their full value to Non-physical Damage Reduction.
      • Armor no longer contributes to Non-physical Damage Reduction and now only reduces damage against Physical damage.
  • Armor
    • +% Total Armor affix has been increased by 160%.
    • +% Total Armor while in Werewolf form and +% Total Armor while in Werebear form have been increased by 130%.

Attributes and Affixes

  • The Evade Grants Movement Speed (inherent on Boots) affix duration now increases with Item Upgrades.
  • Skill Rank and Passive Rank affixes that roll at +1 now upgrade to +2 when at five Item Upgrades, rather than remaining at +1 (higher base rolls are unaffected).

Damage Bucket Updates

Developer’s Note: Builds that utilized Critical Strike Damage and Vulnerable Damage have been disproportionately powerful. This is because these stats were previously calculated as part of separate damage buckets that were fully multiplicative when combined with other damage bonuses. In order to promote greater build diversity, we are changing how Critical Strike, Vulnerable, and Overpower damage is calculated. These damage types will now always have a baseline multiplicative bonus. Additional sources of bonus Critical Strike Damage, Vulnerable Damage, or Overpower Damage will be additive to your other damage bonuses. Overpower will also receive additional additive damage based on your Maximum Health and Fortify amounts. This change represents an overall decrease in damage output, so we are adjusting monster scaling to ensure that the best Class builds are still as powerful as before. This change is not intended to lower the power of the best builds, but rather allow more builds to reach that same level of power. We have also added a variety of mechanics to classes that encourage them to chase other stats for multiplicative bonuses, rather than always chasing Critical Strike and Vulnerable Damage.

  • Overpower:
    • Overpower attacks now always deal up to x50% increased damage, based on your current life percentage.
    • Overpower attacks gain +2% damage per 1% of your Base Life you have in Fortify.
    • Overpower attacks gain +2% damage per 1% of your Base Life that you have in bonus life above your Base Life.
    • All Overpower Damage Affixes have increased by 50%.
    • Overpower Damage Paragon Glyphs have increased by 33%.
    • Overpower Damage Paragon Nodes have increased by 50%.
  • Critical Strike:
    • Critical Strikes now always deal x50% increased damage.
    • Critical Strike Damage Affix, and Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills Affixes has increased by 20%.
    • Critical Strike Damage Affix (Inherent on Swords) has increased by 100%.
    • Critical Strike Damage Paragon Glyphs has increased by 100%.
  • Vulnerable:
    • Dealing damage to a Vulnerable enemy now always deals x20% increased damage.
    • Vulnerable Damage Affix has increased by 40%.
    • Vulnerable Damage Affix (Inherent on Crossbows) has increased by 87%.
    • Vulnerable Damage Paragon Glyphs has increased by 100%.

Miscellaneous

  • The effect of the Death’s Defense passive, which prevents Necromancer minions from taking more than 30% of their maximum Life in damage in one hit with all points allocated to it, has now been made an inherit attribute for all summons (The Necromancer’s Minions and Druid’s Companions).
    • Now, all minions will only take up to 30% of their maximum Life in a single hit as damage.
    • Death’s Defense has been updated with a new effect to compensate for this change (see Necromancer section below).

CLASS BALANCE UPDATES

Barbarian

  • The bonus damage granted while Berserking is active is now multiplicative instead of additive.

Skills

  • Enhanced Bash
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Upheaval
    • Damage increased from 0.7 to 0.77.
  • Furious Upheaval
    • Bonus damage per stack increased from 5% to 12%.
    • Maximum number of stacks reduced from 10 to 6.
  • Strategic Rallying Cry
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Strategic Iron Skin
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Mighty War Cry
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Supreme Wrath of the Berserker
    • Maximum damage bonus is now x100% bonus damage.
  • Enhanced Rupture
    • Additional functionality: This damage is increased by x10% for each 50 Strength you have.
  • Warrior’s Rupture
    • Attack Speed increased from 30% to 40%.
  • Fighter’s Rupture
    • Healing increased from 18% to 22% Maximum Life.

