Rainbow Six Siege Reverse Friendly Fire Now Live

Sounds like reverse friendly fire, feels like good 'ol fashioned karma.

Friendly fire and team trolls plague many online games and Ubisoft has been puzzling over how to tackle this problem in their hit strategic shooter Rainbow Six Siege. They ban, they report, but now there’s a new feature live that is pretty much instant karma and it is glorious. That’s right, Rainbow Six Siege friendly fire is now live and ready to roll! 

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So how does the new system work? According to Ubisoft, “When a player abuses the friendly fire mechanic to grief their teammates, this system is activated. We believe that this first version will be a positive step forward in our fight against team killing while maintaining the same intensity and high stakes gameplay that is core to the Rainbow Six Siege experience.”

As for the effects: 

Weapons/Thrown Objects 

  • Impacts:
  • Primary/secondary weapons
  • Direct hits from thrown unique gadgets
  • Exothermic-S Torch (Maverick)
  • SK 4-12 (Buck)
  • Mounted LMG (Tachanka; regardless of who’s using the turret)
  • M120 CREM (Ash) when the breaching round directly hits someone
  • KS79 Lifeline (Zofia)
  • Airjab Launcher (Nomad)
  • Pest Launcher (Mozzie)
  • Before RFF activation:
  • Can cause damage to teammates
  • Will count towards activating RFF
  • After RFF activation:
  • Teammates will not receive damage
  • Will reverse damage dealt

Explosives

  • Impacts:
  • Generic gadgets (frag grenade, C4, breach charge) that results in an explosion*
  • Gas Grenade (Smoke)
  • TAC MKO asphyxiating bolts (Capitão)
  • M120 CREM (Ash) when the breaching round explodes
  • Cluster Charge (Fuze)
  • *Explosive gadgets that do not do damage (i.e. stun grenades, Ying’s Candela) will not be affected by RFF in any way
  • Before RFF activation:
  • Can cause damage to teammates
  • Will count towards activating RFF
  • After RFF activation:
  • Can cause damage to teammates
  • Does not reverse damage dealt*
  • *Explosives currently will continue to damage teammates even under RFF. This is not intended and will be fixed in Season 2.
  • Exceptions*:
  • Claymore
  • Entry Denial Device (Kapkan)
  • X-Kairos pellets (Hibana)
  • Exothermic Charge (Thermite)

*These explosives do not trigger RFF. While under RFF, these also do not reverse damage dealt and can continue to damage teammates. This can change in the future with feedback and further game design considerations.

Drones

  • Impacts:
  • Evil Eye (Maestro)
  • Shock Drone (Twitch and Mozzie)
  • Before RFF activation:
  • Can cause damage to teammates
  • Will count towards activating RFF
  • After RFF activation:
  • Teammates will not receive damage
  • Will reverse damage dealt (onto the drone/camera

There are still more tweaks to be made and the team will make adjustments according to player feedback! So if you want to make R6 a better place, get in on the action and tell them what you think. 


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Author
Liana Ruppert
With an arguably unhealthy obsession with Dragon Age and Mass Effect, Liana is wildly passionate about all things in the gaming community. From shooters, to RPGs, if it's out - she's playing it. A medically retired US Sailor and now full-time hoarder of gaming collectibles, Liana's passion for everything in the gaming industry is palpable. Also, if you lose her in a crowd, just casually mention any BioWare game and the crazy pterodactyl screech will without a doubt follow. You can follow her on Twitter @DirtyEffinHippy or email her for editorial inquiries at [email protected]!