What Items You Should Buy From Celeste on Every Reset in ARC Raiders
Time to be a seed farmer.
Celeste offers a variety of useful but limited resources in exchange for Assorted Seeds in ARC Raiders. You get a ton of Assorted Seeds from Scrappy and from looting overall.
Everyone must capitalize on using these Assorted Seeds, and they’re probably the most important base material in the game. Here’s a list of all the items you should buy from Celeste in ARC Raiders.
All the Items You Should Buy From Celeste in Every Reset in ARC Raiders


While most players won’t have the luxury of having unlimited Assorted Seeds from playing so much, the items in this table will be listed in order of importance from top to bottom for those with limited resources.
| Item | Assorted Seed Cost for Each Item | Stock Per Reset | Used For? |
| Magnet | 6 | 10 | Mk. 2 Augments |
| Battery | 5 | 10 | Repairing Medium Shields |
| Steel Spring | 6 | 10 | Attachment and weapon crafts. More used on Advanced Mechanical Components craft. |
| Simple Gun Parts | 7 | 5 | Weapon crafts and upgrades. Used for crafting Gun Parts. |
| Processors | 10 | 5 | Mk. 3 Augments |
| Light Gun Parts | 15 | 3 | Weapon upgrades and crafts |
| Medium Gun Parts | 15 | 3 | Weapon upgrades and crafts |
| Heavy Gun Parts | 15 | 3 | Weapon upgrades and crafts |
| Duct Tape | 6 | 10 | Weapon attachments |
| Great Mullein | 5 | 10 | Better bandages. |
| Sensors | 10 | 5 | Raider Hatch Keys and Wolfpack (if you have the blueprint) |
| Complex Gun Parts | 60 | 1 | Equalizer and Jupiter |
| Exodus Modules | 55 | 1 | Snap Hook, Tempest, Vulcano, Hullcracker, and Bobcat |
There are several items that weren’t listed above but could be useful for some, such as moss for Debrillators, Syringes for Vita Shots, and anything related to explosives. Wires can also be useful in the endgame, as they are used in the Refiner (III) for crafting Advanced Electrical Components. There are also some items used for Workshop upgrades, like Synthesized Fuels.
Most of the items here are used for raid-to-raid loadouts. When you start upgrading weapons, even from a common Ferro I to IV, you’ll start needing Metal Parts, Mechanical Components, and Gun Parts. The “usual” typical loadout is a weapon upgraded to level 3 or 4, mainly something you can even buy from a trader, like an Anvil. All these materials listed above are used so frequently that you’ll always need them for something.
Complex Gun Parts and Exodus Modules should only be bought if you plan on crafting those weapons. That’s also assuming you have the blueprints for them. These are some of the best weapons, but they are really expensive. I’d suggest trying some of the weapons first before committing your seeds to these resources.
If you need more help on knowing what items to keep, here’s a list of items to track from crafts, so the useful resources you loot get marked with an icon for safekeeping.
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