After a long wait, the tricky Sixth Harbinger who has been eluding us throughout the story is playable. Though while you may see him home, there are still seven slots available for improvement. His Signature Weapon and all six of his Constellations. These can maximize his damage output, transforming your Wanderer back into his god mode.
C1 Shoban: Ostentatious Plumage
Sound like a peacock in bloom, the Wanderer’s first constellation will increase the Attack Speed on the Kuugo: Fushoudan and Kuugo: Toufaki respectively, ie. the Wanderer’s Normal Attack and Charged Attack whenever he is in the air. In addition to this, the arrows that shoot off from the sigil on the Wanderer’s back will deal additional damage whenever they are fired, 25 percent of the Wanderer’s total Attack.
Already the Wanderer is off to a strong start, boosting both his Attack Speed even further and adding in some damage to the many facets of his kit that target and attack enemies. Like most exclusive five-stars, the first two constellations help with the quality of life fixes and the Wanderer is no exception.
C2 Niban: Isle Amidst White Waves
Is the glass half-full or half-empty? This next constellation is meant to be an incredible boost of damage to the Wanderer’s Burst Kyougen: Five Ceremonial Plays. It’ll have a maximum output of 200 percent if you can time it correctly. Since the Wanderer’s best mode of attack is from the air, it only makes sense the damage increase starts when he is in the Windfavored state. His Burst damage will increase by 4 percent per point of his max stamina gauge Kuugoryoku in comparison to its present capacity when you do eventually use the Burst.
His second constellation is an incredible constellation for the Wanderer, something that isn’t always so readily available in the early stages. So whenever you use your Skill and attack the enemy, once the Kuugoryoku points are nearly used up, you switch to your Burst to maximize the damage and utilize the second constellation properly. The Wanderer’s Burst will return him back to the ground so if you already set yourself in this play style, this constellation will only trigger your Burst to obliterate your enemies further.
C4 Yonban: Set Adrift into Spring
One of the fun pieces of the Wanderer’s kit is that using his skill will pick up elements in his Swirl. He can normally pick up two whenever he is as C0 and these two elements will add different effects that can boost his Attack, Crit Rate, Duration and/or increase Energy Particles he can pick up. But with the fourth constellation, upon using his skill, Hanega: Song of the Wind, the Wanderer can achieve a third element that adds to his boosted effects for his next following attacks. This third element cannot be chosen as it will randomly generate the element that is added in along with the first two.
Although you can’t choose the element, you can run your party to swirl and absorb your other two elements and then the added element will be a further boost to you. This constellation ticks the Wanderer closer to ‘broken’ territory as he’s able to use a wider arrange of buffs whenever you’re tearing down your enemies.
C3 Sanban: Moonflower Kusemai and C5 Matsuban: Ancient Illuminator From Abroad
Two of every constellation are allocated to increasing the levels of the Talent Trees for the character. Each one of these constellations will increase the level by three so that if you’ve fully crowned the Wanderer, it’ll max out at 13 or if you haven’t gotten him that far, it’ll add three to the level that he is currently at.
Sanban at C3 will increase the Wanderer’s Burst and Matsuban with C5 will increase the damage done by the Wanderer’s Burst.
C6 Shugen: The Curtains’ Melancholic Sway
As we wrap up this play, the theater drops to a close with this final constellation. This one adds in buffs to the Wanderer whenever he is in his Windfavored State, increasing his Normal Attack Damage by 40 percent or otherwise referred to as his Kuugo: Fushoudan. He will also begin to receive Kuugoryoku Points whenever his gauge begins to drop below 40, he’ll steadily regain 4 Points every 0.2 percent while he is still in the Windfavored State. C6 really helps to increase his damage further while also seeing that he remains in the air for even longer as it continues to generate even as it slowly decreases.
It’s not unusual for some of the five-stars best constellations to be at the first few rather than praying to unlock the last remaining few. Not only does the Wanderer get incredible damage boosts and speed in his first few constellations, but because his Burst level tree can be increased by three at only C3, he is not a unit to be underestimated.
How far will you get your boy along? Or are you content with him at C0?