Passives

  • Endless Fury
    • Fury gain increased from 5/10/15% to 7/14/21%.
  • Imposing Presence
    • Maximum life amount increased from 5/10/15% to 6/12/18%.
  • Martial Vigor
    • Damage Reduction against Elites increased from 3/6/9% to 4/8/12%.
  • Thick Skin
    • Fortify amount changed from being based on Base Life to Maximum life.

Paragon

  • Decimator
    • Previous: Two-Handed Slashing Weapon attacks have up to a 8% chance to make enemies Vulnerable for 2 seconds.
    • New: Each time you make an enemy Vulnerable, your damage is increased by 10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional 10% bonus for 5 seconds.
  • Bone Breaker
    • Previous: Overpowers with your Two- Handed Bludgeoning Weapon Stun enemies for 1 second and grant you 20% of your Maximum Life (273) as Fortify.
    • New: Every 12 seconds, your next Skill is guaranteed to Overpower.
  • Flawless Technique
    • Duration increased from 2 to 4 seconds.
    • Critical Strike Chance maximum amount increased from 5 to 8%.
  • Carnage
    • Attack Speed maximum amount increased from 8% to 16%.
  • Warbringer
    • Fortify amount increased from 12% to 15% maximum Life.
  • Weapons Master
    • Previous: Swapping weapons grants you 3 Fury.
    • New: Swapping weapons grants you 4% of your Maximum Fury.
  • Hemorrhage
    • Previous: Enemies that have been affected by your Bleeding for 3 or more seconds take 12% (multiplicative damage) [x] increased damage from you.
    • New: Your Bleeding damage is increased by 15% [x] of the total amount of your Damage to Vulnerable Enemies bonus.
  • Blood Rage
    • Additional Functionality: Your damage dealt is increased by 25% [x] of the total amount of your Damage while Berserking bonus.

Legendary Aspects

  • Of Ancestral Force
    • Previous: Hammer of the Ancients quakes outwards, dealing 32-50% of its damage to enemies.
    • New: Hammer of the Ancients quakes outward and its damage is increased by 5-15%.

Developer’s Note: Instead of containing a separate source of damage, this aspect now directly increases the total damage and Area of Effect of Hammer of the Ancients.

  • Earthstriker’s Aspect
    • Weapon Swap requirement for Overpower attack reduced from 10 to 8.
    • Adjusted functionality: Overpower proc now happens on your next non-Basic Attack.

Unique Items

  • Ramaladni’s Magnum Opus
    • Damage to Vulnerable Enemies affix replaced with Maximum Fury at 150% of normal value.
    • Damage per Fury increased from 0.1-0.3% to 0.2-0.4%.
  • Azurewrath
    • Non-Physical Damage affix increased by 120%.
  • Hellhammer
    • Critical Strike Damage affix replaced with Bonus Ranks of Upheaval.
    • Damage to Burning Enemies affix increased by 150%.
  • Ancient’s Oath
    • Damage to Slowed Enemies affix replaced with Damage to Close Enemies.
    • The Unique Power Has been Adjusted
      • Previous: Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are slowed by 55-65% for 3 seconds.
      • New: Steel Grasp launches 2 additional chains. Enemies that have been pulled by Steel Grasp take x30-x50% bonus damage from you for 3 seconds.
  • Overkill
    • Critical Strike Chance Against Injured Enemies affix replaced with Ranks of Death Blow.
  • Fields of Crimson
    • Bonus Ranks of Rupture affix replaced with Rupture Cooldown Reduction at 200% of normal value.
  • Battle Trance
    • Bonus Ranks of Frenzy affix increased by 100%.
    • Damage Reduction While Injured affix replaced with bonus Maximum Fury.
  • 100,000 Steps
    • Dexterity affix increased by 100%.
    • Damage with Skills That Swap to New Weapons affix increased by 50%.
    • Cooldown for free Ground Stomp reduced from 30 to 15 seconds.
  • Rage of Harrogath
    • Damage Reduction From Bleeding Enemies affix increased by 15%.
  • Gohr’s Devastating Grips
    • Non-Physical Damage affix replaced with Damage.
    • Attack Speed affix replaced with Critical Strike Chance Against Close Enemies.

