Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Star Wars Jedi: Fallen Order Was Almost About Bounty Hunters

The Star Wars Jedi: Fallen Order game we knew almost was something completely different.
This article is over 4 years old and may contain outdated information

Star Wars Jedi: Fallen Order was an incredible experience that was met with mostly positive reviews and a hope for continuation. The story of Cal Kestis was surprisingly fresh despite first impressions but what’s interesting is that we almost didn’t get a game about a Jedi in training, instead LucasFilm pitched a game about bounty hunters instead. 

Recommended Videos

Game director Stig Asmussen recently talked about the game and its development over on the AIAS Game Maker’s podcast (via PC Gamer) and what he revealed definitely has us curious, especially with the wild success that was The Mandalorian. 

 

“I pitched, ‘Hey what if we do a game about Jedi and Force powers,'” he mentioned in the podcast. “They were not super comfortable with that. They threw it back, ‘What about blasters or bounty hunters?'” Given that lightsabers and the philosophy of the Force is such a vital part of the Star Wars media, it’s a little surprising to see that LucasFilm wanted to counter that. Then again, The Mandalorian was a huge wakeup call for Disney and LucasFilm about the desire to go beyond the Force, which sounds like a solid driving factor for pitching a different angle for the game. 

That being said, Asmussen wasn’t going to be discouraged from his team’s idea:  “That’s not the background of the team we’ve built; you might as well ask me and us to start building a racing game at this point. I don’t think anybody’s going to be really happy with the results of that.”

The director was adamant about sticking with what they knew would be a winning idea, something that he had no problem fighting for when talking with LucasFilm: “The Jedi is the Holy Grail. To make a game about Jedi you’ve got to earn it. There was a little bit of back and forth, but they could see where I was coming from and said, ‘All right, we can start having a conversation about making a game about Force users, but not Jedi.’ And then the game comes out and its name is Jedi.”

Interested in learning even more about Star Wars Jedi: Fallen Order? Check out our game hub here, including guides for the game, interviews with the dev team, and so much more. 

 


Prima Games is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Liana Ruppert
Liana Ruppert
With an arguably unhealthy obsession with Dragon Age and Mass Effect, Liana is wildly passionate about all things in the gaming community. From shooters, to RPGs, if it's out - she's playing it. A medically retired US Sailor and now full-time hoarder of gaming collectibles, Liana's passion for everything in the gaming industry is palpable. Also, if you lose her in a crowd, just casually mention any BioWare game and the crazy pterodactyl screech will without a doubt follow. You can follow her on Twitter @DirtyEffinHippy or email her for editorial inquiries at [email protected]!