Inkblood Preview – A Dark Puzzle Box Mystery of Ritual Murders

I need more.

Inkblood Key Art
Image via Hey Bird!

Ever since Papers, Please made interface-driven investigation compelling, several games have followed suit, turning mundane deduction into engaging puzzles. Inkblood fits right into that lineage. It’s an upcoming title where you solve cultic murders from the comfort of your carriage, and I got to work through a couple of cases.

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During the demo, I tackled two murders. Each investigation plays out entirely from your carriage, which is equipped with a handful of tools. You can peer into the past at specific moments using a magnifying glass to uncover what might have happened, zoom into scenes, take photographs, and interact with your surroundings to catch anything you might have missed. Each case also comes with a set of questions you’ll need to answer.

The first case is fairly straightforward, but the second one, involving a burned inn and a group of musicians, is where things click. It pushed me to really examine the items I collected, study the clues, and piece everything together. All of this unfolds through an analog, almost diegetic interface that feels responsive and tactile. The final build is apparently set to expand on this even further.

Everything you find can be laid out inside the carriage, and some items only reveal their true nature when held up to the light. It’s immersive, and the snappy menus make the whole process feel smooth. Once you’re done, you make a call from the carriage to confirm whether your deduction holds up.

There’s little to no hand-holding, which fits the tone, but some mechanics could be communicated better. In the second case, for example, you’re given a few instruments, and unless you interact with very specific parts multiple times, there’s no clear indication they do anything beyond producing sound. A bit more visual feedback here would go a long way without making things too easy.

The second case is easily the highlight, but it’s the art that really sells Inkblood. It’s creepy, charming, and occasionally funny, making even gruesome murders feel oddly playful. There’s also a lot of detail to catch when switching between timelines.

Overall, Inkblood has the makings of a strong detective game, with a stylish gothic interface that fits its cult-driven murder mysteries perfectly.

Inkblood Demo

If you want to try out Inkblood yourself, you can join the playtest on Steam and provide feedback to the developers.

The two cases give you plenty of time to interact with Inkblood’s base mechanics, and I think it’s a great time to provide feedback to improve the final experience. Inkblood is coming to PC this year. The full game will feature 10 different cases, improved interaction within the carriage, more polish, and enhanced art as well.

Ali Hashmi

Ali Hashmi is a games journalist, reviewer, and guides writer with over eight years of experience covering the gaming industry across news, reviews, features, walkthroughs, and technical guides. He currently writes for Prima Games and GTA 6 Bible, and has previously contributed to Dot Esports, WhatIfGaming, GameTyrant, and The OuterHaven. With a background in Computer Science and years spent covering PC gaming, Ali has developed a strong focus on performance analysis, optimization, troubleshooting, and in-depth game coverage alongside traditional reviews and features. A longtime fan of action games, Ali spends most of his time obsessing over stylish combat systems, difficult boss fights, immersive sims, and retro shooters that feel like they were pulled straight out of the late ‘90s. When he isn’t replaying Dark Souls for the hundredth time or climbing Ascension levels in Slay the Spire, he’s usually hunting for the next indie game to recommend to everyone around him. His coverage regularly includes AAA releases, indie games, Soulslikes, survival titles, live service games, and technical PC focused guides.