Druid

Unique Items

  • Mad Wolf’s Glee
    • Poison Damage affix replaced with Damage at 140% of normal value.
    • Physical Damage affix replaced with bonus Maximum Life.
  • Insatiable Fury
    • Overpower Damage affix increased by 100%.
    • Total Armor while in Werebear Form affix increased by 180%.
  • Storm’s Companion
    • Ranks of Wolves affix increased by 66%.
    • Companion Skill Damage affix replaced with bonus Maximum Life.
    • Potion Drop Rate affix replaced with Damage Reduction.
  • Fleshrender
    • Damage While Shapeshifted Affix increased by 100%.
    • Damage While Healthy Affix replaced with Core Skill Damage.
    • The damage dealt to Poisoned enemies from Debilitating Roar and Blood Howl is now increased by x10% for each 100 Willpower you have.
  • Hunter’s Zenith
    • Damage While Shapeshifted affix increased by 60%.
    • Bonus Ranks of the Quickshift Passive affix increased by 200%.
    • Critical Strike Damage with Wolf Skills affix replaced with Critical Strike Chance.
    • Overpower Damage with Bear Skills affix replaced with Bonus Ranks of the Heightened Senses Passive.

Skills

  • Fierce Earth Spike
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Enhanced Maul
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Ravens
    • Passive damage increased from .2 to .24.
    • Active Damage increased from 1.6 to 2.5.
  • Enhanced Ravens
    • Bonus Critical Strike Chance increased from 5% to 8%.
  • Rabies
    • Damage increased from 1.1 to 1.4.
    • Spread speed increased by 50%.
  • Natural Rabies
    • Spread Speed bonus reduced from 100% to 50%.

Developer’s Note: Actual spread speed remains unchanged due to base spread speed increase for Rabies.

  • Preserving Earthen Bulwark
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Enhanced Debilitating Roar
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Ferocious Wolf Pack
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Trample
    • Knockback distance reduced by 10%.
  • Natural Trample
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Supreme Grizzly Rage
    • Fortify amount changed from being based on Base Life to Maximum life.

Passives

  • Ancestral Fortitude
    • You gain +5/10/15% Resistance to All Elements.
  • Charged Atmosphere
    • Interval for Lightning Bolts reduced from 18/15/12 seconds to 14/11/8 seconds.
  • Electric Shock
    • Lucky Hit: Chance to Immobilize increased from 5/10/15% to 8/16/24%.
    • Bonus damage to Immobilized enemies increased from 6/12/18% to 7/14/21%.
  • Safeguard
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Thick Hide
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Nature’s Resolve
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Natural Fortitude
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Nature’s Fury
    • Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category, and vice versa. These free Skills count as both Earth and Storm Skills.
  • Ursine Strength
    • While Healthy, deal 25% (multiplicative damage) [x] increased damage, and 25%[x] increased Overpower damage.
  • Lupine Ferocity
    • The guaranteed Critical Strike’s bonus damage is increased to 140% [x] against Injured enemies.

Legendary Aspects

  • Aspect of the Rampaging Werebeast
    • Critical Strike Damage bonus amount now has a maximum of 200%.

Paragon

  • Earthen Devastation
    • Previous: Your Earth Skills deal 30% [x] increased damage to enemies afflicted by Crowd Control.
    • New: Earth Skills deal 10%[x] increased Critical Strike Damage, increased by 25%[x] of the total amount of your Bonus Damage to Crowd Controlled up to 40%[x].
  • Thunderstruck
    • Previous: Storm Skills deal 30%[x] increased Critical Strike Damage against Vulnerable or Immobilized enemies.
    • New: Storm Skills deal bonus damage equal to 50%[x] of the total amount of your Damage to Close and Damage to Distant bonuses.

Necromancer

  • The Skeletal Warriors Inherit Thorns, Skeletal Mages Inherit Thorns, and Golem Inherits Thorns affixes have been combined into a single Affix: Minions Inherit Thorns.
  • A new Affix has been added: Minions Inherit Critical Strike Chance.
  • Cooldown Reduction can now appear on Shields.
  • Shields now have an Armor Value determined by their Item Power.
  • Blood Orbs now also heal your Minions for 15% of your Maximum Life when picked up.

