CD Projekt Red has committed themselves to providing updates and patches for Cyberpunk 2077 in order to get the game in a more playable state, particularly on last-gen consoles like Xbox One and PS4.

Today, CD Projekt Red shared the patch notes for the latest Cyberpunk 2077 patch, Patch 1.23. More patches will be released in the future, but for right now, Patch 1.23 is pretty substantial when it comes to fixing various in-game issues. 

Cyberpunk 2077 Patch 1.23 Available Now

Patch 1.23 is live, bringing with it a variety of fixes and improvements to Cyberpunk 2077.

Developer CD Projekt Red shared the patch notes for Patch 1.23 earlier today, and as previously mentioned, Patch 1.23 contains improvements and bug fixes that players will undoubtedly appreciate.

Below, you’ll find the full patch notes for Patch 1.23 as provided by CD Projekt Red

Quests & Open World

Space Oddity

  • Fixed an issue where the "Open the package" objective could change location.

Gig: Family Matters

  • Fixed an issue where Juliet's car could disappear on sight after completing the quest.
  • Fixed a streaming issue in Juliet's house.
  • Fixed an issue where it wasn't possible to enter Juliet's house if the player didn't meet either of the Attribute requirements.

The Heist

  • Fixed an issue where Jackie could go through glass.
  • Fixed an issue preventing some guards from attacking the player.
  • Fixed an issue where the "Search the Arasaka officer" objective could remain active after fulfilling it.
  • Fixed an issue where the mech didn't spawn in the lobby.
  • Fixed an issue where some Arasaka guards could clip through the door.
  • Fixed an issue where some guards could spawn on player's sight.
  • Fixed an issue where Arasaka officer's body could be unaccessible, making the player unable to loot the shard and blocking progression.

The Nomad

  • Removed unnecessary button prompts.

The Hunt

  • The news segment in the shard from River will now properly play audio.

The Beast in Me

  • Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early.

Queen of the Highway

  • Fixed an issue where the Basilisk could clip through some of the trees.

Down on the Street

  • Fixed an issue where there were no quest-related dialogue options when talking to Wakako.

Forward to Death

  • Smoke and dust will no longer flicker when riding the Basilisk.

Gig: Goodbye, Night City

  • Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.

Path of Glory

  • Fixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived.

Gig: No Fixers

  • Fixed an issue where it wasn't possible to open the door to Dakota's garage at the end of the quest.
  • Fixed an issue where Iris could teleport instead of walking.

Gig: Getting Warmer...

  • Fixed an issue where fixer's car could drive straight through the intersection instead of turning right.
  • Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation.
  • Fixed an issue where it wasn't possible to pick up 8ug8ear.
  • Fixed an issue where NPCs could spawn underground, blocking progression.

Gig: Many Ways to Skin a Cat

  • Fixed an issue where notifications from Regina regarding this gig could appear during The Heist.
  • Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck.
  • Fixed an issue where progression could get stuck on the "Go to the Revere Courier Services facilities" objective.

Cyberpsycho Sighting: Where the Bodies Hit the Floor

  • Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.

Cyberpsycho Sighting: On Deaf Ears

  • Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.

I Fought the Law

  • Fixed an issue where River wouldn't be present at the meeting spot before entering Red Queen's Race.

Gameplay

  • Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car.
  • Adam Smasher will no longer receive damage during animations between his attack phases.
  • Fixed an issue where dropping a NPC's body caused too much destruction.
  • Cataresist cyberware should now work properly.

Visual

  • Fixed Johnny's spectral appearance in various quests.
  • Fixed various issues related to clipping in NPCs' clothes.
  • Fixed appearance of rocks in the Badlands.

The Pickup

    • Fixed an issue where one of the Maelstromers was T-posing.
  • Stability and performance
  • Numerous crash fixes in animations, UI, scene, physics and gameplay systems.
  • Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
  • Various console CPU optimizations.
  • Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.

PC-specific

  • Fixed an issue where it wasn't possible to click the upgrade button while playing with 1280x720 resolution.
  • Fixed an issue where toggling the Windowed and Fullscreen modes with Alt+Enter made the game appear unresponsive.
  • [Steam] Changing language settings to default will now set it to the language of the Steam client.
  • A popup message asking to verify integrity of game data will now be displayed when incomplete or corrupted game data is detected.

Xbox-specific

  • Fixed an issue where signing out during a scene fade-out could result in the game being partially unresponsive.
  • Fixed an issue where the Pause Menu would open again on its own if the Xbox guide and the Pause Menu were closed in quick succession.

As you can see reading through the notes for Patch 1.23, there are fixes for a number of quests which should make playing through the game even smoother. There are also platform-specific improvements like fixing the inability to select the upgrade button when playing Cyberpunk 2077 in 1280x720 resolution on PC. 

In addition to the patch notes provided by CD Projekt Red, a separate piece of good news was shared this week in regards to the game. According to a small press release from CD Projekt Red and confirmation from Sony Interactive Entertainment, Cyberpunk 2077 is returning to the PlayStation Store in July. 

With all of the patches the game has had following its release back in December of 2020, it may be worth picking up a copy of the game (though Sony does recommend only PS4 Pro and PS5 owners purchase Cyberpunk 2077 due to ongoing performance issues on PS4).

All in all though, we’re stoked to see another patch for Cyberpunk 2077 drop, and we look forward to hearing about additional work being done to Cyberpunk 2077 in the future.

After looking over the patch notes, what are your thoughts? Are there any fixes or improvements that stood out to you? Let us know on our social media channels including Facebook and Twitter, and stay tuned for more Cyberpunk 2077 news here at Prima Games! 

Related: Cyberpunk 2077 Returns to the PlayStation Store June 21