There are a lot of balls in Ball x Pit, which opens us up for a lot of jokes, none of which we can make here. There are also plenty of awesome combinations to discover. Some are stronger than others, but they all have their uses.
Here are all the balls, both standard and special, that you can come across in Ball x Pit. I also offer some strategy advice at the end on what seems to work best for me.
All Standard Balls in Ball x Pit
| Ball Name | Ball Effects |
| Bleed | Inflict two stacks of bleed. Bleeding enemies receive one damage per stack when hit by a ball (Max eight stacks) |
| Brood Mother | Has a 25 percent chance of birthing a baby ball each time it hits an enemy. |
| Burn | Add one stack of burn on hit for three seconds (max three stacks). Burnt units are dealt four to eight damage per stack per second. |
| Cell | Splits into a clone on hit two times. |
| Charm | Each hit has a four percent chance of charming the enemy for five seconds. Charmed units walk up the board and attack enemies. |
| Dark | Deals three times damage but destroys itself after hitting an enemy. Has a three-second cooldown before it can be shot again. |
| Earthquake | Deals 5-13 damage to nearby units in a 3×3 square. |
| Egg Sac | Explodes into two to four baby balls on hitting an enemy. Has a three-second cooldown before it can be shot again. |
| Freeze | Has a four percent chance to freeze enemies for five seconds. Frozen enemies receive 25 percent more damage. |
| Ghost | Passes through enemies. |
| Iron | Deals double damage but moves 40 percent slower. |
| Lazer (Horizontal) | Deals 9-18 damage to all enemies in the same row. |
| Lazer (Vertical) | Deals 9-18 damage to all enemies in the same column. |
| Light | Blinds enemies on hit for three seconds. Blinded units have a hard time detecting you and have a 50 percent chance of missing when they attack. |
| Lightning | Deals 1-20 damage to up to 3 nearby enemies. |
| Poison | Applies one stack of poison on hit (max 5 stacks). Poison lasts for six seconds and each stack deals one to four damage per second. |
| Vampire | Each hit has a 4.5 percent chance of healing one health. |
| Wind | Passes through enemies and slows them down by 30 percent for five seconds, but deals 25 percent less damage. |
All Combo Balls in Ball x Pit
| Combo Name | Recipe | Ball Effects |
| Assassin | Iron + Dark Iron + Ghost | Passes through the front of enemies, but not the back. Backstabs deal 30 percent bonus damage. |
| Berserk | Charm + Burn Charm + Bleed | Each hit has a 30 percent chance of causing enemies to go berserk for six seconds. Berserk enemies deal 15-24 damage to adjacent enemies every second. |
| Black Hole | Dark + Sun | Instantly kills the first non-boss enemy that it hits, but destroys itself afterwards. Has a seven-second cooldown before it can be shot again. |
| Blizzard | Freeze + Lightning Freeze + Wind | Freezes all enemies within a two-tile radius for 0.8 seconds, dealing 1-50 damage. |
| Bomb | Burn + Iron | Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a three-second cooldown before it can be shot again. |
| Flash | Lightning + Light | Damage all enemies on screen for one to three damage after hitting an enemy and blind them for two seconds. |
| Flicker | Light + Dark | Deals one to seven damage to every enemy on screen every 1.4 seconds. |
| Freeze Ray | Freeze + Laser (either one) | Emits a freeze ray when hitting an enemy, dealing 20-50 to all enemies in its path, with a ten percent chance of freezing them for ten seconds. |
| Frozen Flame | Burn + Freeze | Add one stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25 percent more damage from other sources. |
| Glacier | Freeze + Earthquake | Releases glacial spikes over time that deal 15-30 to enemies that touch them and freeze them for two seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units. |
| Hemorrhage | Bleed + Iron | Inflicts three stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, consumes all stacks of bleed to deal 20 percent of their current health. |
| Holy Laser | Laser (Horizontal) + Laser (Vertical) | Deals 24-36 damage to all enemies in the same row and column. |
| Incubus | Charm + Dark | Each hit has a four percent chance of charming the enemy for nine seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 damage after being hit five times. |
| Inferno | Burn + Wind | Applies one stack of burn every second to all enemies within a two tile radius. Burn lasts for six seconds, dealing three to seven damage per stack per second. |
| Laser beam | Laser (either one) + Light | Emits a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds. |
| Leech | Brood Mother + Bleed | Attaches up to one leech onto enemies it hits, which adds two stacks of bleed per second (Max 24 stacks). |
| Lightning Rod | Lightning + Iron | Plants a lightning rod into enemies it hits. These enemies are struck by lightning every three seconds, dealing 1-30 damage to up to 8 nearby enemies. |
| Lovestruck | Charm + Light Charm + Lightning | Inflicts locestruck on his enemies for 20 seconds. Lovestruck units have a 50 percent chance of healing you for five health when they attack. |
