Cyberpunk gives you no shortage of ways to kill, maim, or otherwise remove the consciousness of the enemies you find. There are plenty of weapons in the game, but why not use the iconic ones? Here are all of Cyberpunk 2077’s iconic weapons in order.
All Iconic Weapons and Where to Find Them in Cyberpunk 2077
It’s likely you’ve stumbled across an iconic weapon as you’ve played the game. But if you’re hoping to trick out your armory with only the best, most unique murder contraptions, this is the guide for you. Note, there will be minor and major spoilers here and there. But those spoilers will be marked, in case you want to skip them.
All Iconic Weapons Found During Main Campaign Missions
These weapons can be found only while completing the main quest. Here they are in temporal order. This section will have CAMPAIGN SPOILERS, as many of these weapons are looted from bodies.
The Pickup –
Chaos | Crit Chance, damage type and status effect application are randomized every time you reload | Obtained by killing Royce. Getting this weapon prevents you from getting Doom Doom later in the campaign. |
The Heist –
Kongou | Thanks to highest-grade mods, the user can take advantage of ricochet technology even if they do not possess the required cyberware. Reduced recoil and an increases rate of fire make up for the smaller magazine size. It’s as deadly as it is elegant. | Found on the nightstand by Yorinobu’s bed. |
Nehan | Thrown hits with Nehan to always apply Bleeding. If an enemy is already affected by Bleeding from Satori, Nehan will cause hemorrhaging instead, which will heal you equal to the damage dealt by the Bleed. | Looted Sanburo’s body. |
Satori | Reduced base damage but very high Crit Damage multiplier. | Before you take the Relic from the safe, head upstairs in Yorinobu’s room. You’ll find it on the landing pad. |
Automatic Love –
Lizzie | Fires 4 projectiles per shot in a diamond pattern, compared to the base Omaha which 3 projectiles per shot in a triangle pattern. | In the basement of Lizzie’s, in the dead end room between the stairs and Judy. Open the door to find the gun on the table.. |
Cocktail Stick | It has a unique modifier that increases dismemberment chance by 300%. | Found in the make-up room in Clouds club. To get there, access VIP, then go through the ‘No Entry’ door. The makeup room is across from where you enter. The weapon is on a desk near Evelyn’s jacket. |
The Space in Between –
Cottonmouth | Deals electrical and chemical damage. Small chance to apply Poison and/or Shock. | Found in Finger’s bedroom on the table. |
Disasterpiece –
Errata | Wielding Errata allows you to leap towards enemies by holding down the attack button. Attacking Burning enemies guarantees Crit Damage. | Found at the forge (literally in the fire) inside the Electric Corporation power plant. You can return to the plant after the mission is done. No rush! |
M’aap Tann Pelen –
Butcher’s Cleaver | Increases Bleed chance. While an enemy is bleeding, your attack speed is increased and melee attacks consume less stamina. | Can be found in Rolland’s Butcher Shop, after Placide finishes butchering a chicken. |
I Walk the Line –
Sasquatch’s Hammer | Adds a chance to 30% knockdown chance to Fast Attacks. This chance is increased to 50% on Strong Attacks. Due to the weights added to the weapon, it’s attack speed is reduced by 66%, but base damage is multiplied by 200%. | Can be looted during the fight with Sasquatch, or at the end of the mission if you used stealth |
Ghost Town –
Widow Maker | Fires two projectiles per shot and deals Chemical damage with an increased chance to apply poison. Charged shots deal more damage. | Can be found if you kill Nash and loot his body during the optional fight alongside Panam, after retrieving her car. If you opt to skip this fight, you can find it after the final confrontation with the Raffens, after V gets out of the Basilisk. |
Gimme Danger –
Prototype: Shingen Mark V | Fires explosive rounds. The modified automated targeting system guides bullets to up to three targets while aiming. | During the mission, head into shipping container 667, in the warehouse’s loading bay. There’s a boobytrap inside! |
Play it Safe –
Genjiroh | Fires four rounds per shot. Increases ammo clip size, projectile speed and can target up to six targets simultaneously. Bullets deal additional electrical damage with an increased chance to apply Shock. | Found behind the closed door on the way to second sniper. This door is on your right once you get out of the elevator. To get inside the door, you’ll need a Technical Ability of 11 or you can input the code ‘2906’ in the keypad on the right wall. |
Jinchu-Maru | Crit Chance increased to 100% while Kerenzikov is active. Final combo attack damage doubled as standard. But quadrupled if the target has more health than you. | Dropped by Sandayu Oda. |
For Whom the Bell Tolls –
Prejudice | Fires piercing projectiles. | Can be picked up from behind the bar at the Afterlife. |
Knockin’ on Heaven’s Door –
Pride | Increases Crit Chance by 10% and Headshot Damage Multiplier by 50%, while also adding a 5% chance to Stun an enemy. | Can be obtained after the fight with Adam Smasher. |
Caretaker’s Spade | Increases Health regeneration by 100% after successfully hitting an enemy. | Leaning against the rocks at the central area of the Arasaka Tower jungle floor, near the conference table. |
We Gotta Live Together –
Amnesty | Increases fire rate by 60%, decreases reload time by 20%, bullet spread by 65%, aim-down-sight time by 50%, recoil by 50%, and effective range by 25%. | You must shoot between 12 and 16 bottles during Cassidy’s shooting challenge in the Nomad Camp. |
All Iconic Weapons Found During Side Missions in Cyberpunk 2077
Like the main campaign iconic weapons, expect to see some spoilers here.
