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V Rising, Ruins of Mortium screenshot.
Image via Stunlock Studios

V Rising’s First Hotfix Addresses Multiple Technical Issues

All good to go.

V Rising initially launched on May 8, 2024, and players have enjoyed all the game has to offer. But like all launches, V Rising’s first few steps weren’t entirely smooth. The game’s latest hotfix addresses problems the game has faced since release and here’s everything you need to know.

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V Rising Hotfix 1.0 Breakdown

Almost all of V Rising’s problems are technical and that’s to be expected with any full release. Bugs are common encounters and, while they’re frustrating, V Rising has already received its latest and first hotfix to address those issues. The hotfix will address dozens of technical issues to make each player’s experience smooth and comfortable. Here’s an in-depth preview of everything getting resolved in V Rising.

  • Fixed an issue where players were unable to mount horses when using a gamepad.
  • Fixed an issue where the Incursion Events would not run correctly on select PvP servers, causing all events to stop running for an additional 24 hours+.
  • Fixed an issue where cosmetic items could be salvaged into high tier materials than intended.
  • Fixed an issue where the client could crash when using the “Fill Wallpaper” feature in large castles.
  • Fixed an issue where the Castle Heart Blood Essence drain modifier server setting would not work correctly when modified.
  • Fixed a few issues related to castle relocation that could cause flying roofs to stay in place as well as blocking the possibility to build new castles in the affected territory.
  • Fixed an issue where saplings/trees planted in growing plots in the castle got stuck in an invisible state blocking them from growing as well as blocking dismantle.
  • Fixed a rendering issue where terrain did not render correctly if viewed through the walls of a castle that was in the “disabled defenses” state (PvP).
  • Fixed an issue where rulesets in the advanced settings menu did not update the “save” button correctly, causing ruleset changes to not apply unless the player manually altered a setting before exiting the menu.
  • Fixed an issue where players were unable to save settings after loading a preset.
  • Fixed a rendering issue with the rim light effect causing it to not work on all types of units.
  • Fixed a rendering issue on clouds while in bat form.

As said, most of the issues are technical and the update should already be up and going, so you won’t need to worry too much about downtimes.

If you encounter any issues within the game, make sure to take a look at V Rising’s known bugs and fixes to see if there are any available solutions. If not, and you’re still encountering an issue, simply report it directly to the developers and wait for the next hotfix to come.


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Author
Image of Jay Hunter
Jay Hunter
Writer at Prima Games
Jay Hunter is a versatile writer, editor, voice actor, and producer with nearly five years of experience in the video games industry. With his expertise in storytelling, production, and voice acting, Jay has been able to create compelling narratives, projects, and performances across a wide range of genres, styles, and forms.