CAPCOM Reveals 93% of Its Game Sales Are Now Digital

Hold on to your discs.

Pragmata Screenshot
Image via CAPCOM

CAPCOM has published its latest financial results presentation with yet another year of strong numbers, netting the company approximately $1.2 billion in sales in the fiscal year ending March 2026. In 2024, CAPCOM reported that the vast majority of its sales came from digital releases, and that trend has continued as expected.

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The Digital CAPCOM Future

For a while now, digital sales have become the preferred choice for most gamers, largely due to their convenience. In the Digital Contents section of its presentation, CAPCOM confirmed that digital sales increased from 90% in 2024 to 93% in 2026.

PC has also become the main platform for CAPCOM, accounting for around 54.5 percent of their total sales, and those sales are almost entirely digital thanks to Steam. CAPCOM specifically mentioned in their presentation that through PC, they’ve been able to distribute titles to 244 countries/regions, becoming their main driver for product growth and brand awareness.

CAPCOM stated back in 2024 that they’re still committed to physical sales of their releases, and I doubt that commitment has changed just yet. 93 percent is a staggering figure, though, but losing that remaining 7 percent still matters and accounts for a large number of sales, even if it is a shrinking slice of the pie.

It does make me wonder whether there is an internal threshold that might eventually push them towards a more digital-first approach, especially if the cost of releasing physical games ends up outweighing the revenue from physical units. It could be that certain smaller titles or remasters might not get physical releases at all, or only very limited print runs. While a platform breakdown isn’t provided, it’s hard not to think that Switch 2 ports and releases might account for a good chunk of those physical sales.

Digital is clearly the future, though, no matter how you slice it. CAPCOM expects this number to rise from 93 percent to 95.4 percent this fiscal year, which doesn’t sound unrealistic given the trend.

Next-generation consoles might remove disc drives altogether, and we’ve already seen several consoles, including the PlayStation 5 Pro, shipping without a disc drive by default. CAPCOM is a business at the end of the day, and if they start losing money on manufacturing and distribution costs just to serve a small subset of their audience, they may eventually see it as unjustified.

Either way, the last few major CAPCOM releases still received physical editions for consoles, often with limited collector’s editions as well. I doubt they’ll pull out of the physical side abruptly, but reduced print runs going forward wouldn’t be surprising. In a perfect world, the future of physical wouldn’t look quite so uncertain, and players would still have a stronger sense of ownership over their games, but spending habits shaped by digital convenience are hard to ignore.

Ali Hashmi

Ali has been writing about video games for the past six years and is always on the lookout for the next indie game to obsess over and recommend to everyone in sight. When he isn't spending an unhealthy amount of time in Slay the Spire, he's probably trying out yet another retro-shooter or playing Dark Souls for the 50th time.