How Create-a-Class Works in Call of Duty: Black Ops Cold War - Prima Games

How Create-a-Class Works in Call of Duty: Black Ops Cold War

by Lucas White

During the Multiplayer reveal stream on September 9, 2020, Treyarch introduced the system governing player choices and loadouts in Call of Duty: Black Ops Cold War. There’s always something a little different every year, and in this case Treyarch is doing away with the “Pick-10” system. Instead, players will set up their Multiplayer Operators with the “Create-a-Class” system, which brings some settings that will help line Black Ops up more with Modern Warfare and Warzone to some extent.

Call of Duty: Black Ops Cold War Create-a-Class Explained

If you’ve been playing Warzone or Modern Warfare, some of Black Ops Cold War’s Create-a-Class system will look familiar. Your loadout will be all about putting different abilities, equipment, and parts in slots, giving you total control over what you take with you on the battlefield. When you set up a loadout you’ll be able to choose the following high level options: A primary, secondary, tactical, lethal, Field Upgrade, Wildcard, and Perks.

Related: Call of Duty: Black Ops Cold War Game Modes – What We Know so Far

Wildcard is an especially relevant feature for Gunsmith, or the customization suite for primary weapons. Treyarch states that primary weapons can have up to 54 different attachments, and up to 8 attach points. And with a certain Wildcard, players will be able to make use of all 8 points at once if they choose it. Now while Wildcards provide a persistent bonus, Field Upgrades are usable based on the amount of time you spend in a game. These are supportive gadgets, with some examples given being the SAM Turret, Jammer, and Proximity Mine. These operate on a cooldown, and if you die while a Field Upgrade is active you’ll still be able to use it after you respawn.

The most important part of Create-a-Class is your primary weapon of course, the most important way you’ll be… interacting with your opponents. We’ll see familiar versions of  popular weapons, as well as new guns that are specifically Cold War-era. And like the other Battle Pass-adjacent features, new guns will inevitably be added to the pool.

For now, that’s what we know about the Create-a-Class feature for the Call of Duty: Black Ops Cold War Multiplayer suite. As the beta period looms closer more information will undoubtedly come out, and you know where to find it in guide form.

Are you feeling this system for Multiplayer character customization? Or do you wish there were more defined classes? Or heck, do you think you’re going to miss the Pick-10 format? Let us know what you think over at the Prima Games Facebook and Twitter channels!