When you see a spider, your first inclination might not be to hear its well-reasoned argument. But Lur Xanta, the larger sister of a group of spiders, is well worth listening to, especially if you want to make a later fight a little easier. Continue reading to learn whether you should side with the Spider Lur Xanta or not in Baldur’s Gate 3.
Should You Side with the Spider Lur Xanta in Baldur’s Gate 3? – Answered
Near an assortment of executed drow (who are likely part of the same group you find in the Underdark), four spiders are chattering away. These spiders, who have been hand-raised by the nearby druegar dwarf, are at a crossroads. Should they stay loyal to their dwarven patriarch or seek out Lolth and her hairy embrace?
It’s a decision worth interfering with because if their master fights you when you confront Nere, you’ll have to fight these four spiders, too. And I don’t know about you, but after the Blighted Village and its Dark Amethyst, I’m tired of fighting spiders.
For that reason, it’s a good idea to side with Lur Xanta and urge the spiders to join Lolth.
Any of the first dialogue options you see when you first encounter, with the exception of “attack”, will bring you a chance to make a Charisma saving throw.
Choose either option, Deception or Persuasion, and roll a 10 or higher, and the spider brothers will be convinced. They’ll then agree to join Lur Xanta in her pilgrimage to Lolth. Fail the roll and they’ll attack Lur Xanta, killing her immediately.
Which… I guess handles at least one potential spider threat. And three spiders are easier to kill than one.
If you do succeed and ask Murmath, the dwarf that raised them, about them, he won’t care. In fact, he hopes the minotaurs get them. By the way, Murmath is very easy to kill without his spiders protecting him.
If you do opt to just fight the spiders outright, you won’t have a particularly vicious battle on your hands. The spiders are only level 1, with 14 HP, and it’s likely you can bring them down quickly.