Fontaine is expanding for the first time! It’s been over 40 days since its initial release, and the Hydro region in Genshin Impact is getting its first new areas in the 4.1 version. New faces are also starting to show up with Neuvillette and Wriothesley starring in the limited banners in this version. And if you’re not there yet, you’ll also have some fun with the updated Daily Commission system. Here’s everything being introduced in the new Genshin Impact 4.1 patch.
Genshin Impact 4.1 Patch Notes
Players get a total of x300 Primogems as the maintenance compensation, and x300 more for other bug fixes. The new content is available immediately as soon as players have access to Fontaine, which happens as soon as you finish Mondstadt’s Archon Quests.
〓Update Details〓
I. New Areas
New Areas in Fontaine Now Available
◇ In Version 4.1, the following areas in Fontaine will become available: Liffey Region and Fontaine Research Institute of Kinetic Energy Engineering Region.
※ After the Version 4.1 update, as long as Travelers have completed Archon Quest Prologue: Act III “Song of the Dragon and Freedom,” a Teleport Waypoint will be automatically unlocked in the north of the Court of Fontaine Region (If you have already completed this Archon Quest, the Teleport Waypoint will be unlocked after the update). You’ll also receive the Primogem reward for this Teleport Waypoint when it unlocks automatically. If you’ve already unlocked this Waypoint, no new Waypoints will be unlocked.
New Daily Commissions will be added in Fontaine.
◇ New Daily Commissions Unlock Criteria:
Complete World Quest “Fontaine Research Institute Chronicles”
In addition, there will be new Fishing Points and “Radiant Spincrystals” in Fontaine.
II. New Characters
“Ordainer of Inexorable Judgment” Neuvillette (Hydro) (5-Star)
◇ ???: Hydro
◇ Weapon: Catalyst
◇ The Chief Justice of Fontaine, known as the Iudex, is renowned for his unassailable impartiality.
◆ Neuvillette’s Charged Attacks can be charged up. While charging, he can move and change facing, and also absorb any Sourcewater Droplets in a certain AoE. Every Droplet he absorbs will increase the charging speed and will heal Neuvillette. When the charging is complete, then a Charged Attack: Equitable Judgment will be unleashed, dealing continuous AoE Hydro DMG to all opponents in a straight-line area in front of him. If Neuvillette’s HP is above 50%, he will continuously lose HP while using this attack.
◆ Elemental Skill “O Tears, I Shall Repay”
◆ Summons a Raging Waterfall that will deal AoE Hydro DMG to opponents. After hitting an opponent, this skill will generate a certain number of Sourcewater Droplets.
◆ Elemental Burst “O Tides, I Have Returned”
◆ Unleashes waves that will deal AoE Hydro DMG to opponents and will generate a certain number of Sourcewater Droplets.
“Emissary of Solitary Iniquity” Wriothesley (Cryo) (5-Star)
◇ Vision: Cryo
◇ Weapon: Catalyst
◇ Duke of the Fortress of Meropide, Lord Incognito of the murky depths.
◆ Elemental Skill “Icefang Rush”
◆ Allows Wriothesley to enter the Chilling Penalty state. This state increases Wriothesley’s interruption resistance. When his HP is above 50% and his Normal Attack hits opponents, it will consume Wriothesley’s HP to enhance this attack and increase its DMG.
◆ Elemental Burst “Darkgold Wolfbite”
◆ Activating his boxing gloves, Wriothesley uses Icicle Impact to cause multiple instances of AoE Cryo DMG in a frontal area.
III. New Equipment
New Weapons (Examples based on Refinement Rank 1)
Tome of the Eternal Flow (5-Star Catalyst)
HP is increased by 16%. When current HP increases or decreases, Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the character has 3 stacks or a third stack’s duration refreshes, 8 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
◆ During the event wish “Epitome Invocation,” the event-exclusive 5-star weapon Tome of the Eternal Flow (Catalyst) will receive a huge drop-rate boost!
Cashflow Supervision (5-Star Catalyst)
ATK is increased by 16%. When current HP increases or decreases, Normal Attack DMG will be increased by 16% and Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8%.
