The Counting House in Baldur’s Gate 3 is full of vaults that you can loot, but like any good bank in a magical universe, the place is set up with all kinds of traps to keep you out. Purple magical traps prevent you from looting in the first major vault room, but I’m here to help you disable those pesky glyphs without any issues. Here’s how to disable the Counting House magic traps in Baldur’s Gate 3.
How to Disable the Magic Traps in the Counting House (BG3)
To disable the purple magic traps in the Counting House, you need to press both buttons in the vault room. There is one button on the left wall, and another on the right wall, both of which can be found near the center of the room. But you can’t simply run over to the buttons and press them as you would with other traps.
As soon as you walk into the room, the magic trap will activate and teleport you back to the entrance of the vault in Baldur’s Gate 3. I found that the best way to press the buttons is to have a character use Magic Missiles. These can follow targets around corners, and you can easily send two projectiles at the same time that hit the buttons without needing a perfect line of sight.
After I used Magic Missiles with Gale, I was able to walk into the Counting House vault room with no issues. When you walk into the room, the purple magic traps will still appear on the ground, but they will no longer teleport you after both buttons are pressed. If you already ran into the traps before, the buttons won’t be much help, so I would reload the save in BG3.
Another workaround is to use the Misty Step teleport spell. Flying and jumping over the magic traps also won’t work, so you need to literally shift your whole body with a teleport past the traps. However, this takes a ton of resources, and there are six vaults to loot, so hitting the buttons with a ranged attack is the best bet before looting the Counting House.
Once you’re done looting, check out our guide on how to solve the Counting House Vault Code in Baldur’s Gate 3.