Skills

  • Prime Army of the Dead
    • Chance to leave behind a Corpse increased from 15% to 100%.
  • Initiate’s Hemorrhage
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Supernatural Blood Surge
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Dreadful Blood Mist
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Dreadful Bone Prison
    • Fortify amount changed from being based on Base Life to Maximum life.
    • Decompose time to make a Corpse reduced from 2 to 1.5 seconds.

Passives

  • Death’s Defense
    • Previous: Your minions cannot lose more than 60/45/30% of their Maximum Life from a single Damage Instance.
    • New Functionality: Your Minions gain +4/8/12% Armor and 8/16/24% Resistance to All Elements.

Developer’s Note: We’ve redesigned the Death’s Defense passive, and its previous functionality, when at max Rank, now serves as a baseline for all Minions.

  • Terror
    • Now applies to your Shadow damage, rather than Darkness skills.
    • The first bonus now applies to Chilled enemies, and its second bonus applies to Frozen enemies.
  • Stand Alone
    • The description for this Passive has been updated to: Increases Damage Reduction by 6/12/18% when you have no minions. Each active minion reduces this bonus by 2%.
  • Drain Vitality
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Necrotic Carapace
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Rathma’s Vigor
    • Previous: Increase your Maximum Life by 10% [x]. After being Healthy for 12 seconds, your next Blood skill Overpowers.
    • New: After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life.
  • Shadowblight
    • Previous: Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your minions deal 10% [x] bonus damage to enemies with Shadowblight. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow Damage.
    • New: Shadow damage infects enemies with Shadowblight for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage. Shadowblight’s damage is increased by 100% [x] of your Shadow Damage over Time bonus.
  • Transfusion
    • Previous: Blood Orbs also Heal your Minions for 20%/40%/60% of their heal amount.
    • New: Lucky Hit: Blood Skills have a 3/6/9% chance on hit to spawn a Blood Orb. This can only occur once every 4 seconds. This chance is doubled against bosses.

Developer’s Note: We’ve reworked the Transfusion passive. Its previous functionality is now the default effect of blood orbs.

  • Gruesome Mending
    • Previous: While below 50% life, you receive 10%/20%/30% Healing from all sources.
    • New: Receive 10/20/30%+ more Healing from all sources.
  • Inspiring Leader
    • Healthy duration requirement reduced from 4 to 2 seconds.
  • Ossified Essence
    • Damage % per Essence past 50 reduced from 1.0% to 0.5%.
  • Bonded in Essence
    • Cooldown increased from 5 to 8 seconds.

Developer’s Note: This is an adjustment to match the update to Skeletal Priests, which can be seen below.

Book of the Dead

  • Skeletal Warrior’s Defenders Sacrifice Bonus has been updated to: You gain +20% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
  • Skeletal Warrior
    • Skirmishers
      • Base damage increased from 0.11 to 0.14.
    • Defenders
      • Base damage increased from 0.11 to 0.14.
  • Golems
    • Basic attack damage increased by 100%.
  • Blood Golem
    • Active damage increased from 0.9 to 1.4.
  • Iron Golem
    • Active damage increased from 1.75 to 2.
  • Raise Skeleton
    • Skeleton Priest duration increased from 5 to 8 seconds, total healing increased from 15% to 25%.
  • Bone Mage Sacrifice
    • Overpower Bonus reduced from 40% to 25%.

