How To Switch Weapons in Factorio 2.0

There have been a few changes!

Factorio Space Age
Image via Wube Software LTD

Factorio: Space Age is now available, and with that, there are hundreds of changes, improvements, quality-of-life additions, and fixes implemented in the base game as well. Even if you don’t own the expansion, you’ll notice that things are different, especially when it comes to some controls that you might be used to. Here is how you can switch between equipped weapons in Factorio 2.0.

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Switch Weapons in Factorio 2.0

As of version 2.0, weapons are now switched in Factio by pressing the “C” instead of “Tab”.

This change might throw off some players because “Tab” now opens the map instead, which is a lot more intuitive in practice.

Factorio 2.0 Updated Key Binds

Here are all the key bind changes in Factorio 2.0:

ActionNew Default Control KeyPrevious Default Control Key
MapTabM
Next WeaponCTab
Shoot selectedShift + SpaceC
Toggle personal roboportAlt + FAlt + R
PausePauseShift + Space
Train ConnectJ
Train DisconnectK
Vertical flipV
Use item (Capsules/Grenade etc)Right Mouse Button

Most of the changes make a lot of sense and are easier to use during moment-to-moment gameplay. These are all the changes made to the key binds specifically. If you want to read the entire changelog for the new release, head over to the official forums.

Can You Rebind Keys in Factorio 2.0?

Yes, you can still rebind the keys in Factorio. If you aren’t comfortable with the changes made to the existing key binds, simply open “Settings” from the main menu or pause menu followed by the “Controls” section. Here, you can select any action and rebind it to your liking:

Overall, Factorio 2.0 is a massive update, and the new expansion is practically a sequel in terms of content. It’s fairly priced at $35 and is now available on Steam and GOG with regional pricing on Steam.

Ali Hashmi

Ali Hashmi is a games journalist, reviewer, and guides writer with over eight years of experience covering the gaming industry across news, reviews, features, walkthroughs, and technical guides. He currently writes for Prima Games and GTA 6 Bible, and has previously contributed to Dot Esports, WhatIfGaming, GameTyrant, and The OuterHaven. With a background in Computer Science and years spent covering PC gaming, Ali has developed a strong focus on performance analysis, optimization, troubleshooting, and in-depth game coverage alongside traditional reviews and features. A longtime fan of action games, Ali spends most of his time obsessing over stylish combat systems, difficult boss fights, immersive sims, and retro shooters that feel like they were pulled straight out of the late ‘90s. When he isn’t replaying Dark Souls for the hundredth time or climbing Ascension levels in Slay the Spire, he’s usually hunting for the next indie game to recommend to everyone around him. His coverage regularly includes AAA releases, indie games, Soulslikes, survival titles, live service games, and technical PC focused guides.