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Gestalt Steam & Cinder Screenshot
Image via Metamorphosis Games

How to Fix the Gestalt: Steam & Cinder Ultrawide Issue

It looks even better at ultrawide.

Gestalt: Steam & Cinder is finally available on PC, and consoles, and it’s the long-awaited Metroidvania adventure from Metamorphosis Games. Inspired by 16 and 32-bit classics Gestalt: Steam & Cinder is a gorgeous game that looks great no matter what platform you’re playing it on. However, it doesn’t have official ultrawide support, but thankfully, a patch by Rose from the widescreen community fixes the Gestalt: Steam & Cinder ultrawide issues on PC by adding support to it.

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Fixing the Gestalt: Steam & Cinder Ultrawide Issue

This path created by Rose adds proper ultrawide support to Gestalt: Steam & Cinder with minimal UI issues.

  • Head over to the following GitHub link
  • Download the patch file by clicking the Gestalt.SC.ultrawide.v0.1.zip under assets
  • Extract the zip file and run the patcher to target the game file as instructed
  • After you’ve installed the patch, run Gestalt: Steam & Cinder and press Alt+Enter twice to set it to your desktop resolution

Check out the result in the screenshot shared by Rose.

All credits go to Rose for creating and testing the patch at 2560×1080, 5120×1440, and 3840×1080. You can consider supporting them at Patreon or BuyMeACoffee. 

Known Issues

As of writing, there are a few minor issues with the patch, which will likely be addressed in a future update.

  • The camera is occasionally framed imperfectly and gets zoomed in to the width of very tight rooms until having gone through a doorway.
  • Some UI elements are misaligned and overlap (with nothing game-breaking noted).
  • At least one vignette effect will not span the screen (though the level is short).
  • The upgrades screen cursor is slightly harder to control because of its brief duplication.
  • Some status menu captions (like Play Time) are not shown at 32:9.

Despite these minor issues, it’s still better than no ultrawide support. We hope that adding support for these resolutions is in the plans, but for now, this is your best bet.


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Author
Image of Ali Hashmi
Ali Hashmi
Ali has been writing about video games for the past six years and is always on the lookout for the next indie game to obsess over and recommend to everyone in sight. When he isn't spending an unhealthy amount of time in Slay the Spire, he's probably trying out yet another retro-shooter or playing Dark Souls for the 50th time.