Fire Emblem: Three Houses Master Classes Guide — Abilities and Skills

Our Fire Emblem Three Houses Master Classes guide lists all the abilities and skills that you can acquire from Level 30.

Maybe you’re hovering around the 30-hour mark in the Fire Emblem: Three Houses campaign. Maybe you’ve just managed to get Byleth to level 30 after feeding him/her a million beast kills on paralogue missions. Whatever the case may be, you’re wanting to take the next step towards utter combat mastery. Our aptly-named Fire Emblem Three Houses Master Classes guide will give you the rundown on all the abilities and skills that the Master tier classes benefit from. 

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Fire Emblem Three Houses Master Classes Guide — Abilities and Skills

As mentioned, you’re going to have to be level 30 to actually pick up any of these Master Classes. If you’re unsure on any of the requirements, read our Fire Emblem Three Houses Master Classes’ unlock conditions guide first. Once you’ve gotten familiar with that, check out our list of the different classes’ abilities and skills.

Bow Knight

  • Abilities: Canto — you can move again on your turn after your actions if you have movement left, Bowfaire — +5 ATK when using an axe, Bow Range +2 — increases the range of your bow by 2
  • Mastery: Defiant Speed — grants +8 SPD when your HP is below 25%
  • Skill Bonuses: Lance +3, Bow +3, Riding +3

Dark Knight

  • Abilities: Canto — you can move again on your turn after your actions if you have movement left, Black Tomefaire — +5 ATK when using black magic, Dark Tomefaire — grants +5 ATK when using dark magic
  • Mastery: Seal Resistance — if you damage an enemy, they get -6 RES for 1 turn
  • Skill Bonuses: Lance +3, Reason +3, Riding +3

Falcon Knight

  • Abilities: Canto — you can move again on your turn after your actions if you have movement left, Lancefaire — +5 ATK when using a lance, +10 AVO — increases your avoidance
  • Mastery: Defiant Avoidance — grants +30 AVO when you’re at less than 25% HP
  • Skill Bonuses: Sword +3, Lance +3, Flying +3

Great Knight

  • Abilities: Canto — you can move again on your turn after your actions if you have movement left, Lancefaire — +5 ATK when using a lance, Axefaire — +5 ATK when using an axe
  • Mastery: Defiant Defence — you get +8 DEF when you’re at less than 25% HP
  • Skill Bonuses: Lance +3, Axe +3, Heavy Armor +3

Gremory

  • Abilities: Black Magic Uses x 2 — you can use black magic twice as often, Dark Magic Uses x 2 — you can use dark magic twice as often, White Magic Uses x 2 — you can use white magic twice as often
  • Mastery: Defiant Magic — grants +8 MAG when your HP is below 25%
  • Skill Bonuses: Reason +3, Faith +3

Holy Knight

  • Abilities: Canto — you can move again on your turn after your actions if you have movement left, White Tomefaire — +5 ATK when using white magic, Terrain Resistance — you don’t take damage from terrain
  • Mastery: Defiant Resistance — grants +8 RES when your HP is below 25%
  • Skill Bonuses: Lance +3, Faith +3, Riding +3

Mortal Savant

  • Abilities: Swordfaire — +5 ATK when using a sword, Black Tomefaire — +5 ATK when using black magic
  • Mastery: Warding Blow — if you start combat, you get +6 RES
  • Skill Bonuses: Sword +3, Reason +3

War Master

  • Abilities: Fistfaire — +5 ATK when using brawling, Axefaire — +5 ATK when using an axe, +2- CRIT — increases your crit
  • Mastery: Quick Riposte — if an enemy starts combat while you’re at less than 50% HP, you’re guaranteed a follow-up attack, War Master’s Strike — an attack with high Hit that is Effective against all enemies
  • Skill Bonuses: Axe +3, Brawl +3

Wyvern Lord

  • Abilities: Canto — you can move again on your turn after your actions if you have movement left, Axefaire — +5 ATK when using an axe, +10 AVO — increases your avoidance
  • Mastery: Defiant Crit — grants +50 CRIT when you’re at less than 25% HP
  • Skill Bonuses: Lance +3, Axe +3, Flying +3

Now you’ve hit the cream of the crop when it comes to the classes that your various support characters can specialize in. There’s plenty to choose from, but those who have a soft spot for mounted classes are going to enjoy picking from a whole lotta Knight archetypes in particular. We like the Gremory, even though you apparently need to be a woman to master all the different schools of magic. You know what? We’re here for it. If you need to brush up on how Classes and Certification exams work, check out our Fire Emblem Beginner’s Certification guide for more. 


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Ginny Woo
Ginny hails from just south of Mordor, and when she's not debating others about the One Ring then she's probably glued to an MMO or a JRPG. With Final Fantasy XIV, Destiny 2, and World of Warcraft on her plate, she's always got something to chat about and a sneaky guide up her sleeve. If writing's not on the cards, then she's probably drinking way too much coffee.