Kill Confirmed, similar to the Hunted game mode, is another variation of Team Deathmatch in Call of Duty: Ghosts. The game ends when one team reaches the 65 kill mark or the timer runs out. If time expires, the team with the most kills will be declared victorious. The catch is, shooting a player is only half the battle. Once you kill an opposing player, you must then move to the location of their body and claim their dog tags, confirming the kill. At the same time, if you see a teammate go down, you can then claim their dog tags, denying the enemy the kill.
Offensive Strategies – Kill Confirmed
For the most part, the strategies remain the same as they are for Team Deathmatch, up until the point you drop an opposing player. Gathering tags is a bit more tricky if you want to stay alive during the process. We would highly advise that you stay away from the sniper rifles. Shooting an enemy at a distance isn’t beneficial if you can’t collect their dog tags. Of course, that’s not to say it isn’t possible, but for the average player, it may not be the best option.
If you get a kill at close range, there isn’t a lot of strategy needed. You should be able to collect the downed player’s dog tags with just a step or two. Of course, keep in mind that players tend to spawn and travel in packs, so where there’s one, there’s likely more. If you kill a player at range, resist the urge to sprint straight for the dog tags. Instead, keep your eyes peeled for other opposing players trying to deny your kill. Move cautiously towards your kill and claim the dog tags when you know it’s safe.
Should a teammate down an opposing player near you, feel free to claim the dog tags. As much as this could be considered stealing someone’s glory, it’s a team game. The point is to confirm 65 kills before the other team. Who gets the glory is irrelevant.
Defensive Strategies – Kill Denied
Just as often as you have the opportunity to confirm a kill, you’ll have the opportunity to deny one. If a teammate falls near to you, their dog tags will be on the ground waiting to be claimed. If the enemy claims them first, it’s a kill for them. However, if you manage to claim them, you deny the kill. The act of denying a kill is as crucial as confirming one.
Remember how earlier we told you not to sprint towards downed enemies? Well, use that bad habit in your favor when denying kills. If your teammate drops, there’s a good chance the guilty party is headed straight to claim their kill. If that’s the case, take them down. Once they fall, there are two sets of dog tags for you to claim. Go deny your enemies a kill while confirming your own.
The Kill Confirmed game mode is a fantastic way to develop good habits. Having to confirm your kills forces you to play a more patient, thoughtful game, which in turn carries over to other game types. If Team Deathmatch is a little too long or slow paced for you, this might be the perfect fit.
Be sure to check out Prima’s free Call of Duty: Ghosts Multiplayer Guide.