Keeping true to its word, Battlefield 4 developer DICE has been working tirelessly at fixing the game’s many issues. The latest game update is currently live for PC players across the globe. It’s quite common for the PC to receive updates before other platforms since consoles often have to pass various certification requirements. However, it’s normally a good indication that players on the PlayStation and Xbox systems aren’t far behind.
Have a look at the full list of PC updates below.
- Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
- Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “road killing” opponents.
- Fixed one of the issues related to the so-called “Netcode” (see below for details).
- Fix for an issue where 4x the damage from a vehicle’s mini gun would be applied to the chest when a player had the Defense specialization equipped.
- Fix for player tags not always showing when needed to, resulting in players shooting team members.
- Fix for graphical flickering appearing on terrain.
- Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
- Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
- Fix for players getting stuck in the revive screen after being killed.
- Fix for players getting stuck in the kill camera after being revived.
- Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
- Made NVidia 331.82 or later driver versions mandatory for all players.
- Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
- Fixed driver version not being properly detected on NVidia Optimus systems.
- Fixed a minor crash that could occur when bringing up the scoreboard.
We’ve addressed the so-called “Kill trading.” This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.
Be sure to check back often for more information on Battlefield 4.