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Genshin Impact 3.8 Patch Notes Featured

Genshin Impact 3.8 Patch Notes Listed

The victory lap to Fontaine

With the final Sumeru update on the verge, players are eager to see what’s next for us in Fontaine, especially after that last gorgeous trailer. But there’s still a long road before exploring the depths of the sea, but we’ll have a huge patch to entertain ourselves while we wait. The 3.8 version update is almost here, and there’s much to find in these patch notes.

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With things like a huge new time-limited area, a banner with a character who’s been away for over a year and a half and new skins to get (with one of them being completely free), you’ll not be as bored as you think while waiting for the new region to drop. Here are the Genshin Impact 3.8 patch notes listed below.

Genshin Impact 3.8 Full Patch Notes

In the usual final patch fashion, the biggest feature is the new temporary area, the Veluriyam Mirage. Part of the Secret Summer Paradise event, the area will last throughout the whole patch, offering a new exploration area for players to enjoy and tons of minigames, all featuring Primogems as rewards.

For Banners, we have Eula and Klee right off the bat making their comebacks with their signature weapons on their adjacent banner. As for the second phase, we have Sangonomiya Kokomi and the Wanderer closing the curtains on the Sumeru era.

Genshin Impact 3.8 Patch Notes Banner
Image via Hoyoverse

It’s also about time for a new skin, and the winners this time were Klee and Kaeya donning their new looks for the summer. Klee’s outfit is paid as usual, while Kaeya’s completely free as long as you play the event. The Cavalry Captain is also getting a full Hangout event this time around, so we can learn a bit more about him.

Genshin Impact 3.8 Skins And Hangout
Image via Hoyoverse

Related: Fontaine Brings Aquatic Exploration, Fancy Architecture and Classy Doggos to Genshin Impact

〓Adjustments & Optimizations〓

● System

  • Optimizes the “Hold to select multiple items” function operation range and instructions on the Enhancement and Destroy interfaces in the Artifact and Weapon pages.
  • For Hangout Events, upon reaching the end of the event and obtaining the Hangout Memory menu, you can use the newly-added “Review Invitation” button to view the narrative checkpoints.
  • Optimizes the Quest-tracking process: When the objective is a certain distance from Travelers, clicking Navigate will open the Map.
  • The objectives for Archon Quests and certain World Quests will now be listed on the map.
  • Optimizes the sorting rules for Archon Quests and certain World Quests.
  • Optimizes the display logic for red dots in the Quest Menu.
  • Commissions can now be tracked persistently. After your tracked Commission Quest comes to an end, the next Commission Quest will automatically be tracked.

● Enemies

  • Adjusts the AoE of the Consecrated Fanged Beast’s Lunging Slash skill so that it stays the same as the area of the visual effect.

● Audio

  • Adjusts sound effects for Kirara by softening the effect heard when moving around in the Urgent Neko Parcel state after holding her Elemental Skill.
  • Optimizes certain sound effects in “Genius Invokation TCG.”
  • Optimizes the Korean and English voice-over for certain characters and quests.

● Genius Invokation TCG

  • Adjusts the text description for Large Wind Spirits summoned by Elemental Bursts after the Character Card “Sucrose” has equipped a Talent Card in Genius Invokation TCG (to differentiate these from Large Wind Spirits summoned when a Talent Card hasn’t been equipped).
  • Adjusts the text description for the Talent Card “I Got Your Back” of the Character Card “Noelle” in Genius Invokation TCG (actual effect remains unchanged).
  • Adjusts the effect of the Equipment Card “Gambler’s Earrings” in Genius Invokation TCG: this effect is now limited to 3 times per match.
  • Adjusts the number of Elemental Dice required and DMG dealt by the Elemental Burst of the Character Card “Yoimiya” in Genius Invokation TCG: the number of dice required has decreased from 4 Pyro Dice to 3, and “Deals 4 Pyro DMG” has been adjusted to “Deals 3 Pyro DMG.”
  • Adjusts the Elemental Skill DMG of the Character Card “Beidou” as well as the number of Elemental Dice required and DMG dealt by her Elemental Burst in Genius Invokation TCG: for Wavestrider of her Elemental Skill, “Deals 2 Electro DMG” has been adjusted to “Deals 3 Electro DMG”; the number of dice required for her Elemental Burst has decreased from 4 Electro Dice to 3, and “Deals 3 Electro DMG” has been adjusted to “Deals 2 Electro DMG”.
  • Adjusts the Elemental Burst DMG of the Character Card “Xiangling” in Genius Invokation TCG: “Deals 2 Pyro DMG” has been adjusted to “Deals 3 Pyro DMG.”
  • Adjusts the Energy required and DMG dealt by the Elemental Burst of Character Card “Razor” in Genius Invokation TCG: the Energy required for the Burst has been decreased from 3 to 2, and “Deals 5 Electro DMG” has been adjusted to “Deals 3 Electro DMG.”
  • Adjusts the Elemental Skill DMG and Elemental Burst DMG of the Character Card “Eula” in Genius Invokation TCG: for Grimheart of her Elemental Skill, “DMG +2 for this instance” has been adjusted to “DMG +3 for this instance”; for Lightfall Sword of her Elemental Burst, “End Phase: Discard this card and deal 2 Physical DMG” has been adjusted to “End Phase: Discard this card and deal 3 Physical DMG.”

● Other

  • Adjusts the collision size of the Spiral Abyss’s floor whereby there was a small chance that it would hamper character movements and attacks.
  • Optimizes the display location and size of special effects of certain Elemental applications and Elemental Reactions on enemies.
  • Adjusts visual effects when Dendro Cores appear and burst to reduce the load on system performance.

And that’s the whole patch for now! We’re bound to have a good time while we say our goodbyes to Sumeru and advance to the next step in our Teyvat journey. I just wanna meet the new Fontaine cast already, but I can welcome a few extra days of summer!


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Author
Image of Patrick Souza
Patrick Souza
Patrick has been working for Prima since 2022 and joined as a Staff Writer in 2023. He's been interested in gaming journalism since college, and that was the path he took once he had his degree in hands. Diligently ignores his ever-growing backlog to keep raiding in Final Fantasy XIV, exploring in Genshin Impact or replaying some of his favorite RPGs from time to time. Loves tackling hard challenges in games, but his cats are still the hardest bosses he could ask for.