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Teamfight Tactics Patch 10.1 Change List

We're talking Lunar champions, new items, and more in our Teamfight Tactics Patch 10.1 change list.
This article is over 4 years old and may contain outdated information

With recent changes to Teamfight Tactics being rolled out, we’re seeing the introduction of a new core set of champions along with some balance changes to existing items and characters that you can add to your team. It’s not just Leona that’s making her entrance thanks to Teamfight Tactics Patch 10.1 – here’s the full change list for you.

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Teamfight Tactics Patch 10.1 Change List

So, you’re interested in the evolving battle between the Solari and the Lunari. Well, that battle is transplanting itself to Teamfight Tactics in the form of some new Lunar units. The new Lunar core set that’s being added with Patch 10.1 will come with this innate trait: 15% crit strike chance, 15% crit strike damage, and 10% spell power every 7 seconds so long as you have two Lunar champions on your team. This effect can also stack up to a maximum of 4 times. 

We’ve listed the other additions that have come about as a result of Teamfight Tactics Patch 10.1 below, along with changes and tweaks that are relevant, all courtesy of Riot Games.

Teamfight Tactics Patch 10.1 Change List – New Champions

Lunar — (2): Every 7 seconds, your team gains 15% Critical Strike Chance, 15% Critical Strike Damage, and 10% Spell Power. (Stacks up to 4 times)

Leona

  • Tier 1
  • Class: Warden
  • Health: 650/1170/2106
  • Armor: 40
  • Attack Damage: 50/90/162
  • Attack Speed: 0.55
  • Mana: 50/100
  • Ability: Lunar Barrier – Leona reduces all damage done to her by 40/90/140 for 5 seconds.

Karma

  • Tier 3
  • Class: Mystic
  • Health: 600/1080/1944
  • Armor: 20
  • Attack Damage: 50/90/162
  • Attack Speed: 0.7
  • Mana: 75/100
  • Ability: Inspire – At the start of combat, Karma tethers to her closest ally. Karma shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next 250/400/800 damage. While the shield holds, the ally receives 60/70/80% bonus Attack Speed.

Teamfight Tactics Patch 10.1 Change List – New Little Legends

Flutterbug: Wants to take over the world — and eat all the yummiest things in it. But, he’s very small. He often has to hide under things in order to not get squashed. While he hides, he machinates on his complex plans.

Craggle: An adorable statue carved from the finest Demacian petricite (anti-magic stone). He has a soft spot for the vulnerable creatures of the world, and tries to protect them with every ounce of his strength as if he was a giant colossus — even if he is still growing.

Tocker: Tocker is constantly tinkering with things to make them better, even on his own body! (His left wing is always a bit squeaky). He loves meeting new people and learning about the world through his enormous blue eyes.

Teamfight Tactics Patch 10.1 Change List – Items

Last Whisper (New)

  • Recipe: Sparring Gloves + Recurve Bow
  • Replaces Repeating Crossbow.
  • Critical hits reduce the target’s Armor by 90% for 3 seconds. This effect does not stack.

Titan’s Resolve (New)

  • Recipe: Chain Vest + Recurve Bow
  • Replaces Phantom Dancer.
  • When the wearer is hit or inflicts a critical strike, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, the wearer gains 25 Armor and MR; and increases in size. Resets every round.

Bramble Vest (New)

  • Recipe: 2xChain(z) Vest
  • Replaced Thornmail
  • Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/120/160 magic damage to all nearby enemies (once every 1 second maximum). Scales with wearer’s Star Level.

Frozen Heart (Mini-Rework)

  • Before: Nearby enemies’ attack speed is slowed by 25%
  • Now: Nearby enemies’ attack speed is slowed by 40%. (Stacking increases the radius of this effect, not the amount of the slow)

Iceborn Gauntlet (Mini-Rework)

  • Before: Upon dodging an attack, creates a zone of ice. Enemies inside the zone have their attack speed reduced by 25%.
  • Now: After casting a spell, the wearer’s next basic attack freezes the target for 1.5 seconds.

Ionic Spark (Mini-Rework)

  • Before: Deal 90 true damage to an enemy when they cast a spell.
  • Now: Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 200% of their max Mana.