Venus in Furs –
Sir John Phallustiff | A unique modifier that allows it to deal additional Physical and Electrical damage as well as having a higher chance to apply Bleed and/or Shock. | Obtainable only if you sided with Meredith Stout / Militech in The Pickup main mission campaign. Found on the bed in the hotel room. |
Stadium Love –
Divided We Stand | Can target up to five enemies simultaneously. Deals chemical damage with a chance to apply Poison. | Winning the shooting contest during Stadium Love. Can also be looted from the sixers. |
A Like Supreme –
Archangel | Reduced recoil. Deals electrical damage with a chance to stun targets. | Given by Kerry after the Samurai reunion concert. |
Following the River –
Crash | Allows the user to charge up the weapon while aiming down sights, making the weapon fire automatically after 0.5 seconds, while the trigger is being squeezed or until the cylinder has been emptied. Additionally, it decreases recoil by 40%, bullet spread by 50%, and fire rate by 20%. | River gives it to you. |
Second Conflict –
Doom Doom | Adds an additional four projectiles per shot fired. Additionally, damage, rate of fire, and dismemberment chance have been increased at the cost of increased recoil and spread. | Obtainable only if you didn’t kill Royce in The Pickup. Looted off of Dum Dum’s body. Possibly a random drop. |
Gold-Plated Baseball Bat | Adds a 80% chance to apply Bleeding, and a 20% chance with normal attacks and a 25% chance with heavy attacks to apply a Stun. | Can be found in the pool at Denny’s villa, after the argument where she tosses it aside. |
Losing My Religion –
Fenrir | Deals thermal damage with an increased chance to apply burn. Reduces bullet spread and increased bullet impact, at the cost of high recoil. | Can be found on a table near the monk you need to rescue during SJ-06. |
Concrete Cage Trap –
Hypercritical | Sturdy design and Tiny Mike’s mods – on explosive combination. Bullets detonate knocking down enemies while the final one always deals critical damage. | Obtainable from the concrete cage trap, but only once you’ve gotten to Tiny Mike in the bathroom. It’s on the left side, on top of the sink. |
Chippin’ In –
Malorian Arms 3516 | Both a power and tech weapon. This allows it to use ricochets as well as object penetration. It replaces the default quick melee action with a fire “breathing” attack that is produced by the cartridges loaded inside the pistol. | Taken from Jeremiah Grayson. |
Ex-Factor –
Death and Taxes | Allows bullets to split into two halves, increasing the chance it will hit a target. It also deals additional Electrical damage. | Can be found in Maiko Maeda’s office in Clouds. If not obtained during Ex-Factor, it can be picked up from Judy’s Apartment after Maiko sends a message to her computer. |
Pyramid Song –
Mox | Suited for high reflexes. Low reload speed. Modded barrel reduces spread while aiming. | You’ll get this shotgun after two-weeks of in-game time once the mission is completed. You’ll get a text letting know when you can pick it up. |
Beat on the Brat: Champion of Arroyo –
O ‘Five | Adds explosive tips to weapon ammo. | To get this weapon, you’ll need to beat Buck. To get him to put the sniper rifle on the line, you’ll need at least 5 Body attributes to get the dialogue prompt. After that, you’ll need to bet 18,000 eddies. Once Buck agrees, you’ll need to beat him to claim the rifle. |
Riders of the Storm –
Overwatch | Increases reload speed and grants a custom silencer. | Given as a reward for saving Saul. |
Problem Solver | Increased mag size and fire rate. | Dropped by a Wraiths Boss Hunter. |
War Pigs –
Apparition | Monitors its user’s vitals. When Health level is critical, fire rate, reload speed and damage are increased. Charged shots deal twice as much damage. | Must have selected the corpo lifepath. Looted off of Frank’s body. |
Machine Gun –
Skippy | Artificial Intelligence incorporated that talks to you. | Can be found on the ground at the beginning of the side job. |
Big in Japan –
