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Image of virtual city without car traffic in Cities: Skylines 2.
Image via Colossal Order

How to Manage Traffic in Cities: Skylines 2

Even virtual people don't like traffic jams.

Gone are the days of getting frustrated with managing traffic; Cities: Skylines 2 rights the wrongs of its hit predecessor years ago. Here’s a guide on what’s changed and how to manage traffic efficiently in Cities: Skylines 2.

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How to Detect Traffic Jams in Cities: Skylines 2

As expected, when cities get too crowded, traffic jams are bound to happen in Cities: Skylines 2. To get an idea of where the trouble lies, select the “Info Views” symbol on the top-left part of the HUD to get a good look at population traffic. 

Ordinarily, the button will show various information about your city, but by clicking a car on the map, that info will focus squarely on traffic. Afterward, you’ll see a range of colors, with green signifying healthy traffic and orange or red as an indicator of messy jams.

Staying in the green will always be a challenge since city growth ramps up as you construct new buildings, so it pays to plan out roads and be mindful of future incidents. 

Cities: Skylines 2: Tips on How to Manage and Fix Traffic

To fix traffic jams, constructing a chain of alternative road networks to split cars is the best method to manage your population in Cities: Skylines 2. With each massive jump in population, consider adding multiple entrances to established roads, especially around residential zones.

Unlike the first game, Cities: Skylines 2 allows you to unlock new road types via the Development Tree system, such as Roundabouts and Intersections for traffic control. Lean on these structures to control the flow of cars in metro areas, plus plant traffic lights and larger roads for busier points on the map.

Eventually, chart out bus routes and subway transportation to eliminate street parking, which in turn should cut down car traffic across the city.

Traffic management in Cities: Skylines 2 is an ever-changing game of musical cars, so play around with different modes of transportation and road layouts to fit your needs.  

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Anthony Jones
Anthony is a Weekend Games Writer for Prima Games and an RPG nerd in love with retro games and the evolution of modern gaming. He has over two years experience as a games reporter with words at IGN, Game Informer, Distractify, Twinfinite, MMOBomb, The Escapist, and elsewhere. More than anything, Anthony loves to talk your ear off about JRPGs that changed his childhood (which deserve remakes) and analyzing the design behind beloved titles.