Paragon

  • Mage Paragon Glyph’s Additional Bonus
    • Previous: Skeletal Mages gain 25% Resistance to All Elements.
    • New: Minions gain +35% Resistance to All Elements.
  • Warrior Paragon Glyph’s Additional Bonus
    • Previous: Skeletal Warriors gain 20% increased Armor.
    • New: Minions gain +30% increased Armor.
  • Infused Caster Rare Node
    • Previous: Skeletal Mages Resistance to All Elements.
    • New: Minion Resistance to All Elements.
  • Flesh-horror Rare Node
    • Previous: Golems Resistance to All Elements.
    • New: Minion Resistance to All Elements.
  • “+% Minion Armor” on Paragon Nodes has been increased from +4% to +8% on Rare Nodes and +2% to +4% on Magic Nodes.
  • +% Skeletal Warriors Armor on Paragon Nodes has been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% on Magic Nodes.
  • +% Golems Armor on Paragon Nodes have been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% Magic Nodes.
  • +% Total Armor while Golems are Active on Paragon Nodes have been increased from +2% to +6%% on Rare Nodes and +1% to +3% on Magic Nodes.
  • Hulking Monstrosity Legendary Node
    • Golem damage increased from 40% to 100%.
  • Infused Warrior Rare Node
    • Skeleton Warrior Damage increased from 17% to 25%.
  • Infused Caster Rare Node
    • Skeleton Mage Damage increased from 17% to 25%.
  • Frenzied Golem Rare Node
    • Golem Damage increased from 17% to 25%.
  • Mutation’s Golem Damage increased from 17% to 25%.
  • Infused Golem Rare Node
    • Golem Damage increased 17% to 25%.
  • Corporeal Rare Glyph
    • Previous: Paragon nodes within range gain +40.0% bonus to their Physical damage and damage reduction modifiers.
    • New: All Magic nodes within range have their effects increased by 150%.
  • Wither Legendary Node
    • The description now displays your current chance to trigger and the current value of bonus damage.
  • Bloodbath
    • Previous: Attacks that are guaranteed to Overpower deal 50% [x] increased Overpower damage.
    • New: All Overpowered attacks deal 35% [x] increased Overpower damage.
  • Bone Graft
    • Maximum Essence per stack reduced from 3 to 2, total Maximum Essence reduced from 24 to 16.
  • Changed Wither Legendary Node scaling from Willpower to Intelligence.
  • Changes Darkness Glyph scaling from Willpower to Intelligence.
  • Change Scourge Glyph scaling from Willpower to Intelligence.

Unique Items

  • Blood Artisan’s Cuirass
    • Total Armor affix replaced with bonus Maximum Life.
  • Deathless Visage
    • Total Armor affix replaced with Damage Reduction.
    • The Echoes left behind by Bone Spear from the Unique power now deal 5% [x] increased damage for every +30% of your Critical Strike Bonus Damage stat.
    • Damage reduced from 0.28-0.38 to 0.25-0.35.
  • Bloodless Scream
    • Damage to Frozen Enemies affix replaced with Bonus Intelligence.
    • Chill amount for Darkness skills increased from 40 to 100.
    • The Unique Power has had the following effect added: Darkness Skills deal x20-x50% bonus damage to Frozen enemies.
  • Deathspeaker’s Pendant
    • Summoning Skill Damage affix increased by 100%.
    • Overpower Damage affix replaced with Essence Cost Reduction.
    • Damage increased from 0.1-0.15 to 0.15-0.2.
  • Black River
    • Damage to Healthy Enemies affix replaced with Bonus Ranks of All Corpse Skills at up to 1 Rank above normal value.
    • Damage to Distant Enemies affix replaced with Bonus Ranks of the Hewed Flesh Passive.
  • Lidless Wall
    • Damage to Distant Enemies affix replaced with bonus Maximum Life.
  • Ring of Mendeln
    • The unique power no longer requires 7 or more minions to be active.

Legendary Aspects

  • Hulking Aspect
    • Hulking Aspect will no longer appear on Rings. Instead, it will appear on Helmets, Chest Armor, Boots, Gloves, Amulets, and Shields.
  • Tidal Aspect
    • Damage penalty reduced from 60-50% to 50-40%.
  • Aspect of Empowering Reaper
    • Blight bonus damage increased from 20-60% to 40-80%.
  • Aspect of Hardened Bones
    • No longer requires 7 or more minions.
  • Aspect of Reanimation
    • Now affects your Golem as well as your Skeletons.
  • Coldbringer’s Aspect
    • Any Skeletal Mages can cast Blizzard, rather than just Cold Skeletal Mages.
  • Aspect of Potent Blood
    • Previous: While at Full life, Blood Orbs grant 10-20 Essence.
    • New: While Healthy, Blood Orbs grant 10-20 Essence.

