Warframe has officially deployed Update 33: The Duviri Paradox on all major platforms. Introducing an entirely new way to start your journey (or continue it), this new open-world experience offers plenty to do for both new and old Tenno. From the new endless Circuit mode, to the intriguing Orowyrm boss battle, you should feel well-fed with new content for some time. During your adventures, you’ll unlock Decrees that act as passive bonuses for your run-through of Duviri. Here are all Decrees that you can earn while playing in the Duviri Paradox.
Every Decree You Can Acquire in Warframe’s Duviri Paradox Expansion
In total, there are 38 different Decrees that can be earned on a given run-through. You obviously won’t earn all of these in a single run, but it should give a good bit of variety for when you want to head back into the lands of Duviri. As well, we’d like to note that some of these Decrees have multiple upgrades increasing their stats, with each of these stats being marked with an asterisk. These represent the values when they are at their max level. Without further ado, here they all are:
Melee attacks hit twice.
Melee Heavy Attacks that strike no enemy create a shockwave, dealing 180%* damage.
Every third melee attack deals 300%* Toxin Damage with guaranteed Status Chance.
Deal 240%* damage to enemies affected by Cold Status.
Nearby enemies are affected by Cold Status, slowing them.
Deal 50 Heat Damage per second* to nearby enemies with 15% Status Chance. Enemies stuck suffer +50% Heat Damage for 3 seconds.
While moving, deal 15% damage per second*. Stacks up to 150%*. Stacks steadily decay when you are stationary.
Drop a frost explosive when you roll. The explosion deals 250 Cold Damage* to nearby enemies and applies 10 Cold Stacks. Explosion radius doubles for Warframes.
Your first shot after reloading deals +400%* damage.
Casting Abilities boosts movement speed by 150%* for 5 seconds.
On kill, gain 50% parkour speed for 7 seconds.
The target becomes 10% more vulnerable to damage with each shot.
Each shot briefly increases fire rate by 30%* cumulatively.
Hammer of Retribution
Ground Slam or Power Strike boost Attack Speed by 75%* for 5 seconds.
Each successful Melee hit grants cumulative 30%* Critical Chance for 3 seconds.
Melee Attacks are imbued with fire, dealing 210%* Heat Damage.
Critical melee hits grant 150%* Critical Damage for 7 seconds.
On Ability cast, refund 25% of Energy spent and 30% of Drifter Transference charge rate for 6 seconds.
Status Effects deal double damage.
Rolling reloads the equipped weapon.
On Critical Hit, gain 90%* melee attack speed for 3 seconds.
With full Health, Warframes regenerate 5 Energy per second and Drifter has 20% Transference regeneration.
After taking damage, roll immediately to recover 75%* of the damage taken.
On melee kill, gain 120* OVERGUARD. Overguard boost doubles for Warframes.
- Overguard is a defense mechanism that grants additional Health protection and provides Knockdown Immunity as long as there is an amount remaining. Read on to learn more about combat in Duviri!
Inflicting a Status Effect restores 100* Health.
During combat, leave behind a Toxin cloud every 10 seconds for 5 seconds. Enemies within the cloud suffer 25 Impact and 25 Toxin Damage per second.
Foes inflicted with Status Effects have a 50% chance to spread that Status to enemies within 10m.
Gain +100%* Damage for every enemy affected by Status within 20m.
Casting an Ability grants a 90%* chance for the next Ability cast to have no cooldown for Drifter or cost no Energy for a Warframe.
Drifter Ability cooldown reduced by 45%*. Warframes gain +45%* Ability Efficiency.
Every Decree collected increases movement speed by 10%.
After rolling, increase Critical Damage by 120%* for 4 seconds.
Between the Eyes
On Headshot, gain 150%* damage for 3 seconds.
Rolling deals 300 damage* to nearby enemies and staggers them. Damage radius doubles for Warframes.
Critical Hits deal 200%* Cold Damage with a guaranteed Status Effect.
Critical Damage is doubled.
On Headshot, 30% chance for enemies near the target will be inflicted with 150%* Toxin.
Killing enemies restores 50%* Health.
Related: Should you Pick the Name Sol, Terra, or Lua in Warframe’s Duviri Paradox? – Answered
Many of these Decrees are much stronger than others. In my time playing around with some of the offered buffs, Vicious Barb, Tactical Repositioning, and Majestic Strike have all seemed to bring the strongest benefits. Be sure to play around with the buffs though to know what might work best for you. Your choice of weapon is especially important, with Incarnon Weapons being some of the strongest and most mysterious.