◆ During the event wish “Epitome Invocation,” the event-exclusive 5-star weapon Cashflow Supervision (Catalyst) will receive a huge drop-rate boost!
The Dockhand’s Assistant (4-Star Sword)
· When the wielder is healed or heals others, they will gain a Stoic’s Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and 2s after the effect occurs, 2 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
◆ During the event wish “Epitome Invocation,” the event-exclusive 4-star weapon The Dockhand’s Assistant (Sword) will receive a huge drop-rate boost!
Portable Power Saw (4-Star Claymore)
· When the wielder is healed or heals others, they will gain a Stoic’s Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and 2s after the effect occurs, 2 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
◆ During the event wish “Epitome Invocation,” the event-exclusive 4-star weapon Portable Power Saw (Claymore) will receive a huge drop-rate boost!
Prospector’s Drill (4-Star Polearm)
When the wielder is healed or heals others, they will gain a Unity’s Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
◆ During the event wish “Epitome Invocation,” the event-exclusive 4-star weapon Prospector’s Drill (Polearm) will receive a huge drop-rate boost!
Range Gauge (4-Star Bow)
When the wielder is healed or heals others, they will gain a Unity’s Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
◆ During the event wish “Epitome Invocation,” the event-exclusive 4-star weapon Range Gauge (Bow) will receive a huge drop-rate boost!
Ballad of the Boundless Blue (4-Star Catalyst)
Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 8% and Charged Attack DMG will be increased by 6%. Max 3 stacks. This effect can be triggered once every 0.3s.
◆ Ballad of the Boundless Blue (Catalyst) and its refinement materials can be redeemed in the “Waterborne Poetry” event.
IV. New Main Story
1. New Archon Quests
Archon Quest Chapter IV: Act III “To the Stars Shining in the Depths”
◆ Quest Unlock Criteria:
• Reach Adventure Rank 40 or above
• Complete Archon Quest Chapter IV: Act II “As Light Rain Falls Without Reason”
Archon Quest Chapter IV: Act IV “Cataclysm’s Quickening”
◆ Quest Unlock Criteria:
• Reach Adventure Rank 40 or above
• Complete Archon Quest Chapter IV: Act III “To the Stars Shining in the Depths”
◇ After the Version 4.1 update, Archon Quest Chapter IV: Act III “To the Stars Shining in the Depths” and Chapter IV: Act IV “Cataclysm’s Quickening” will be permanently available.
2. New Story Quests
Neuvillette’s Story Quest – Diluvies Chapter: Act I “The Remains of the Past Day”
Permanently available after the Version 4.1 update
◆ Quest Unlock Criteria:
• Reach Adventure Rank 40 or above
• Complete Archon Quest Chapter IV: Act IV “Cataclysm’s Quickening”
Wriothesley’s Story Quest – Cerberus Chapter: Act I “Reborn in the Land of Grievances”
Permanently available after 2023/10/17 18:00
◆ Quest Unlock Criteria:
• Reach Adventure Rank 40 or above
• Complete Archon Quest Chapter IV: Act IV “Cataclysm’s Quickening”
3. New World Quests
New World Quests
◆ New World Quests: “Unfinished Comedy” Quest Chain, “Fontaine Research Institute Chronicles” Quest Chain, “Villains,” “Both Brains and Brawn,” “Treacherous Light of the Depths,” “Road to the Singularity,” “Our Purpose Is in Another Canal,” “In Search of Lost Time,” “A Letter,” etc.
V. New System
New Daily Commissions System: Adventure Encounters
You can complete various encounters in your adventures to obtain Encounter Points, which can be used to collect commission rewards in place of completing Daily Commissions. You can obtain 4 commission rewards in this manner each day. Once you have obtained these 4 rewards by any means, completed your Daily Commissions or your Encounter items, you will not be able to obtain more rewards. At this time, you may go to Katheryne at the Adventurers’ Guild to obtain additional Daily Commission rewards.
Your Encounter items will not affect your Daily Commissions. You can still do those Daily Commissions after you have reached the limit of obtainable rewards and advance those quests.
Encounter Points are only valid on the day they are obtained. Whenever the Daily Commissions refresh, so too will your Encounter Points reset.
