Street Fighter 6 may have passed the title of “face of the series” on to Luke, but that doesn’t mean the ex-main man Ryu has been neglected. His combos are beginner-friendly with the potential for a lot of depth, making him a great balanced character for both new and seasoned players alike. We’ve compiled all the combos you can practice in his Combo Trials, as well as additional combos any Ryu main will want to know.
Notation for Ryu’s Combos in Street Fighter 6
, – Separates different moves
/ – Or (separates alternate moves)
+ – Press simultaneously
> – Cancel into
P – Any punch
LP – Light Punch
MP – Medium Punch
HP – Heavy Punch
PP – Overdrive punch (any two punches simultaneously)
K – Any kick
LK – Light Kick
MK – Medium Kick
HK – Heavy Kick
KK – Overdrive kick (any two kicks simultaneously)
C. – Crouching
J. – Jumping
D – Down
F- Forward
B- Back
QCF – Quarter circle forward (D, DF, F)
QCB – Quarter circle back (D, DB, B)
DP – Dragon Punch (F, D, DF)
DI – Drive Impact (HP+HK) (costs one unit of Drive Meter)
DR – Drive Rush (MP+MK (hold while F, F)) (costs one unit of Drive Meter)
DRC – Drive Rush cancel (F, F, during a move that can be canceled) (costs three units of Drive Meter)
PC – Punish Counter (Attacking while the opponent is attacking)
LVL1 – Level 1 Super (QCF QCF P)
LVL2 – Level 2 Super (QCB QCB P)
LVL3 – Level 3 Super (QCF QCF K)
Ryu’s Street Fighter 6 Combos in Combo Trials
Street Fighter 6’s Combo Trials are a collection of challenges for each character ranging from basic to advanced. Each trial includes one combo for players to try to pull off, giving players a chance to see just how quickly buttons need to be inputted for the combo to succeed. There is also an option to view the combo to see how the moves all flow together, making it a great resource for learning and practicing different combos.
Related: Street Fighter 6: All Ranked Tiers Listed
Ryu’s Basic Combos from Street Fighter 6 Combo Trials
MP, LK, HK
HP, HK
J.HK, C.HK
C.MK, QCF P
HP, QCB K
PC DI, HP, HK
PC DI (blocked), HP, DP P
Ryu’s Intermediate Combos from Street Fighter 6 Combo Trials
J.HP, HP, DP HP
F+HP, LK, QCF LK
F+HK, QCB KK
In this combo, the F+HK puts you in a forward jump state to pull off the QCB KK.
C.MK, QCF KK, DP P
D, D, P, HP, QCB P, QCB MK
D, D, P is Ryu’s Denjin Charge, which powers up his next fireball-based move (in this case, QCB P).
C.MK, DRC, MP, HP, LVL1
HP, QCF KK, LVL2
DR, F+MP, MP, QCB MP, LVL3
Ryu’s Advanced Combos from Street Fighter 6 Combo Trials
PC HK, C.HP, QCF KK, J.MP, QCB K
C.MK, QCB KK, DR, MP, QCB MP, DP P
HP, QCF KK, DR, B+HP, QCB MP, LVL1
D, D, P, C.MK, QCB PP, LVL 2 (hold), DP HP
By holding P, you can delay the fireball’s release.
Other Ryu Combos in Street Fighter 6
Street Fighter 6’s Combo Trials can be challenging, but they’re really just the tip of the iceberg when it comes to character combos. In Street Fighter 6, combos can go beyond 99 hits without the opponent being put into a guaranteed recovery state, meaning there’s a nearly limitless number of possible combos. We’ve compiled some especially helpful Ryu combos to add to your arsenal, from useful two-for-ones to longer, more intensive combos.
