Still Wakes the Deep Save File Location on PC

No Steam Cloud support here.

Still Wakes the Deep Screenshot
Image via The Chinese Room

Still Wakes the Deep, the Unreal Engine 5 horror title from The Chinese Room is now available on PC and consoles. The PC version, sadly, does not have cloud saves, which means you can potentially lose your progress and can’t share it between devices. You can back up your local data by accessing the Still Wakes the Deep save file location.

Recommended Videos

Still Wakes the Deep Save File Location

The save files for Still Wakes the Deep are available in the following location on PC.

C:\Users\[YOUR USERNAME]\AppData\Local\Habitat\Saved\SaveGames

The SaveGames folder contains your progress, and I recommend backing up the entire folder just in case. Habitat likely refers to the internal project name, but I confirmed it’s for Still Wakes the Deep.

Faster Navigation

To quickly navigate to the same location, you can use Windows Run. You can bring up Run by pressing the Windows and R keys together.

Enter the following address, which will take you directly to your save files.

%USERPROFILE%/AppData/Local/Habitat/Saved/SaveGames

It’s a shame that the game doesn’t have Steam Cloud support because that makes it very easy to share progress between devices, and prevents loss in many cases like data corruption.

We hope that the developers add the feature in an upcoming update because it’s basically a standard at this point. Still Wakes the Deep isn’t a very long game, and shouldn’t take players a whole lot of time to finish, but that makes losing progress all the more annoying because of its narrative-driven structure.

Either way, it’s why we recommend that you back up your progress after crucial moments in a game like this. Still Wakes the Deep is a demanding title, and a lot of Unreal Engine games are prone to crash due to several factors, especially if you barely meet the requirements.

Ali Hashmi

Ali Hashmi is a games journalist, reviewer, and guides writer with over eight years of experience covering the gaming industry across news, reviews, features, walkthroughs, and technical guides. He currently writes for Prima Games and GTA 6 Bible, and has previously contributed to Dot Esports, WhatIfGaming, GameTyrant, and The OuterHaven. With a background in Computer Science and years spent covering PC gaming, Ali has developed a strong focus on performance analysis, optimization, troubleshooting, and in-depth game coverage alongside traditional reviews and features. A longtime fan of action games, Ali spends most of his time obsessing over stylish combat systems, difficult boss fights, immersive sims, and retro shooters that feel like they were pulled straight out of the late ‘90s. When he isn’t replaying Dark Souls for the hundredth time or climbing Ascension levels in Slay the Spire, he’s usually hunting for the next indie game to recommend to everyone around him. His coverage regularly includes AAA releases, indie games, Soulslikes, survival titles, live service games, and technical PC focused guides.