CAPCOM has been slowly ramping up the marketing for Monster Hunter Wilds with new monster reveals, weapons, and story-focused trailers. Soon after yesterday’s new trailer during the State of Play, CAPCOM also published the official system requirements for Monster Hunter Wilds’ PC version, and there is a sticking point mentioned in the recommended specifications section.
Frame Generation Recommended for Medium Settings in Monster Hunter Wilds
This is the first time we have seen system requirements clearly mention frame generation in fine text. We previously saw mandatory upscaling in Star Wars Outlaws’ specifications, but frame generation is a step beyond that. Here are the specifications for Monster Hunter Wilds:
Minimum | Recommended | |
---|---|---|
Resolution | 1080p (Upscaled from 720p) | 1080p (Frame Generation Enabled) |
Framerate | 30 FPS | 60 FPS |
Preset | Lowest | Medium |
OS | Windows 10 – 64-Bit | Windows 10 – 64-Bit |
CPU | Intel® Core™ i5-10600 Intel® Core™ i3-12100F AMD Ryzen™ 5 3600 | Intel® Core™ i5-11600K Intel® Core™ i5-12400 AMD Ryzen™ 5 3600X Ryzen™ 5 5500 |
RAM | 16 GB | 16 GB |
VRAM | 6 GB | 8 GB |
Storage | 140 GB SSD | 140 GB SSD |
GPU | NVIDIA® GeForce® GTX 1660 Super(VRAM 6GB) AMD Radeon™ RX 5600 XT(VRAM 6GB) | NVIDIA® GeForce® RTX 2070 Super(VRAM 8GB) NVIDIA® GeForce® RTX 4060(VRAM 8GB) AMD Radeon™ RX 6700XT(VRAM 12GB) |
DirectX 12 | Version 12 | Version 12 |
Additional Notes | SSD required DirectStorage supported | SSD required DirectStorage supported |
Essentially, even at 1080p with everything set to Medium, players will have to enable Frame Generation to get a smooth experience, or at least 60 FPS. This is a bit confusing as FG usually works better when you have a decent FPS average in the first place, and the 60 FPS target here is usually the baseline for the technology to work properly.
On the minimum side, players on something like a GTX 1660 Super will need to use upscaling technologies like FSR or XeSS (if it’s supported) and play at an internal resolution of 720p on the lowest preset. It seems like the requirements here don’t properly explain what players will need to enjoy Monster Hunter Wilds at something beyond the Medium settings and upscaling.
We expect the performance to be similar to Dragon’s Dogma 2, which isn’t ideal. RE Engine has been great for Resident Evil titles but not so much for Dragon’s Dogma 2, and we fear that might be the case for Monster Hunter Wilds as well.
Monster Hunter Wilds is coming to PC, Xbox Series S|X, and the PS5 on February 28, 2025. We hope that the developers continue to work on the optimization, and Monster Hunter Wilds has a smoother launch than Dragon’s Dogma 2, which has gotten better over time.
Published: Sep 25, 2024 01:13 pm