◇ Methods of Obtaining Encounter Points:
1. Complete Quests: this includes Archon Quests, Story Quests, World Quests or Invitation Quests. The Encounter Points you will gain will depend on the length and type of said Quest.
2. Collection: Collect lost Oculi, Crimson Agates, Lumenspar, and Plumes of Purifying Light to obtain Encounter Points.
3. Chests: Open chests during exploration to obtain Encounter Points.
4. Events: Take part in events and complete event objectives and obtain rewards to obtain corresponding Encounter Points.
◇ Unlock Criteria (satisfy any one of the criteria below to unlock):
• Reach Adventure Rank 35 or above
• Complete Archon Quest Chapter II: Act III “Omnipresence Over Mortals”
VI. New Enemies
Millennial Pearl Seahorse
◇ A lonesome lord of seahorses that has gained the form of a fantastical beast and has surpassed almost all other Fontemer Aberrants.
The Xenomare Pearl beneath its head is a crystallization of Electro that will allow it to use more powerful elemental attacks and possess stronger defensive abilities. Other than using Elemental Reactions to destroy the Xenomare Pearl, you can also destroy the Resonant Coral Orbs it creates while guiding Fontemer Hoarthunder to deal effective DMG to said Pearl.
Located in the Liffey Region
Experimental Field Generator
◇ A large and out-of-control Fontaine Research Institute of Kinetic Energy Engineering device.
During combat, it will channel ousia energy to unleash a Gravity Reduction Field. Characters within this field can jump significantly higher. When the device is in this state, its Gravity Reduction Field will shut down if its core is annihilated by Pneuma attacks.
Located in the Fontaine Research Institute of Kinetic Energy Engineering Region
Frost Operatives and Wind Operatives
◇ Elite agents among the Fatui.
In combat, they will use the Hunt Down skill to attach a Life Bond to characters they hit. While Life Bond is active, the character will take continuous DMG, and Hunt Down will deal more DMG to them.
Deepwater Assault Mek
◇ Machines created from the union between Fontaine’s intricate device and special energy technologies.
Based on whether it’s imbued with ousia or pneuma energy, the machine will operate differently in battle. When either energy is annihilated upon being attacked by its opposite, an Overloaded state will be induced, causing the machine to lose energy and its combat capabilities.
VII. Other Update Details
New Recipes:
○ Hotel Debord, Fontaine: Boudin Noir aux Pommes, Tripes du Port, Consomme, Tomates Narbonnaises, and Cassoulet
○ Café Lucerne, Fontaine: Crepes Suzette
○ Wolsey (NPC): Trout Amandine, Barbeque Ribs, Coffee Bavarois, and Haggis
New Character Specialty Dishes:
○ Wriothesley’s specialty: Secret Sauce BBQ Ribs
○ Neuvillette’s specialty: “Consomme Purete”
New Achievement categories such as “Challenger: Series VIII,” “Fontaine: Dance of the Dew-White Springs (II),” and new Achievements added to the “Wonders of the World” category.
Adds some prompts for loading screens.
New Namecards:
“Neuvillette: Surge”: Reward for reaching Friendship Lv. 10 with Neuvillette
“Wriothesley: Detention”: Reward for reaching Friendship Lv. 10 with Wriothesley
“Travel Notes: Falling Star”: Reward obtained via the BP system
“Achievement: Perpetual”: Reward for completing all achievements under “Challenger: Series VIII”
“Fontaine: Redemption”: Reward for completing all achievements under “Fontaine: Dance of the Dew-White Springs (II)”
New Wildlife: Subdetection Unit
Adds Set 26 of “Paimon’s Paintings” chat emojis.
Adds the “Mute When Minimized” function to the PC platform, which can be enabled in Settings > Audio. When enabled, the game will be muted when the window is minimized. Audio will be restored when you reopen the game.
Fountain of Lucine: Increase in the Level Cap of Fountain of Lucine to Level 30.
“Genius Invokation TCG” Gameplay Update:
New Character Cards: Dehya, Wanderer, and Yaoyao, and their corresponding Talent cards.
New invitation duels and guest challenges added to the Player List.