Scalpel | Increases electrical damage. While Sandevistan cyberware is active, increases Crit Chance by 50% and hits apply bleeding. | Reward for completing the quest. |
I’ll Fly Away –
Stinger | Deals additional chemical damage with a moderate chance to apply Poison. | Reward for completing the quest. |
The Hunt –
Tinker Bell | Deals less damage, but with a chance to knock out a target using a Strong Attack. | Can be found inside the hidden room in Peter Pan’s farmhouse. You MUST find it once you gain access to the house, as the house will become inaccessible later. |
Pisces –
Tsumetogi | Slightly increases Electrical damage and grants a small chance to apply Shock to the enemy. Non-standard attacks deal more damage. | Can be looted from the room you meet Maiko and the Tyger Claw bosses. |
Send in the Clowns –
Ozob’s Nose | Has roughly 50% more blast radius than the normal F-GX frag grenades. | You get this weapon spec after completing the quest. |
All Craftable Iconic Weapons in Cyberpunk 2077
To craft these unique weapons, you’ll need the Grease Monkey or Edgerunner perks.
Buzzsaw | A unique mod that allows you to fire high-penetration rounds. | Craftable after looting the spec from the leader in Suspected Organized Crime Activity: Vice Control. |
Moron Labe | Increases fire rate. Chance to dismember | Craftable after looting the spec from the leader in Suspected Organized Crime in West Wind Estate. |
Psalm 11:6 | Pure hellfire. This gun deals additional Thermal damage, greatly increasing the chance to apply burn. | Craftable after looting the spec from the leader in Suspected Organized Crime Activity: Just Say No. |
Sovereign | Bullets can ricochet off surfaces. | Craftable after looting the spec from the leader in Suspected Organized Crime Activity: Modern Labor Market |
The Headsman | Increases the number of projectiles per shot from 6 to 16, and has an increased chance to dismember enemies, as well as an increased chance to apply Bleeding. | Craftable after looting the spec from the leader in Suspected Organized Crime Activity: Privacy Policy Violation. |
Breakthrough | Able to ricochet multiple times, after penetrating walls. | Craftable after looting the spec from the leader in Suspected Organized Crime Activity: New Boss, New Rules |
Comrade’s Hammer | Increases damage by 50%, has an additional 25% chance to apply Burn, and makes rounds fired explode on impact. | Craftable after looting the spec from the leader in Suspected Organized Crime Activity: Arroyo |
Ba Xing Chong | Adds explosive tips to each Smart projectile, highly increasing the chance to dismember enemies. | In a locked room on the Ebunike, found in a locked chest. You can access this chest after defeating and looting Adama Smasher and getting his Access Token. |
Yinglong | Deals additional Electrical damage with a chance to cause EMP explosions on bullet impact. | Craftable after looting the spec from the leader in Suspected Organized Crime Activity: Living the Big Life |
All Iconic Weapons Obtainable After Completing All Gigs
Certain unique and iconic weapons can only be obtained after you’ve complete all the gigs for particular fixers. These are the iconic weapons we know about so far.
El Capitan –
Bloody Maria | Increases knockdown, bleeding and dismemberment chance. It’s going to be a mess. | Given by El Capitan after finishing all his Gigs. |
Padre –
Seraph | Every subsequent hit increases the chance of setting the enemy ablaze in Seraph’s cleansing flames. While on fire, bullets inflict additional damage. Does not synergize with mods. | Given by Padre after finishing all his Gigs. |
Wakkako –
Byakko | Byakko is perfectly balanced, allowing to jump the enemy and attack them with full force. Its incredible sharpness increases bleeding chance. | Given by Wakkako after finishing all his Gigs. |
All Iconic Weapons Found in the Open World
Look, I know I’ve said spoilers here and there. But now I really, really mean it. If you don’t want pivotal spoilers, which include some pretty big deaths, skip this section.
Published: Jan 17, 2024 11:24 am