Hoyoverse revealed quite a bit about their new upcoming game, Honkai: Star Rail in their livestream, but did anyone else get stumped at the mention of Light Cones? This peculiar aspect of the game seems to be something you’re able to pull for in their gacha system, while the Character Warps can also give you Event Warps. Here are all available Light Cones in Honkai: Star Rail, listed.
Related: All Playable Characters in Honkai: Star Rail Listed
What the Heck are Light Cones in Honkai: Star Rail?
Is there no way that I can get away from the Weapon Banner Curse that continues to haunt me?! As if the Genshin Weapon Banner weren’t already a joke all on its own, Hoyoverse dares to come up with another system called Light Cones. What are these?
Light Cones are the equivalent of the infamous Genshin Impact’s Five-Star Weapon banner, known for its branching paths to receive one of two Five-Star Weapons. But of course, if you had any prior experience with this beforehand, you can get any type of Five-Star weapon from that banner. So instead of getting one of the two that are shown on the banner, you may just get stuck with too many Amos’ Bows when you don’t even have or want a Ganyu! But, when you are gifted with two Five-Star weapons that are not the path that you set out on (your Signature Weapon of choice) then you are guaranteed that weapon when you get your next Five-Star. Yeah, you have to lose twice to get your weapon for sure. And the pity for the weapon banner? 80. Only 10 less than the exclusive character banners.
As you’ll notice in Honkai: Star Rail, characters will have their own exclusive weapons that are unique to them and cannot be changed or altered. So the way that Hoyoverse has decided to continue collecting different types of equipables that will boost the stats of your character. They are limited to being equipped to their matching Path typings, and can be leveled and ascended just the same as you would a weapon in Genshin Impact.
They’ll each have their own unique Stat boosts and Passives that will provide an exceptional boost to your character. Said to contain the memories of a specific person, I don’t think it’ll be limited to equipping solely onto that person. Say you got Seele’s Five-Star Light Cone, if you don’t have Seele, you may still be able to equip this Light Cone with another Hunt PathFinder.
All Light Cones in Honkai: Star Rail Listed (So Far)
Light Cone | Memory Holder | Passive Effect | Rarity | Path |
---|---|---|---|---|
Before Dawn | Jing Yuan | Increases Crit Damage, Ultimate Damage, and Follow-Up Damage | ★★★★★ | The Erudition |
Cruising in the Stellar Sea | N/A | Increases Crit Rate and can Further Increase Crit Rate Against Enemies with Lower HP. Gains Attack for Defeating an Enemy for 3 Turns. | ★★★★★ | The Hunt |
Echoes of the Coffin | [TBU] | Increases Attack. Allies Gain Speed After Wearer Uses an Ultimate. For Each Different Target Wearer Attacks, Recovers Energy. | ★★★★★ | The Abundance |
In the Name of the World | Welt | Increases Effect Hit Rate. If Wearer Deals Additional Damage, Increases Crit Rate. | ★★★★★ | The Nihility |
In the Night | Seele | Increases Crit Rate. Gains Extra Speed, Increases Basic Attack, Skill Damage, and Ultimate Crit Damage based on Speed over 100 | ★★★★★ | The Hunt |
Incessant Rain | Silver Wolf | At the Start of Wearer’s Turn, Targets Enemy with Aether Code. If Enemy is Inflicted with Break, Aether Code Will Self-Destruct, Causing Additional Damage Based on Wearer’s Attack. If Enemy has More than 3 Buffs, Additional Damage is Added Based on Wearer’s Attack. | ★★★★★ | The Nihility |
Moment of Victory | Gepard | Increases Defense and Effect Hit Rate when Attacking. Increases Change to Be Attacked by Enemies. Increase Defense with Each Enemy Attack Till the End of Turn. | ★★★★★ | The Preservation |
Night on the Milky Way | Himeko | Increases Attack Based on Enemies on the Field. Damage Increases when the Enemy is Inflicted with a Weakness Break. | ★★★★★ | The Erudition |
On the Fall of an Aeon | N/A | Increases Attack when Wearer Attacks. If Wearer Inflicts Weakness Break on Enemies, Damage is Increased for 2 Turns. | ★★★★★ | The Destruction |
Patience Is All You Need | Kafka | Deals More Damage Over Time. With Every Attack, Speed is Increased and Enemies being Attacked will Take More Damage Over Time for 1 Turn. | ★★★★★ | The Nihility |
Sleep Like the Dead | Yanqing | Increases Crit Damage. When a Basic Attack or Skill does not Result in a Crit Hit, Crit Rate will Increase for 1 Turn. | ★★★★★ | The Hunt |
Something Irreplaceable | Clara | Increases Attack. Restores HP Upon Defeating an Enemy. Damage is Also Increased Temporarily Until the End of Their Next Turn | ★★★★★ | The Destruction |