LK > QCB LK / QCF LK / QCF HP / DP HP
C.LK, C.LP, C.LP > QCB MK / DP HP
C.LP, C.LP, LP > QCB LK / DP HP
C.LK, C.LK, LP > QCB LK / DP HP
C.LK, C.LK, LP > LVL1
C.LK, C.LP > QCF PP, LVL1
C.LK, C.LP, LP > DP HP > LVL3
LP, LP, LP > QCB LK / DP HP
C.LK / C.LP, LP > QCB LK / DP HP
MP, MP, LK, HK
MP, MP > QCB HK
MP, C.MP > QCB MK / QCB HK / DP HP / QCF MK
MP, B+HP > QCB MK / QCB HK / DP HP / QCF HK
C.MP, LK > QCB LK
C.MK > QCF KK, B+HK > DP HP
C.MK > QCF KK, DP HP / DP PP / QCB MK / QCB HK / QCF MK
C.MK > QCB MK / QCB HK / QCF HP / QCB MP
MP, C.MP > QCF KK, QCB MK / DP HP / LVL 1
MP, C.MP > QCF KK > LVL2 (hold)
MP, C.MP > QCF KK, DP HP > LVL3
MP, B+HP > QCF KK, B+HK > DP HP > LVL3
HK, C.HK
HK, C.MK > QCB MK / QCB HK / DP HP / QCF HP / QCB MP
F+HK > QCB KK
F+HP, MP / C.MP, LK > QCB MK
F+HP, C.MP > QCB MK / QCB HK / DP HP / QCF MK
F+HP, C.MP > QCF KK, B+HK > DP HP > LVL3
DR, C.LK, C.MP > DP HP
DR, C.MK, LK > QCB LK
DR, F+MP, C.MP > QCF KK, DP HP
MP, C.MP > QCF KK, DR, HP > DP HP
MP, C.MP > QCF KK, DR, HP > QCB MP, LVL1
Ryu Denjin Charge Combos in Street Fighter 6
All of these combos require the activation of Denjin Charge (D, D, P) beforehand.
MP, C.MP > QCB P
MP, C.MP > QCF KK, QCB P, LVL1
MP, B+HP > QCB P
MP, B+HP > QCF KK, QCB P, QCF MK
C.MP, QCB P, QCB MK
C.MK, QCF PP, LVL1
HP > QCB PP, C.HP > DP HP
F+HP, C.MP > QCB P
F+HP, C.MP > QCB P, DR, C.HP, QCB LP, LVL1
Ryu Drive Rush Cancel Combos in Street Fighter 6
C.LK, LP, DRC, LP, MP, C.MP > QCF MK
C.MK, DRC, MP, C.HP > DP HP
C.MK, DRC, HP, B+HP > QCF HK
MP, C.MP, DRC, HP, B+HP > QCF KK, B+HK > DP HP
MP, C.MP, DRC, B+HP > QCB HP, DR, C.HP > QCB LP, LVL1
F+HP, C.MP, DRC, HK, C.HP > QCF KK, DP HP > LVL3
PC HK, C.HP, DRC, HK, C.HP, DRC, HK, C.HP > DP HP
Ryu Punish Counter Combos in Street Fighter 6
PC LP, C.MK > QCB MP
PC MP, HP > QCB HK
PC MP / PC HK, C.HP > DP HP
PC HP, C.MP > DP HP
PC F+HK, C.MP > DP HP
PC F+HP, HP > QCF KK, B+HK > DP HP
PC DI, F+HP, C.MP > DP HP
PC DI, F+HP, C.MP > QCF KK, B+HK > DP HP
Ryu Corner Combos in Street Fighter 6
LK > QCB KK, DP HP / DP PP / QCF LK
MP, C.MP > QCB KK, DP HP
MP, C.MP > QCF PP, QCF PP, DP HP
MP, C.MP > QCB KK, DR, C.MP > QCB MP, DP HP
MP, C.MP, DRC, HP, B+HP > QCF HK, DP LP > LVL3
F+HK > QCB KK, DP HP / DP PP
DI, C.HP > QCB MP, DP HP / LVL1
D, D, P, MP, C.MP > QCB PP > LVL2, DP HP
D, D, P, DI, C.HP > QCB P, J.MP > J.QCB HK
D, D, P, MP / C.MP / HP / C.HP / B+HK > QCB P, QCB LP, DP MP
D, D, P, MP, C.MP > QCB KK, DR, C.MP > QCB P, J.MP > QCB KK, LVL3
For more information on Street Fighter 6, check out our game tag below.
Published: Sep 6, 2023 11:34 am