Is a Save Feature Coming to The King is Watching? Answered

LET ME SAVE.

Image via tinyBuild

The King is Watching has already taken up a good chunk of my free time, thanks to its approachable and consistently engaging gameplay. It’s well-paced with multiple speed levels, but there’s no way to save during a run, and you have to see it through to the end.

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I get that the game wants you to commit, but we all have things to do and can’t always take out 30 to 40 minutes for an uninterrupted run. For some reason, there’s still no save option mid-run, which has been a common complaint among players. Thankfully, Hypnohead, the team behind the game, has finally responded.

Is a Save Feature Coming to The King is Watching?

Yes, Hypnohead has confirmed that the ability to save during a run is coming to The King is Watching as part of the first update. This was confirmed by one of the developers on Steam in reply to one of the many threads asking for a save feature.

While a timeline isn’t provided, it’s clear that they’re actively working on it, and I expect it’ll likely be added in a few days at most. They haven’t detailed how this mechanic will work, but I’m assuming you’ll be allowed to save at whatever point, or perhaps outside of combat.

If you’re a Steam Deck user, you can technically “save” the game by putting the console in suspend mode, but that’s not the ideal way to go about it.

Other things I’d like to see added in the game include a dedicated controls screen, an improved tutorial which explicitly mentions certain controls, like how you’re supposed to move around building tiles, and finally, the ability to play the game at a higher framerate than 60 FPS. The developers have confirmed that they’re adding localization for five more languages: Japanese, Korean, French, Brazilian Portuguese, and Polish.

Outside of these minor issues, I think The King is Watching is a fun roguelite with a fairly unique hook. I’m already interested to see how things change with different advisors and kings, and hope to see it to the end. Since this isn’t an early access release, I don’t think we’ll see major gameplay changes, but quality-of-life improvements like the save feature are definitely on the table.

Ali Hashmi

Ali Hashmi is a games journalist, reviewer, and guides writer with over eight years of experience covering the gaming industry across news, reviews, features, walkthroughs, and technical guides. He currently writes for Prima Games and GTA 6 Bible, and has previously contributed to Dot Esports, WhatIfGaming, GameTyrant, and The OuterHaven. With a background in Computer Science and years spent covering PC gaming, Ali has developed a strong focus on performance analysis, optimization, troubleshooting, and in-depth game coverage alongside traditional reviews and features. A longtime fan of action games, Ali spends most of his time obsessing over stylish combat systems, difficult boss fights, immersive sims, and retro shooters that feel like they were pulled straight out of the late ‘90s. When he isn’t replaying Dark Souls for the hundredth time or climbing Ascension levels in Slay the Spire, he’s usually hunting for the next indie game to recommend to everyone around him. His coverage regularly includes AAA releases, indie games, Soulslikes, survival titles, live service games, and technical PC focused guides.