Lost Records: Bloom & Rage is finally here and it’s DON’T NOD’s first major release of 2025. This spiritual successor to Life is Strange has a lot to offer in its first tape and it’s developed on Unreal Engine 5. The PC version is available on Steam and has the usual features, including cloud saves.
However, if you’re looking to back up your local progress for whatever reason (even if you want to rewind your mistakes), here is the save file location for Lost Records: Bloom & Rage.
Lost Records Bloom & Rage Save File Location
Client | Save File Location |
---|---|
Steam | C:\Users\[Windows Username]\AppData\Local\Bloom&Rage\Saved\SaveGames\[Steam ID] |
Inside the SaveGames folder is another folder with a bunch of numbers as the name. This is your unique STEAM ID and the save file is in the .sav format. The save file for the default slot is called “0GameSave.sav“.
This folder should look something like this:


Alternatively, you can enter the following address in Windows Run or File Explorer, and reach the same location:
%LOCALAPPDATA%\Bloom&Rage\Saved\SaveGames
Lost Records Bloom & Rage Steam Features
Outside of Steam Cloud, Lost Records: Bloom & Rage has several features on Steam that make it an easy recommendation. These features include:
- Family Sharing
- Achievements
- Full Controller Support including DualShock and DualSense Support
The save files are barely a few kilobytes in size and we recommend keeping Steam Cloud on to easily switch between devices, and keep progress saved for future playthroughs. It’s also playable on the Steam Deck if you target 30 FPS and liberally make use of FSR or TSR with a lower internal resolution. Since this isn’t an action-heavy game, 30 FPS doesn’t feel as bad, but your mileage may vary.
First impressions of the PC port are largely positive, but like other Unreal Engine 5 titles, Lost Records: Bloom & Rage is fairly demanding, even on my 4070 Super paired with a Ryzen 7 5700X3D. Thankfully, unlike Life is Strange: Double Exposure, it includes DLSS and FSR support at launch, along with a few adjustable settings. It’s not perfect, but it’s as decent as an Unreal Engine 5 release can be.
Published: Feb 18, 2025 03:08 pm