Rogue

Unique Items

  • Grasp of Shadow
    • Bonus Ranks of all Core Skills affix increased by 100%.
    • Shadow Clone Damage affix increased by 150%.
    • Damage to Vulnerable Enemies affix replaced with bonus Dexterity.
  • Condemnation
    • Critical Strike Chance Against Injured Enemies affix replaced with Critical Strike Damage.
  • Windforce
    • Core Skill Damage affix increased by 40%.
    • Damage to Distant Enemies affix replaced with bonus Ranks of the Concussive Passive.
    • Lucky Hit Chance to deal double damage and Knock Back enemies increased from 10-20% to 20-30%.
  • Skyhunter
    • Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 20-30 energy. This can only happen once per cast.
    • New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you have the maximum stacks of the Precision Key Passive when you cast a Core Skill, then that skill gains 10-20% bonus Critical Strike Damage and you gain 5-10 Energy.
  • Cowl of the Nameless
    • Maximum Energy affix replaced with bonus Ranks of Imbuement Skills at up to 1 Rank above normal value.
    • Dexterity affix replaced with Damage Reduction from Close Enemies.
  • Eaglehorn
    • Previous: Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.
    • New: Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.
  • Eyes in the Dark
    • Damage to Enemies Affected by Trap Skills increased by 150%.
    • Damage to Elites affix replaced with Maximum Life.
    • Dodge Chance affix replaced with Damage Reduction.
    • The Unique Power now additionally increases the damage of Death Trap by 30-50%.
  • Word of Hakan
    • Ultimate Skill Damage affix increased by 200%.
    • Cooldown Reduction affix replaced with Rain of Arrows Cooldown Reduction at 300% of normal value.
    • Critical Strike Damage with Imbued Skills affix replaced with Movement Speed.

Skills

  • Primary Blade Shift Upgrade
    • Description has been updated to: While Blade Shift is active, you gain +15% Resistance to All Elements and reduce the duration of incoming Control Impairing effects by 20%.”
  • Blade Shift
    • Lucky Hit Chance increased from 35% to 50%.
    • Enhanced Blade Shift now gives the full 20% Movement Speed bonus immediately.
  • Heartseeker
    • Critical Strike Chance bonus effect increased from 3% to 5% per stack. The cap is still 15%.
  • Forceful Arrow
    • Lucky Hit Chance increased from 40% to 50%.
  • Countering Dark Shroud
    • Now requires at least 2 active shadows, down from 4, to gain its Critical Strike Chance increase.
  • Caltrops
    • Duration increased from 6 to 7 seconds.
  • Enhanced Smoke Grenade
    • Damage taken increased from 20% to 25%.

Passives

  • Impetus
    • Distance for Damage buff reduced from 15 to 12 meters.
    • Now increases the damage of your next non-Basic attack.
  • Victimize
    • Victimize’s damage is increased by 120% of your Damage vs Vulnerable bonus.
  • Close Quarters Combat
    • Damage Calculation Updated.
    • Previous: Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% (additive damage) [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you deal 30% [x] increased damage against Crowd Controlled enemies.
    • New: Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 40%[x] of the total amount of your Damage vs Crowd Controlled bonus.

Paragon

  • Eldritch Bounty Legendary Node
    • Previous: When you attack with an Imbued Skill, you gain 20% Resistance and 20% increased damage for that Imbuement’s element for 9 seconds.
    • New: When you attack with an Imbued Skill, you gain +3% Maximum Resistance and 20% increased damage for that Imbuement’s element for 9 seconds.
  • Pride Rare Glyph
    • Previous: Paragon nodes within range gain +40.0% bonus to their Physical damage and Damage Reduction modifiers.
    • New: +125% bonus to all Rare nodes within range.
  • No Witnesses Legendary Node
    • Previous: Your Ultimate Skills deal 30% [x] increased damage and grant you 10% [x] increased damage for 20 seconds when cast.
    • New: Your Ultimate Skills gain an additional 10% [x] damage from your Damage with Ultimate bonus and grant this bonus to all Skills for 8 seconds when cast.

