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Pixar Advises Gears of War: Judgment Team On Storytelling

COGnitive Linguistics (and beyond)
This article is over 12 years old and may contain outdated information

Rod Fergusson, producer over at Epic Games, got Pixar into the studios to organize a storytelling workshop.

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An interview with Fergusson in GameInformer revealed news of the Pixar workshop.

“They talked about how they do story at Pixar in terms of storyboarding,” Fergusson revealed.

Fergusson said Pixar spent time talking to the team on “how they do character breakdowns”, highlighting the importance they put on focusing on characters’ fears and loves.

“Woody’s motivation through all three of the Toy Story movies were about the fear of abandonment, so every movie was about that… And that’s something we think about now in terms of our storytelling. We think ‘what are the character’s motivations and how do we reinforce that? And how do we use that into our storytelling?'”

“We’ve been trying to improve on storytelling since we started. And this seemed like a natural way of getting a little bit of insight into how what we consider to be the best in the industry and how they tell stories and what we can learn from them.”

The Gears of War series has been subject to criticism from Dead Space writer Chuck Beavers, who said “It contains atrocious, offensive violations of story basics, ” and that “it’s literally the worst writing in games.”

Gears of War: Judgment is coming sometime in 2013, it’s a prequel to the series following the trail of the Kilo Squad. There’s a preview right here that you should definitely read.


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