Graveyard Keeper 2 Review – A Medieval System Shock Worth Mining For

Calling all cozy gamers, I've officially converted.

Keeper standing in front of magic portal
Screenshot by Prima Games

Let’s address the elephant in the room: I’m no cozy gamer. In fact, the games I typically play are so far from being cozy that the only satisfaction they provide is from a filthy no-scope headshot or seeing “LEGEND FELLED.” But I’ve seen countless hours of my sister decide which marriage candidate takes her fancy in Stardew Valley and Story of Seasons, heard those sweet, sweet Animal Crossing tunes, and succumbed to lava in Minecraft, so I was ready to take my fighting spirit to the medieval world of Graveyard Keeper 2.

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How difficult could it be?

Sure, I wasn’t expecting to hear the iconic COD WaW zombies music loading into Graveyard Keeper. Nor did I anticipate an actual learning curve with a game that uses the tried-and-true formula in every role-playing and life simulation. Alas, my time in Graveyard Keeper 2 was a surprising one. So let’s talk about it.

The ultimate Isekai adventure wrapped in a neat cozy package

Man with Red Eye holding contract
Screenshot by Prima Games

In Graveyard Keeper 2, you need to deal with the ongoing demand of corpse handling, helping the locals, and liberating the town from undead hordes. All with the end goal of industrialism and automation in mind. And who better to hire than zombies?

I strongly believe those who played the first will quickly settle into how the sequel works. But there is a curious learning curve that comes from even the most basic of tasks.

Graveyard Keeper 2 is a surprisingly challenging game (and not in the typical sense)

expanding the graveyard
Screenshot by Prima Games

I’m not talking about combat or completing quests. Everything is streamlined on that front, offering a simpler-is-better route, and it works. But this cozy game really doesn’t explain a thing to you. You get the briefest of summaries on how a fundamental mechanic works, and that’s that. The rest is up to you to figure out. And that’s great.

Because of this, Graveyard Keeper feels like it took a leaf out of System Shock’s book, where every aspect of the game is behind a layer of experimentation. Figuring out what makes Keeper tick through trial and error, paying close attention, and reading over the Tutorial like your life depends on it gives you a unique and multifaceted sense of fulfilment and satisfaction. Like with any life sim with role-playing elements, starting from scratch and building your base until it thrives on its own is the very foundation on which Keeper is built. But satisfaction comes not only from being swept up in farming, mining, building, and creating zombies, but from getting something right when the game gave you no clue on how to achieve it.

There’s definitely a rewarding aspect to playing Graveyard Keeper, which I feel is missing from most cozy games. It blends the typical relaxing farming sim with challenges that aren’t too dissimilar to working out a puzzle.

Then you reach the autopilot zone, almost like the runner’s high of Keeper where life becomes simple again. Travel is made simple with fast travel, unlocked through Faith (bonus points for being able to carry an item through the waypoint). Everything works in tandem and progress feels rewarding and streamlined (once you get the hang of it).

Could be a skill issue

talking to trader about when to get rarer goods
Screenshot by Prima Games

Like with most games, I do have a few nitpicks. These don’t really impact my overall enjoyment of Graveyard Keeper 2, but I feel they’re worth mentioning. For one, remembering a recipe is easy, but completing it can become a tedious task before zombie assistants get involved. I often found myself forgetting exactly what I was making even with the queue system.

Outside of this, I found myself getting rather tired of fetch quest after fetch quest, as this is the core mechanic. As I said above, I’m no cozy gamer, so this could be something I need to get used to. But the RPG elements forcing you to constantly talk to one NPC, head home and make what they want, come back and grab the next fetch request, rinse and repeat gets a little stale—and fast too. This then messes with pacing, as sometimes you can get into a flow state inside the Inquisition Base, just to have the story send you all over when you’d rather be cozying up to your undead brotherhood.

capturing circle in a battle to take the town back from the undead
Screenshot by Prima Games

Thankfully, Keeper thought of this and added the much-needed combat (Battles), which is the simplest part of the game to break up and add variety to the questlines. You can also skip crafting altogether and go to a Trader who just so happens to have the quest item you need.

The rare, but forgettable parts

Getting another quest from plague doctor about the comet's tail
Screenshot by Prima Games

The final things I’ll mention are the soundtrack and voice acting. I found both to be rather lackluster. What I fondly remember from cozy games is their OST. Fields of Mistria, Spyro, Animal Crossing, heck, even Undertale have stayed with me for their music. I find myself putting on a chill playlist when I hop on for long sessions.

And the voice acting. Hm, let’s just say I found it rather jarring. Maybe it’s because I didn’t expect it in a cozy game, but in Graveyard Keeper 2, it gets rather obnoxious at times. I would skip through dialogue to avoid a character screaming at me or sounding like a caricature. It’s a shame because the quirky dialogue is fitting for the setting and supernatural elements. The game is seemingly aware of this potential flaw as you can mute audio or switch to mumbling.

Verdict

Graveyard Keeper 2 is a no-brainer for cozy gamers who want a sense of challenge and fulfilment when completing the parts of a life sim that make you come back for more — the cozy part.

Two people looking at a grave
8

Graveyard Keeper 2

Graveyard Keeper 2 is a no-brainer for cozy gamers who want a sense of challenge and fulfilment when completing the parts of a life sim that make you come back to them time and time again — the cozy part.

Pros

  • A rewarding challenge when you have no idea what's going on.
  • Engaging gameplay loop and satisfying cozy elements.
  • Streamlined experience from start to finish. Mechanics are executed with precision and with the player in mind (e.g., fast travel immediately loads in and you can carry an item through with you).
  • Offers a sense of fulfilment as you grind for blueprints, gear, and expand your graveyard.
  • Not tied down to one particular part of the sim. There's freedom to do whatever you like, for as long as you like (so long as you're prepared to work for it).
  • Combat is easy to understand and execute, which is a must for a game that doesn't tell you much.

Cons

  • Because the game doesn't really explain anything, it could be off-putting for those who just want to relax.
  • Suffers from pacing issues in how the majority of quests are designed (primarily fetch-based).
  • Some recipes are so convoluted it can take ages to complete and there's the risk of forgetting what you were doing or getting distracted by something else that it can feel like you're not making progress.
  • Forgettable and ridiculously quiet soundtrack.
  • Jarring voice acting.

A copy of this game was provided by the publisher for review. Reviewed on PC.

Hadley Vincent

Writer for Prima Games since August 2026. Just a Psychology graduate trying to find the meaning of life through gaming. An enthusiast of indie horror and anime, where you'll often find them obsessing over a great narrative and even better twists that'd make M. Night jealous. Their shocking twist? They think The Last of Us II is a masterpiece.