New Action Cards: Moonpiercer, Crown of Watatsumi, Yayoi Nanatsuki, Gandharva Ville, Fresh Wind of Freedom, and Pankration!
The weekly Guest Challenge gameplay will be upgraded into the Sennight Gauntlet system:
1. The Sennight Gauntlet system will unlock at Player Level 2.
2. The rewards in the original “Guest Challenge” system will be issued in the “Sennight Gauntlet” system.
3. Win Guest Challenges, matchmade Co-Op duels, or Arena of Champions matches to earn Sennight Gauntlet rewards, including Player EXP and Lucky Coins. Rewards will further increase as your Player Level increases.
4. Player EXP and Lucky Coins earned from the Sennight Gauntlet are subject to the weekly limit, and the total rewards obtained through different game modes cannot exceed the limit.
5. The Sennight Gauntlet Rewards will refresh each Monday, and the weekly rewards for the Sennight Gauntlet will be determined based on your Player Level at that time:
Player Level 1-4: Up to 2,400 Lucky Coins and 800 Player EXP
Player Level 5-6: Up to 3,600 Lucky Coins and 800 Player EXP
Player Level 7-9: Up to 4,800 Lucky Coins and 800 Player EXP
Player Level 10: Up to 6,000 Lucky Coins.
The Forge Realm’s Temper is once again available. The theme of this edition is “The Forge Realm’s Temper: Clever Strategems”:
1. During The Forge Realm’s Temper: Clever Strategems, you can select the parameters for each stage. Parameters that may be set include: stage difficulty, enemy health, and the round limit for the match.
2. After you complete the stage battle, you will gain a score and the corresponding rewards based on the highest score you got in the stage.
Spiral Abyss
Floor 11 Ley Line Disorder changed to:
• All party members receive a 60% Cryo DMG Bonus.
• All party members receive a 60% Hydro DMG Bonus.
Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.
Starting from the first time that the Lunar Phase refreshes after updating to Version 4.1, the three Lunar Phases will be as follows:
Phase I:
Cleaving Moon
When the character’s HP increases or decreases, their Normal Attack and Charged Attack DMG will be increased by 16% for 6s. This effect can be triggered once every 0.5s. Max 3 stacks.
Phase II:
Converging Moon
After the character’s Charged Attack hits an opponent, the character will receive a 20% Elemental or Physical DMG Bonus, corresponding to the Elemental or Physical DMG type of the Charged Attack, for 5s. This effect can be triggered once every 0.5s. Max 3 stacks. Charged Attack DMG bonuses from different Elemental types or Physical DMG are counted independently.
Phase III:
Coalescing Moon
After the active character’s Normal or Charged Attack hits an opponent, that character’s Normal and Charged Attack CRIT Rate is increased by 6% for 5s. This effect can be triggered once every 0.1s. Max 5 stacks. Each stack’s duration is counted independently. This effect will be cleared if the character leaves the field.
〓Adjustments & Optimizations〓
● Enemies
Reduces the DMG done by Annihilation Specialist Meks when hitting a character multiple times in a row with Ousia: Ceaseless Blade attacks.
Optimizes the patrol routes of certain enemies nearby the Domain of Blessing: Molten Iron Fortress in order to prevent an issue where characters would enter combat straight away after teleporting.
Optimizes the camera performance when the Aeonblight Drake descends from mid-air and lands on the ground.
● System
Optimizes certain creation screens.
a. After crafting, forging, cooking, or creating furnishings, the selected formula will no longer be moved to the last line in the list.
b. When crafting, forging, cooking, or creating furnishings, the currently selected character will appear at the top of the list.
c. After creating furnishings, schematics for which you’ve run out of materials will not be refreshed immediately. The list will only be updated after you switch to another screen.
Optimizes the Adventure Rank Ascension experience:
a. Enhances the Adventure Rank Ascension prompt in the Paimon Menu. Travelers can open the “Adventure EXP and Adventure Rank” screen and redirect to the corresponding quest by tapping the prompt.
b. Adds a prompt for the Adventure Rank Ascension Quest in “Adventurer Handbook: Guide.”
c. Adjusts the lineup of opponents in the Adventure Rank Ascension Domain, and shortens the overall length of the Domain.
