Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

What Is the Difference Between Avoid and Dodge in Fire Emblem Engage? – Answered

They could have made this less confusing and they chose not to

If you’ve dug a little into your units’ stats, you might have noticed that they include two measurements: avoid and dodge. Are these synonyms, you might ask? If you dodge something, haven’t you avoided it? Your confusion is extremely valid, and a question that I’m pretty sure everyone’s had at least once while playing a Fire Emblem Game. Here are the differences between Avoid and Dodge in Fire Emblem Engage.

Recommended Videos

The Difference Between Avoid and Dodge in Fire Emblem Engage

There are… a lot of stats in Fire Emblem Engage. And a lot of them are really confusing. But no stats are as confusing as Avoid and Dodge. Nothing in the game even hints at how they might be different.

But they serve two similar but distinct functions.

Avoid is the likelihood your unit dodges incoming attacks. It’s calculated based on the unit’s Attack Speed and Luck and the equipped weapon’s Avoid stat. If you’re curious to see that calculation, it’s this:

  • Avoid = Avoid base skill + 2 x Attack Speed + [Luck/2]

Related: All Unit Stats and Their Meaning in Fire Emblem Engage

There’s even Staff Avoid, which determines whether your unit will be hit by an attack like Fracture or Freeze. For Staff Avoid, Attack Speed is not considered. Instead, it’s calculated based on the Unit’s Resistance and Luck Stats. The calculation for that is:

  • Staff Avoid = 3 x Resistance + [Luck/2]

Now, how is this different from Dodge?

Well, Dodge is actually about how well your unit can avoid critical attacks. That’s why it’s sometimes called Critical Avoid, which makes way more sense. Dodge / Critical Avoid is calculated using the unit’s luck or the unit’s equipped weapon’s dodge. That might seem silly but think about it as your unit perfectly parrying a brutal (maybe even killing) blow. It’s way more epic that way.

Dodge is calculated like so:

  • Dodge = Dodge weapon proficiency + Luck

Hopefully, that clears up some confusion!


Prima Games is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Daphne Fama
Daphne Fama
A Staff Writer at Prima Games since 2022, Daphne Fama spends an inordinate amount playing games of all stripes but has a soft spot for horror, FPS, and RPGs. When she’s not gaming, she’s an author and member of the Horror Writers Association with a debut novel coming out in 2025. In a previous life, she was an attorney but found she preferred fiction to contracts and forms