Finally, after months of leaks and speculation, the Halo: Reach PC port finally has a release date and we couldn’t be more excited to take our pew pew memories of the past and relive them on PC. Get ready, because Halo: Reach is coming to Steam on December 3rd.
The news was confirmed during the London X019 showcase this year following a Microsoft store leak from earlier today.
343 Industries made Halo fans weep for joy when they revealed that the Halo Master Chief Collection – including Halo Reach – would be coming to PC later this year. While we don’t have a release date at this time, knowing that it’s on the way is phenomenal news. Though the team has hit a few snags along the way, Reach is finally within our grasp.
Let’s take it back to 2552. Halo: Reach is coming this holiday. pic.twitter.com/XFpylxSQyO
— Xbox Game Pass For PC (@XboxGamePassPC) November 14, 2019
We knew we were excited when 343 Industries mentioned all of the work that went into making this port make sense. “Our philosophy (more on that below) is that a straight port from console to PC just doesn’t cut it; MCC needs to be authentic to Halo and the PC platform. The team has greater ambitions and we know PC gamers demand, and expect, more than that,” reads a previous blog post from the studio.
“Some out there may think it’s “just a lot of copy and paste” to get things to work but making games at the quality level players expect is most definitely not that simple. A project can have hundreds, or even thousands, of people working towards one central goal: creating fun! It is a beautiful and unique process that each studio handles with finesse and flair that helps create a unique brand of magic.”
Senior Producer from Splash Damage, the team aiding in the PC port, George Wright offered a little more insight into what’s next and what’s new for the MCC. He also touched on the unique challenges they faced with this ambitious port:
“Even though the games are older, there’s still a lot there: eight-game releases, and over 7 terabytes of data,” explains senior producer George Wright. “There are multiple game engines, even non-Halo specific engines, with their own differing programming styles, and contributions have been made by various dev teams over the years. This means that there’s a lot of complex content to analyse before we could properly get started.”
From updates to new features, the MCC is getting a pretty hefty overhaul including its progression system that was heavily inspired by Reach. Wright promises fans that it will be very easy to maneuver as Design Director Max Szlagor added that it will “deliver a system that captures the spirit of Halo: Reach, but delivers in a more modern way.”
Are you ready? Because Halo: Reach is coming to PC on December 3rd.