Reduces the Adventure Rank required to unlock “Adventurer Handbook: Embattle” from 20 to 16.
Adds enhancement quests for Prototype Rancour and Favonius Warbow in “Adventurer Handbook: Embattle.”
Optimizes the “Change Avatar” screen: Avatars for the characters and character outfits you’ve obtained will now be displayed separately in the avatar list. Travelers can choose which one they want to use (you’ll need to obtain both the outfit and the corresponding character in order to unlock outfit avatars). Account avatars will no longer change automatically when Travelers switch their characters’ outfits.
Optimizes the navigation location for Hilichurl Shooters in Adventurer Handbook: Enemies.
Increases the amount of certain Character and Weapon Enhancement Materials that can be exchanged each month in Stardust Exchange within the Paimon’s Bargains section of the Shop.
● Audio
Due to unforeseen circumstances, in Korean, the voice of Lisa in content related to Version 4.1 will be temporarily provided by Shin Na-ri.
Changes certain words in the Japanese voice-overs for the Traveler on the Character Screen.
Optimizes the sound effect heard when the character is climbing certain materials.
Adds sound effects for certain areas and NPC dialogues in the Court of Fontaine.
● Other
Optimizes certain anti-cheat mechanisms.
Adjusts the anti-piracy watermarks on terrain vegetation in earlier versions.
When speaking to the NPC Yayoi Nanatsuki, you can now start using the Crafting Bench right away by asking “May I use the Crafting Bench here?”
〓Genius Invokation TCG Balance Adjustment〓
Adjusts the skills of the Character Card “Tartaglia”: His Elemental Skill now also applies Riptide to the target character, and the Duration of the Riptide effect is now unlimited. Hydro DMG caused by Flash of Havoc has been adjusted to 5.
Adjusts the Elemental Dice cost and effect of the Talent Card “Abyssal Mayhem: Hydrospout” of the Character Card “Tartaglia”: The Elemental Dice cost has been adjusted to 3 Hydro Dice. In the End Phase, 1 Piercing DMG will now be dealt to active characters affected by Riptide.
Adjusts the Elemental Dice cost and Skill DMG of the Character Card “Kamisato Ayato”: The available Usages of the Takimeguri Kanka state applied by his Elemental Skill has been adjusted to 3. The Energy Cost required by his Elemental Burst has been adjusted to 2, and the Hydro DMG caused has been adjusted to 1.
Adjusts the effect of Cryo Cicins summoned by the Character Card “Cryo Cicin Mage”: After the Cryo Cicin Mage takes Elemental Reaction DMG, this card loses 1 Usage.
Adjusts the Elemental Dice cost for the Talent Card “Shaken, Not Purred” of the Character Card “Diona”: The Elemental Dice cost has been adjusted to 3 Cryo Dice.
Adjusts the Elemental Burst DMG of the Character Card “Xingqiu”: Hydro DMG caused has been adjusted to 2.
Adjusts the Elemental Dice cost for the Support Card “NRE”: The Elemental Dice cost has been adjusted to 1.
Adjusts the Elemental Dice cost for the Event Card “Teyvat Fried Egg”: The Elemental Dice cost has been adjusted to 2 Dice of the same element.
An additional effect has been added for the Support Card “Dunyarzad”: The first time the effect is triggered, draw 1 random Companion Support Card from your deck.
An additional effect has been added for the Support Card “Chef Mao”: The first time the effect is triggered, draw 1 random Food Event Card from your deck.
An additional effect has been added for the Event Cards “Master of Weaponry” and “Blessing of the Divine Relic’s Installation”: After changing Weapons or Artifacts, the number of times that the effect of the corresponding Weapon or Artifact can be triggered per turn will be reset.
Adjusts the effect of the Equipment Card “Emblem of Severed Fate”: This card’s effect can now only be triggered once per turn.
Adjusts the effect of the Event Card “Wind and Freedom” to the following: During this turn, after one of your characters uses a Skill: Switch your next character in to be the active character.
Adds the new Arcane Legend card “Fresh Wind of Freedom,” with the following effect: In this Round, when an opposing character is defeated during your Action, you can continue to act again when that Action ends.
