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Killer Instinct Mini eGuide PAX Prime Edition: Introduction

There have been a lot of changes to the upcoming fighter. We've updated the guide accordingly!
This article is over 11 years old and may contain outdated information

GUIDE NAVIGATION: Introduction | Basic Game Systems – Part 1 | Basic Game Systems – Part 2 | Characters

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It hasn’t been that long since Killer Instinct for the Xbox One was announced. However, since that time the game has seen considerable change. Many new gameplay mechanics were added for the Evolution 2013 and San Diego Comic-Con build, and even more changes were made for the Gamescom build.

This guide is designed to make it easier for PAX Prime attendees to get the most out of their short time with the Gamescom build that will be playable in Seattle next week. You won’t find everything there is to know about the game, but you’ll learn enough to get you started and hopefully enjoy the game a little more during  PAX Prime. If you’d like a more detailed look at the characters, check out our breakdowns for Jago, Glacius, and Sabrewulf based on the Evo build, or our quick look at Chief Thunder‘s reveal video.

Note: Everything in this mini-guide is based on first-hand play time with the E3 and Evo builds, and second-hand information from the Gamescom build. All information is subject to change.

Controls

If you’re familiar with traditional Street Fighter controls, it will not be difficult to learn Killer Instinct’s controls. The control layout is identical to SF, with three punches and three kicks serving as the primary attack buttons. At E3, every Killer Instinct setup was accompanied by two Mad Catz Arcade FightStick TE2s. For the time being, let’s assume that will be the case at Evo as well.

While you can change the button configuration, this was the default button layout at E3:

Key

B = Back
F = Forward
U = Up
D = Down

QCF = Quarter-Circle Forward = Down to Forward
QCB = Quarter-Circle Back = Down to Back
DP = Dragon Punch Motion = Forward, then Down to Forward

LP = Light Punch
MP = Medium Punch
HK = Heavy Punch

LK = Light Kick
MK = Medium Kick
HK = Heavy Kick

PPP = All Three Punches
KKK = All Three Kicks

 

GUIDE NAVIGATION: Introduction | Basic Game Systems – Part 1 | Basic Game Systems – Part 2 | Characters


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Author
Image of Bryan Dawson
Bryan Dawson
Bryan Dawson has an extensive background in the gaming industry, having worked as a journalist for various publications for nearly 20 years and participating in a multitude of competitive fighting game events. He has authored over a dozen strategy guides for Prima Games, worked as a consultant on numerous gaming-related TV and web shows and was the Operations Manager for the fighting game division of the IGN Pro League.