Texture of Memories | N/A | Increases Effect Resistance. If Wearer is Attacked Without a Shield, They Gain a Shield for 2 Turns Based on HP. | ★★★★★ | The Preservation |
The Battle Isn’t Over | Bronya | Increases Energy Regeneration and Regenerates 1 Skill Point When an Ultimate is Used on an Ally. When the Ally Takes Action, Damage is Increased for 1 Turn. | ★★★★★ | The Harmony |
The Unreachable Side | Blade | Increases HP and Attack. Damage Increases with Each Attack Including Follow-Up Attacks. | ★★★★★ | The Destruction |
Time Waits for No One | Bailu | Increases Wearer’s Max HP and Outgoing Healing. Based on Healing, a Random Enemy will be Attacked Next Turn Based on 50% of the Healing Recorded. | ★★★★★ | The Abundance |
A Secret Vow | Arlan | Increases Damage Dealt. Increases Damage if Enemy has a Higher HP Percentage than the Wearer | ★★★★ | The Destruction |
Carve the Moon, Weave the Clouds | Tingyun | Random Effect is Chosen Upon the Start of the Battle: Attack Increase, Crit Damage Increase, or Energy Regeneration Rate. Cannot be Stacked and are Replaced When Switched Out or Knocked Down | ★★★★ | The Harmony |
Day One of My New Life | March 7 | Increases Defense on Wearer and Damage Resistance on Allies | ★★★★ | The Preservation |
Eyes of the Prey | Sampo | Increases Hit Rate and Damage over Time | ★★★★ | The Nihility |
Good Night and Sleep Well | Pela | Increases Damage Based on How Many Debuffs the Target Enemy Has | ★★★★ | The Nihility |
Landau’s Choice | Serval | Wearer Becomes More Likely to be Targeted, but Damage is Reduced by 16% | ★★★★ | The Preservation |
Make the World Clamor | Serval | Regenerates Energy Upon Entering Battle. Increases Ultimate Damage | ★★★★ | The Erudition |
Memories of the Past | [TBU] | Increases Break Effect. Regenerates Energy When Wearer Attacks | ★★★★ | The Harmony |
Nowhere to Run | Dan Heng | Increases Attack. Restore HP by a Margin When Wearer Defeats an Enemy | ★★★★ | The Destruction |
Only Silence Remains | Dan Heng | Increases Attack. Crit Rate is Increased when Less than 2 Enemies are on the Field | ★★★★ | The Hunt |
Planetary Rendezvous | Asta | Increases Damage when Allies Use Same Damage Type as the Wearer | ★★★★ | The Harmony |
Post-Op Conversation | Natasha | Increases Energy Restoration and Outgoing Healing of Ultimate | ★★★★ | The Abundance |
Return to Darkness | [TBU] | Increases Crit Rate. Dispels Buff on Enemy Targets on Crit Hits | ★★★★ | The Hunt |
Shared Feeling | Clara | Increases Outgoing Healing. Restores Energy When Skill is Used | ★★★★ | The Abundance |
Swordplay | Sushang | Damage Stacks When Attacking the Same Enemy. Resets When the Target Changes | ★★★★ | The Hunt |
The Birth of the Self | Herta | Increase Damage for Wearer’s Follow-Up Attacks. Damage Boost if Enemy is Below 50% Health | ★★★★ | The Erudition |
The Mole Welcomes You | Hook | Gains a Stack that’ll Increase Attack for Every Basic Attack, Skill, and Ultimate Performed by the Wearer | ★★★★ | The Destruction |
This is Me! | March 7 | Increases Defense and Ultimate Damage Based on 50% of Defense | ★★★★ | The Preservation |
Today is Another Peaceful Day | Qingque | Increases Damage based on Max Energy | ★★★★ | The Erudition |
Warm Nights Won’t Last | Pela | Increases Max HP. When a Basic Attack or Skill is Used, it’ll Restore a Margin of Allies’ HP | ★★★★ | The Abundance |
We Will Meet Again | Silver Wolf | After the user’s Basic Attack or Skill, it’ll trigger a random attack on an Enemy | ★★★★ | The Nihility |
Amber | N/A | Increases Defense, An Extra Defense Boost is Gained if Weilder’s HP is Lower than 50% | ★★★ | The Preservation |
Archives | N/A | Increases Ultimate Damage | ★★★ | The Erudition |
Arrows | N/A | Increases Crit Rate | ★★★ | The Hunt |
Chorus | N/A | [ To Be Updated ] | ★★★ | The Harmony |
Collapsing Sky | N/A | Increases Basic Attack and Skill Damage | ★★★ | The Destruction |
Cornucopia | N/A | Increases Outgoing Healing | ★★★ | The Abundance |
Darting Arrow | N/A | [ To Be Updated ] | ★★★ | The Hunt |
Defense | N/A | Restores HP When Ultimate is Used | ★★★ | The Preservation |
Fine Fruit | N/A | Restores Energy for All Allies at the Beginning of Combat | ★★★ | The Abundance |
Loop | N/A | Increases Damage Dealt to Slowed Enemies | ★★★ | The Nihility |
Meshing Cogs | N/A | Increases Energy Restoration Rate | ★★★ | The Harmony |
Passkey | N/A | Regenerates Energy After Skill Use | ★★★ | The Erudition |
Shattered Home | N/A | Increases Damage to Enemies with High HP | ★★★ | The Destruction |
Void | N/A | Increases Hit Rate by 20% | ★★★ | The Nihility |