〓Version Update Known Issue〓
In Version 4.1, there is currently an issue whereby there is a chance that characters will lose any abilities previously obtained from Xenochromatic Fontemer Aberrants after teleporting to an underwater Teleport Waypoint. This issue is scheduled to be fixed in Version 4.2.
〓Bug Fixes〓
● Quests
Fixes an issue in the Archon Quest “Soloist’s Prologue” whereby the NPC Cowell would appear wrongly in a certain scene.
Fixes certain images that were displaying incorrectly in Noelle’s Hangout Memory “A Conundrum Called Love.”
Fixes an issue on iOS devices whereby certain audience NPC models were displaying abnormally in the Archon Quest “When All Return to the Waters.”
● Enemies
Fixes an issue whereby there was a small chance that Armored Crabs and other enemies would turn back abnormally while pursuing the character in certain situations.
Fixes an issue whereby there was a small chance that the Cryo Hypostasis would be unable to enter its regenerative state.
Fixes an issue that would occur in Co-Op Mode whereby the Electro Hypostasis’s Lightning Burst skill would be abnormal in certain situations.
Fixes an issue whereby characters could not attack the Electro Hypostasis in certain situations.
Fixes an issue whereby Annihilation Specialist Meks could still inflict DMG on characters with the Ousia: Slashing Pirouette attack even after being frozen or petrified.
Fixes an issue whereby during the “Dirge of Coppelia” challenge, the AoE of some of Coppelius’ attacks was inconsistent with the attacks’ actual special effects.
Fixes an issue which would occur in certain situations where enemies would be affected by both Hydro and Pyro at the same time, but wouldn’t undergo an Elemental Reaction.
Fixes an issue whereby certain attacks of the Aeonblight Drake, Ruin Drake: Skywatch, and Suppression Specialist Mek would go through walls abnormally on Android and PS5 during Version 4.0.
Fixes an issue whereby there was a chance that Anemo Hilichurl Rogues would stay suspended in mid-air for extended periods of time after being knocked away in certain situations.
Fixes an issue which would occur when challenging the Local Legend: Hunter’s Rays where, after defeating one of the Hunter’s Rays, the other one couldn’t be defeated in certain situations.
Fixes an issue whereby the movements of some clockwork meka would be abnormal after they were defeated in certain situations.
● Characters
Fixes an issue whereby the special effect would appear abnormally high up when holding Lynette’s Elemental Skill to enter a high-speed state on the surface of water.
Fixes an issue whereby Freminet’s diving helmet would not disappear as it should after the end of his Elemental Burst in certain situations.
Fixes an issue with Venti whereby, after hitting certain enemies with his Elemental Skill, the skill’s special effect would display diagonally.
Fixes an issue whereby the Wanderer would react abnormally after being hit by the Hydro Abyss Mage’s Mist Bubble skill in certain situations.
Fixes an issue with Lyney’s Elemental Burst icon and the fireworks ignited when the Grin-Malkin Cat generated by the Elemental Burst is canceled actively or its duration ends whereby the position of its eye teardrop is indicated wrongly.
Fixes an issue whereby Lyney would abnormally gain Prop Surplus stacks without consuming any of his own HP when unleashing a Charged Attack at Charge Level 2 in certain situations.
Fixes an issue on mobile devices where the brightness of certain special effects would be abnormal when Alhaitham unleashed his Elemental Burst.
Fixes an issue on PC and PlayStation whereby there was a chance that the screen would go blurry when holding the Elemental Skill button to enter Aiming Mode with Nahida.
Fixes an issue whereby pressing the Normal Attack or Elemental Skill buttons would not unleash the corresponding abilities properly when characters were moving underwater in certain situations.
Fixes an issue whereby the shape of characters’ bows would be abnormal when they were performing Aimed Shots in certain situations.
Fixes an issue whereby characters would fall slowly and experience other abnormal states in certain situations.
Fixes an issue whereby characters would start swimming abnormally while they were still on dry land in certain situations.
Fixes an issue whereby characters would walk instead of swim at the junction of air between water bodies in certain situations.