Legendary Aspects

  • Energizing Aspect
    • Energy gain when hitting an Elite with a Basic Skill increased from 3-7 to 5-9.
  • Icy Alchemist’s Aspect
    • Damage increased from 0.22-0.4 to 0.3-0.48.
  • Toxic Alchemist’s Aspect
    • Damage increased from 0.11-0.16 to 0.15-0.2.
  • Aspect of Volatile Shadows
    • Damage increased from 0.22-0.27 to 0.3-0.35.
  • Aspect of Synergy
    • Agility Skill damage increased from 10-30% to 30-50%.
  • Aspect of Bursting Venom
    • No longer requires a Critical Strike.
    • Lucky Hit chance increased from 10% to 15%.
    • Toxic pool damage increased from 1.08-1.35 to 1.25-1.52.

Sorcerer

Skills

  • Glinting Fire Bolt
    • Previous: Critical strikes with Fire Bolt increase the Burning damage you deal to the enemy by 20% for 4 seconds.
    • New: Fire Bolt increases the Burning damage you deal to the enemy by 25% for 3 seconds.
  • Incinerate
    • Bonus damage dealt ramp-up time reduced from 4 to 2 seconds. Total damage remains unchanged.
  • Enhanced Frozen Orb
    • Threshold for bonus damage reduced from 50 to 40 Mana.
    • Maximum distance reduced from 6 to 4.
    • Additional functionality: Bonus explosion damage is increased to x45% against Elites.
  • Meteor
    • Effect radius increased by 10%.
  • Wizard’s Ball Lightning
    • Adjusted the maximum number of Crackling Energy generated per cast from 1 to 2.
  • Hydra
    • Summoned Hydra damage increased from 12% to 60%.
  • Supreme Currents
    • Additional Functionality: Crackling Energy pulses 25% faster while Unstable Currents is active.

Passives

  • Potent Warding
    • Previous: After casting a Non-Basic Skill, you gain 2/4/6% Resistance to All Elements and 1/2/3% additional Resistance to that Skill’s element from 9 seconds.
    • New: After casting a Non-Basic Skill, you gain +3/6/9% Resistance to All Elements and +1/2/3% Maximum Resistance to that Skill’s element for 9 seconds.
  • Align the Elements
    • Additional Functionality: This bonus persists for 2 seconds after taking damage.

Paragon

  • Enchanter Glyph
    • Previous: For each Skill equipped in your Enchantment Slots, gain 13% Resistance to that Skills’ element.
    • New: For each Skill equipped in your Enchantment Slots, gain +5% Maximum Resistance to that Skill’s element.
  • Galvanic Catalyst Rare Node
    • +17% Crackling Energy Damage changed to +10% Lightning Damage.
    • Surrounding Crackling Energy Damage Magic Nodes changed to +5% Lightning Damage.
  • Winter Rare Glyph
    • Previous Bonus: Paragon nodes within range gain +15.0% bonus to their Cold damage and damage reduction modifiers.
    • New Bonus: Rare Paragon nodes within range gain +125% bonus to their effects.
  • Searing Heat Legendary Node
    • Previous: Casting Fireball or Meteor increases the Critical Strike Chance of further casts of that Skill by 5% (additive damage) [+] for 5 seconds, up to 15% [+]. Additional stacks do not refresh this timer.
    • New: Your Fire skills have their Critical Strike Chance increased by +10% and their Direct Damage is increased by an amount equal to x10% of the total amount of your Bonus Damage with Fire, up to a maximum of x30%.
  • Burning Instinct Legendary Node
    • Previous: Your Burning damage is increased by 40% of your Critical Strike Damage, further increased by 5% for every 20 Intelligence you have.
    • New: Your Burning damage deals bonus damage equal to x10% of the total amount of your Critical Strike Damage bonus, plus x1% for every 75 Intelligence you have.
  • Static Surge Legendary Node
    • Previous: Stunning Close enemies restores 10 mana.
    • New: After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and grants you 10% of your maximum Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
  • Elemental Summoner Legendary Node
    • Previous: Your Conjuration Skills have a 5% reduced Cooldown or Mana cost per Conjuration Skill you have equipped.
    • New: Your Conjuration Skills have 10% reduced Cooldown or Mana cost. They also deal bonus Damage equal to x3% of the total amount of your Bonus Damage with Cold, Fire, and Lightning.
  • Frigid Fate Legendary Node
    • Previous: Dealing Cold damage to Vulnerable enemies increases your Lucky Hit Chance by 1% [+] for 5 seconds up to 15%[+].
    • New: You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.
  • Icefall Legendary Node
    • Previous: Killing a Frozen enemy grants you 15% of your Maximum Life as a Barrier (236) for 5 seconds.
    • New: Your Frost skills deal x15% bonus Critical Strike Damage to Vulnerable enemies. This bonus is doubled against Frozen enemies who are Vulnerable.

