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Monster Hunter Wilds
Image via CAPCOM

Monster Hunter Wilds Requires Frame Generation for Recommended Specifications

For Medium settings??

CAPCOM has been slowly ramping up the marketing for Monster Hunter Wilds with new monster reveals, weapons, and story-focused trailers. Soon after yesterday’s new trailer during the State of Play, CAPCOM also published the official system requirements for Monster Hunter Wilds’ PC version, and there is a sticking point mentioned in the recommended specifications section.

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This is the first time we have seen system requirements clearly mention frame generation in fine text. We previously saw mandatory upscaling in Star Wars Outlaws’ specifications, but frame generation is a step beyond that. Here are the specifications for Monster Hunter Wilds:

MinimumRecommended
Resolution1080p (Upscaled from 720p)1080p (Frame Generation Enabled)
Framerate30 FPS60 FPS
PresetLowestMedium
OSWindows 10 – 64-BitWindows 10 – 64-Bit
CPUIntel® Core™ i5-10600
Intel® Core™ i3-12100F
AMD Ryzenâ„¢ 5 3600
Intel® Core™ i5-11600K
Intel® Core™ i5-12400
AMD Ryzenâ„¢ 5 3600X
Ryzenâ„¢ 5 5500
RAM16 GB16 GB
VRAM6 GB8 GB
Storage140 GB SSD140 GB SSD
GPUNVIDIA® GeForce® GTX 1660 Super(VRAM 6GB)
AMD Radeonâ„¢ RX 5600 XT(VRAM 6GB)
NVIDIA® GeForce® RTX 2070 Super(VRAM 8GB)
NVIDIA® GeForce® RTX 4060(VRAM 8GB)
AMD Radeonâ„¢ RX 6700XT(VRAM 12GB)
DirectX 12Version 12Version 12
Additional NotesSSD required
DirectStorage supported
SSD required
DirectStorage supported

Essentially, even at 1080p with everything set to Medium, players will have to enable Frame Generation to get a smooth experience, or at least 60 FPS. This is a bit confusing as FG usually works better when you have a decent FPS average in the first place, and the 60 FPS target here is usually the baseline for the technology to work properly.

On the minimum side, players on something like a GTX 1660 Super will need to use upscaling technologies like FSR or XeSS (if it’s supported) and play at an internal resolution of 720p on the lowest preset. It seems like the requirements here don’t properly explain what players will need to enjoy Monster Hunter Wilds at something beyond the Medium settings and upscaling.

We expect the performance to be similar to Dragon’s Dogma 2, which isn’t ideal. RE Engine has been great for Resident Evil titles but not so much for Dragon’s Dogma 2, and we fear that might be the case for Monster Hunter Wilds as well.

Monster Hunter Wilds is coming to PC, Xbox Series S|X, and the PS5 on February 28, 2025. We hope that the developers continue to work on the optimization, and Monster Hunter Wilds has a smoother launch than Dragon’s Dogma 2, which has gotten better over time.


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Author
Image of Ali Hashmi
Ali Hashmi
Ali has been writing about video games for the past six years and is always on the lookout for the next indie game to obsess over and recommend to everyone in sight. When he isn't spending an unhealthy amount of time in Slay the Spire, he's probably trying out yet another retro-shooter or playing Dark Souls for the 50th time.