Quicksilver (Mini-Rework)

  • Before: Gains a spell shield that prevents the next crowd control from applying. This shield refreshes after 3 seconds.
  • Now: [UNIQUE] The wearer is immune to crowd control.

Locket of the Iron Solari (New Scaling)

  • Shields allies for 300 for 8 seconds > Shields allies within two hexes in the same row for 250/275/300 damage for 8 seconds (scales with wearer’s Star Level)

Luden’s Echo (New Scaling)

  • Deals 150 magic damage > Deals 120/160/200 magic damage (scales with wearer’s Star Level)

Statikk Shiv (New Scaling)

  • Deals 100 magic damage to 3 enemies > Deals 80 magic damage to 3/4/5 enemies (scales with wearer’s Star Level)

Hush

  • Proc Chance: 25% > 20%

Red Buff & Morellonomicon

  • Burn: 20% over 10 seconds > 18% over 10 seconds

Teamfight Tactics Patch 10.1 Change List – Traits

  • Druid Health Regen: 40 > 45
  • Light Attack Speed Bonus: 15%/25%/35% > 15%/35%/55%
  • Ocean Mana Regen (per 4 seconds): 15/30/60 > 10/30/60
  • Shadow Bonus Damage: 60%/140% > 65%/150%

Teamfight Tactics Patch 10.1 Change List – Champion Balance

Tier 1

  • Vayne Health: 500 > 550
  • Vayne Ability Damage (Percentage of Max Health): 9%/12%/15% > 10%/13%/16%
  • Warwick Mana: 50/150 > 50/125
  • Warwick Ability Damage: 200/450/700 > 200/500/800

Tier 2

  • Jax Health: 650 > 700
  • Jax Attack Damage: 50 > 55
  • Malzahar’s Minion Attack Damage: 30/60/90 > 40/70/100
  • Neeko Total Mana: 80 > 60
  • Senna Ability Ally Damage: 15/30/55 > 15/40/65
  • Skarner Shield Bonus Attack Speed: 30%/65%/100% > 50%/75%/100%
  • Syndra Total Mana: 80 > 65
  • Varus Ability Damage: 225/450/675 > 225/450/800

Tier 3

  • Aatrox Health: 700 > 800
  • Aatrox Ability Damage: 250/500/1000 > 300/600/1200
  • Azir Spell Damage: 125/250/375 > 150/275/450
  • Nocturne Attack Speed: 0.75 > 0.7
  • Nocturne Attack Damage: 60 > 55
  • Qiyana Stun Duration: 3/4/5 > 2.5/3.5/4.5
  • Qiyana Ability Damage: 300/500/700 > 300/500/900
  • Sivir Ability Duration: 7 Seconds > 5 Seconds

Tier 4

  • Annie’s Tibbers Attack Damage: 150/300/1000 > 125/350/1500
  • Twitch Ability Attack Damage Ratio: 125%/150%/300% > 130%/160%/300%

Tier 5

  • Amumu Stun Duration: 2/2/2 > 1.5/2/5
  • Amumu Ability Damage: 150/250/1337 > 100/200/1337
  • Amumu Starting/Total Mana: 50/125 > 75/150
  • Master Yi Ability Bonus Damage: 50/75/500 > 75/100/500
  • Nami Ability Damage: 150/250/350 > 100/200/300

Teamfight Tactics Patch 10.1 Change List – Bugfixin’

  • Untargetable units can no longer be impacted by crowd control.
  • Actually fixed a bug where Annie could start gaining mana again after summoning two Tibbers then having one of them die.

Now that you’ve got the latest on the Teamfight Tactics Patch 10.1 change list, you should be up to date with everything that’s kicking around in the game. Reckon you’re gonna incorporate these new Lunar champions into your strategy? Sure, a double support comp might not work on the Rift, but we think it’s only fair to give Leona and Karma a shot.

Check out some other TFT content that we’ve prepared for you, including:


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Ginny Woo
Ginny hails from just south of Mordor, and when she's not debating others about the One Ring then she's probably glued to an MMO or a JRPG. With Final Fantasy XIV, Destiny 2, and World of Warcraft on her plate, she's always got something to chat about and a sneaky guide up her sleeve. If writing's not on the cards, then she's probably drinking way too much coffee.