Legendary Aspects

  • Of Piercing Static (previously Of Static Cling)
    • The Legendary Power has been swapped with the Staff of Lam Essen.
      • Previous Power: Your casts of Charged Bolts have a 15-25% chance to be attracted to enemies and last 300% longer.
      • New Power: Charged Bolts pierce, but deal 60-40% less damage to targets hit after the first.
  • The Aspect’s name has been changed to Of Piercing Static to reflect its new power.
  • Of Engulfing Flames
    • Previous: While enemies are affected by more Damage Over Time than their total life, you deal 30-40% increased burning damage to them.
    • New: You deal 10-30% bonus Burning damage to enemies who are below 50% of their total Life or 80-100% if they are affected by more Damage Over Time than their total Life.

Unique Items

  • Staff of Endless Rage
    • Lucky Hit: Chance to Slow affix replaced with Fire Damage.
    • The Unique Power now also gives each 3rd cast of Fireball 20-40% bonus damage.
  • Iceheart Brais
    • Damage to Injured Enemies affix replaced with Damage Reduction.
    • Intelligence affix replaced with bonus Maximum Life.
  • Esu’s Heirloom
    • Slow Duration Reduction affix replaced with Critical Strike Damage.
    • Evade Grants Movement Speed inherent affix duration increased from 1 to 2 seconds.
  • Staff of Lam Essen
    • The Unique Power has been swapped with the Of Static Cling Legendary Aspect.
      • Previous Power: Charged Bolts pierce but deal 35-25% less damage to targets hit after the first.
      • New Power: Your cast of Charged Bolts have a 30-50% chance to be attracted to enemies and last 300% longer.
    • Damage to Injured Enemies replaced with Critical Strike Damage.
  • Gloves of the Illuminator
    • Lucky Hit: Chance to Restore Resource affix restoration value increased by 50%.
    • Damage penalty reduced from 45-35% to 35-25%.
  • Esadora’s Overflowing Cameo
    • Non-Physical Damage affix replaced with Cooldown Reduction.
    • Crackling Energy Damage affix increased by 50%.
    • Lightning Nova’s base damage increased by 100%.
    • The Lightning Nova deals 50% (multiplicative damage) [x] increased damage for every 100 Intelligence you have.
  • Flamescar
    • Ranks of Incinerate affix increased by 50%.
    • Non-Physical Damage affix replaced with Mana Cost Reduction.
  • The Oculus
    • Lucky Hit: Chance to Restore Resource affix replaced with Damage at 315% of normal value.

Be sure to check out Blizzard’s official patch notes page for a more detailed look at Diablo 4 Season 2’s gameplay, experience, and general balance changes.

Diablo 4 is available on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. If you want to discover some of the game’s secrets, check out everything we know so far about the Cow Level in Diablo 4.


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Author
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Madison Benson
Madison was a staff writer at Prima Games who has played video games for over twenty years and written about them for over two years. Her love for video games started with turn-based strategy games like Heroes of Might and Magic and has since extended to casual farming sims, MMORPGs, and action-adventure RPGs.