● Audio
Fixes an issue which would occur underwater whereby, when destroying multiple Pufferfruit in a row, only the first one to be destroyed would make a sound.
Fixes an issue whereby opening or closing the party setup interface would cause the music to switch abnormally in certain situations.
Fixes an issue whereby the volume of the sound effects of certain items could not be controlled by adjusting SFX Volume in Settings.
Fixes an issue whereby the sound effects for certain buttons were missing when using a controller during Genius Invokation TCG duels.
Fixes an issue whereby the voice-overs of certain characters would be abnormally triggered when characters were moving underwater in certain situations.
Fixes an issue whereby certain monologue sound effects would not play during Archon Quests.
● Genius Invokation TCG
Fixes an issue whereby when the Character Card “Fatui Cryo Cicin Mage” equipped the Talent Card “Cicin’s Cold Glare” and the Cryo Cicins reached their max usage count, if the player then used the Event Card “Quick Knit,” the effect of the Talent Card “Cicin’s Cold Glare” would not be applied properly.
Fixes an issue whereby there was a small chance that the HP of Character Cards would overlap abnormally when watching Genius Invokation TCG duels.
Fixes an issue in Genius Invokation TCG whereby if you had 0 Elemental Dice before the Action Phase began, you would still be able to abnormally play the Event Card “Covenant of Rock” due to the Omni Element generated by the Equipment Card “Gambler’s Earrings” after the Action Phase began. (Under normal conditions, “Covenant of Rock” should not have been playable as you had more than 0 Elemental Dice at this time.)
● System
Fixes an issue which would occur in certain situations whereby, when characters were moving underwater, the camera view would go through the character and cause their model to display abnormally.
Fixes an issue whereby the diving camera effect would show twice when characters went underwater in certain situations.
Fixes an issue whereby the camera would shake abnormally when the water level was rising in certain situations.
Fixes an issue in Co-Op Mode where, after using an underwater Teleport Waypoint, Xenochromatic creatures would appear as if their abilities had not yet been gained even after a teammate had already gained them.
Fixes an issue whereby jagged light would show up around the edges of Xiao’s character model on the Party Setup screen.
Fixes an issue whereby there was a small chance that the Crystalfly Trap wouldn’t appear after being used in certain situations.
Fixes an issue whereby Talents would wrongly show as having been leveled up to Lv. 11 in certain situations (but in fact they hadn’t).
● Other
Fixes an issue whereby after entering Wolvendom, Apep’s Resort, or Bayt Al-Sukr, the corresponding area name would not display properly on the game screen in certain situations.
Fixes an issue whereby characters would arrive at the wrong location when teleporting in certain situations.
Fixes an issue whereby there was a small chance that the Antoine Roger Aircraft would automatically take off again after returning to its starting point.
Fixes an issue whereby, after a character ate an apple to restore HP, skill effects that were supposed to be triggered when the character was healed would not be triggered properly.
Fixes an issue whereby the Waverider’s attacks would not automatically lock onto Explosive Barrels in certain situations.
Fixes an issue whereby some enemies in the water and some characters in swimming mode were unable to take DMG from Electro-Charged Reactions in certain water bodies.
Fixes an issue whereby some gadgets would still produce leftover special effects after the character had gone underwater.
Fixes an issue whereby there was a small chance that effects such as Slowing Water from the first half of the challenge would remain into the second half when challenging the Spiral Abyss.
Fixes an issue whereby Dehya’s head would display abnormally when taking photos with her in certain situations.
Fixes an issue whereby the camera would feel like it was stuck when in Aiming Mode.
Fixes an issue whereby there was a chance that the game would get stuck when characters entered a body of water by climbing into it.
Fixes an issue whereby the timer in the Spiral Abyss would be abnormal under certain circumstances.
Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
Text-related fixes and optimizations in English include:
◆ Fixes some punctuation and spelling errors in the stories and skill descriptions on the profile pages of certain characters.
◆ Optimizes an issue where the lines and voice-overs were inconsistent on the profile pages of certain characters.
The patch is expected to last for six weeks as usual, so don’t rush and enjoy the new areas and updates at your own pace. There are lots of achievements to find in this version too, so look out for those!
Published: Sep 26, 2023 07:25 pm