In Memoriapolis, you grow a city from just a City Center to a bustling town of the Antiquity Age and see it transition to the Middle Ages and onwards. The people joining your city, due to its increasing attraction, always join one out of six Cultures in the game. Each Culture helps shape your city in the direction you take; therefore, learning about Cultures is the best starting point in Memoriapolis.
All Cultures in Memoriapolis
Here is the list of Cultures in the Early Access version of Memoriapolis:
- Production
- Military
- Religion
- Education
- Commercial
- Politics
Note: This guide is based on the Early Access version of Memoriapolis. As the game evolves and moves toward full release, the content is subject to change.
Production
As the name suggests, Production culture specializes in resource generation and reserve management in your city. A greater presence of factions belonging to Production Culture helps increase resource productivity, stocks, and speed over time.
Here is a list of all Production Culture buildings in each Age of Memoriapolis.
Building | Age | Size | Workers Required |
---|---|---|---|
Ceramic Workshop | Antiquity Age | Medium | 17 |
Khrusokhoeion | Antiquity Age | Medium | 19 |
Agalma Workshop | Antiquity Age | Big | 25 |
Ergasterion | Antiquity Age | Small | 17 |
Ropery | Middle Age | Small | 65 |
Glazed Pottery Workshop | Middle Age | Small | 65 |
Spice Trade | Middle Age | Medium | 112 |
Military
Military Culture specializes in preventing and managing various risks, such as negative rallies and ramparts. It can help stop factions of the city from fighting each other and strengthen your city’s defenses against outside dangers.
Here is the list of Military Culture buildings you can find in the game:
Building | Age | Size | Workers Required |
---|---|---|---|
Arena | Antiquite Age | Medium | 14 |
Statio | Antiquite Age | Medium | 21 |
Castrum | Antiquite Age | Big | 17 |
Dungeon | Middle Age | Medium | 59 |
Stables | Middle Age | Small | 70 |
Castellum | Middle Age | Big | 124 |
Religion
The Religion Culture manages the urban wanderers around your city and helps them find a suitable culture for settlement. As you progress, you also unlock the Urban Planning Rules, which basically help you evolve previous-age buildings into new ones.
Here are the buildings of Religion Culture:
Building | Age | Size | Workers Required |
---|---|---|---|
Aesculapium | Antiquity Age | Medium | 16 |
Templum | Antiquity Age | Medium | 18 |
Necropolis | Antiquity Age | Big | 25 |
Hostel Dieu | Middle Age | Medium | 65 |
Abbey | Middle Age | Small | 76 |
Church | Middle Age | Medium | 118 |
Cemetery | Middle Age | Big | 124 |
Gregorian School | Middle Age | Medium | 118 |
Education
The people belonging to the Education Culture are masters of learning and know-how (The Library) building. Through this building, you can unlock the unique effects of buildings for the rest of the Cultures.
The more presence this faction has in the city, the greater its impact on Creativity satisfaction stat.
Here is a list of Education Culture buildings you can find in the game:
Building | Age | Size | Workers Required |
---|---|---|---|
Agoge Center | Antiquity Age | Small | 14 |
Schola | Antiquity Age | Medium | 18 |
Theatrum | Antiquity Age | Big | 25 |
Ludus Magnum | Antiquity Age | Medium | 19 |
Universitas | Middle Age | Medium | 59 |
Moustier | Middle Age | Medium | 82 |
Episcopal School | Middle Age | Medium | 118 |
Commercial
The Commercial Culture specializes in trade routes, profits, and giving your city more opportunities to get gold coins. Factions joining the Commercial Culture provide new trade routes and generate passive income per cycle gold coins.
Here are the buildings from the Commercial Culture:
Building | Age | Size | Workers Required |
---|---|---|---|
Via Aedificium | Antiquity Age | Small | 17 |
Poleterion | Antiquity Age | Medium | 25 |
Emporium | Antiquity Age | Medium | 21 |
Guild | Middle Age | Big | 70 |
Wheelwright Workshop | Middle Age | Medium | 76 |
Portus | Middle Age | Medium | 118 |
Politics
Politics is an important Culture in Memoriapolis as it impacts people from the other five cultures in your city. It mainly specializes in passing decrees using the House of Grievances, where you can temporarily control the behavior of factions if a decree for a particular one is passed by the House.
Here is the list of Politics Culture buildings in the game:
Building | Age | Size | Workers Required |
---|---|---|---|
Forum | Antiquity Age | Big | 16 |
Heliaea | Antiquity Age | Small | 17 |
Thermae | Antiquity Age | Big | 25 |
Mallus | Middle Age | Small | 53 |
Manor | Middle Age | Big | 88 |
Demeure | Middle Age | Medium | 88 |
Best Culture in Memoriapolis
While each Culture has its place in the game, not all of them seem equally utilized, especially in the case of Memoriapolis’s Early Access. The Education Culture has a massive impact through its Know-How (The Library) building, but you only get to access it when you are nearing the end of the Middle Ages, and that is also the end of Early Access.
Throughout our entire 15 hours of experience in the game, we saw little to no use of the Military Culture. You can use the House of Grievance and pass decree from the Military Culture to influence the masses but we never felt the need to use that.
The best Cultures, therefore, especially in the Early Access of Memoriapolis are the Production and Commercial cultures. The former increases resource productivity by applying various passive boosts and the latter helps you make more Gold Coins in the city by giving trade routes and passive income.
That is why establishing as many buildings from the Production and Commercial Cultures in your city would be in your best interest.
Published: Oct 21, 2024 02:45 pm