| Maggot | Cell + Brood Mother | Infest enemies on hit with maggots. When they die, they explode into one to two baby balls. |
| Magma | Flame + Earthquake | Emits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain one stack of burn (max 3 stacks). Burn lasts for three seconds, dealing three to eight damage per stack per second. The ball and its lava blobs also deal 6-12 damage to nearby units. |
| Mosquito King | Vampire + Brood Mother | Spawns a mosquito each time it hits an enemy. Mosquitos attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, it steals one health. |
| Mosquito Swarm | Vampire + Cell | Explodes into three to six mosquitoes. Mosquitoes attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, it steals one health. |
| Noxious | Poison + Wind Dark + Wind | Passes through enemies and applies three stacks of poison to nearby enemies within a two-tile radius. Poison lasts for four seconds and each stack deals one to three damage per second. |
| Nuclear Bomb | Bomb + Poison | Explodes when hitting an enemy, dealing 300-500 damage to nearby enemies and applying one stack of radiation to everyone present indefinitely (max 5 stacks). Each stack of radiation increases damage received by ten percent. Had a three-second cooldown. |
| Overgrowth | Earthquake + Cell | Applies one stack of overgrowth. Upon reaching three, consume all stacks and deal 150-200 damage to all enemies in a 3×3 tile square. |
| Phantom | Dark + Ghost | Curse enemies on hit. Cursed enemies are dealt 100-200 damage after being hit five times. |
| Radiation Beam | Laser (Horizontal) + Poison Laser (Horizontal) + Cell | Emit a radiation beam on hit that deals 24-48 damage and applies one stack of radiation (max five stacks). Radiation lasts for 15 seconds and causes enemies to receive 10 percent more damage from all sources per stack. |
| Sacrifice | Bleed + Dark | Inflicts four stacks of bleed (max 15 stacks) and applies a curse to hit enemies. Cursed enemies are dealt 50-100 after being hit five times. |
| Sandstorm | Earth + Wind | Goes through enemies and is surrounded by a raging storm dealing 10-20 damage per second and blinding nearby enemies for three seconds. |
| ??? | ??? | We haven’t managed to find this one yet… Update to follow. |
| Shotgun | Iron + Cell | Shoots three to seven iron baby balls after hitting a wall. Iron baby balls move at 200 percent speed but are destroyed upon hitting anything. |
| Soul Sucker | Vampire + Ghost | Passes through enemies and saps them, with a 30 percent chance of stealing one health and reducing their attack damage by 20 percent. Lifesteal chance only applies once per enemy. |
| Spider Queen | Brood Mother + Cell | Has a 25 percent chance of birthing an Egg Sac each time it hits an enemy. |
| Storm | Lightning + Wind | Emits lightning to strike nearby enemies every second, dealing 1-40 damage. |
| Succubus | Charm + Vampire | Each hit has a four percent chance of charming the enemy for nine seconds. Heals one when hitting a charmed enemy. |
| Sun | Burn + Light | Blinds all enemies in view and add one stack of burn every second (max five stacks). Burn lasts for six seconds and deals 6-12 damage per stack per second. |
| Swamp | Poison + Earthquake | Leaves behind tar blobs over time. Enemies who walk into tar blobs are dealt 15-30 damage, are slowed by 50 percent for seven seconds, and gain one stack of poison (max eight stacks). Each stack of poison deals one to three damage per second. This ball and its tar blobs also deal 6-12 damage to nearby units. |
| Vampire Lord | Vampire + Bleed Vampire + Dark | Each hit inflicts three stacks of bleed. Heals one health and consumes all stacks when hitting an enemy with at least ten stacks of bleed. |
| Virus | Ghost + Poison Cell + Poison | Applies one stack of disease to units it hits (max eight stacks). Disease lasts for six seconds. Each stack of disease deals three to six damage per second, and diseased units have a 15 percent chance of passing a stack to undiseased nearby enemies each second. |
| Voluptouos Egg Sac | Egg Sac + Cell | Explodes into 2-3 egg sacs on hitting an enemy. Has a three-second cooldown before it can be shot again. |
| Wraith | Freeze + Ghost | Freezes any enemy it passes through for 0.8 seconds. |
| ??? | ??? | We haven’t found this one yet, either. Update to follow. |
The Best Balls According to Me
With so many combinations, it can be hard to compare them all and see what sort of damage every ball does on the field. That said, I seem to have the most success with the area of effect (AOE) balls, dealing tons of damage to groups of enemies. Lightning, Earthquake, and the Lasers are some of my favorites for this reason.
I stack up as much AOE damage as I can, then save one ball for some sort of healing (the Mosquito balls are great for that). With this sort of build, I generally breeze through levels, especially with The Shieldbearer, who is my favorite character, too. Pair this with a level three Magic Staff, and enemies basically melt in seconds.
Published: Oct 15, 2025 12:05 pm