You’re Promoted to High Command: Get Ready to Experience Operating as Six in Rainbow Six Tactics

Is Tachanka with a mounted LMG coming back?

Rainbow Six Tactics Feature
Image via Ubisoft

Ubisoft is taking Rainbow Six into unfamiliar territory with Rainbow Six Tactics, a turn-based tactical game revealed at Gamescom 2026. While the franchise has always been built around careful planning, methodical movement, and tactical decision-making, this new entry takes those ideas and puts them into a completely different genre.

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More importantly, Rainbow Six Tactics is doing something the franchise has never allowed players to do before. For the first time, players will take on the role of Six, the director, leader, and commander of Rainbow.

Rather than controlling a single operator through a traditional first-person campaign, players will be responsible for an entire team. Every decision is placed in the player’s hands, from which operators to bring into a mission to how they approach an objective.

Rainbow Six Tactics Brings Everything Unique From the Popular R6S Title and More

Rainbow Six Tactics Combat
Image via Ubisoft

Rainbow Six Tactics focuses on mission-by-mission tactical gameplay, allowing players to control more than 15 familiar operators, including Ash, Doc, Rook, and several other recognizable faces from the franchise.

The essence of Rainbow Six Siege is still very much alive here. Before entering a mission, players need to prepare their loadouts, decide which operators are best suited for the situation, and figure out how they want to approach the objective. The major difference is that instead of making those decisions in the middle of a fast-paced multiplayer match, players have considerably more time to think about their next move.

Drones also play an important role during missions. Players can scout their surroundings before committing to an attack, allowing them to gather information and identify potential threats. This makes reconnaissance just as important as the actual firefight, especially when players don’t know exactly what is waiting for them on the other side of a door.

The environments themselves also retain one of the features that made Rainbow Six Siege stand out from other shooters: destruction. Breachable walls can open up new routes through an area, giving players multiple ways to approach their objectives.

This becomes even more interesting when combined with the different abilities available to each operator. Bringing Ash into a mission can create completely different opportunities compared to bringing Doc or Rook. Familiar operators aren’t simply different skins for the same role, either, as their unique abilities can fundamentally change how players approach a situation.

It is this combination of reconnaissance, destruction, operator abilities, and careful planning that makes Rainbow Six Tactics feel surprisingly close to Rainbow Six Siege despite being a turn-based game.

However, as a Rainbow Six Siege fan, I found the most exciting part of Tactics to be its commitment to a completely single-player experience.

The entire game is built around completing missions, but there is considerably more happening between each operation. Players can develop their headquarters, upgrade their operators, gather resources, and manage different aspects of their organization. These systems give Tactics an additional management layer that goes beyond simply completing one mission after another.

It also gives players a reason to become invested in the operators themselves. Improving your team and watching them become more capable as the campaign progresses adds another layer of decision-making to every mission.

And perhaps most importantly, Rainbow Six Tactics is designed as a premium single-player experience without in-game stores or additional monetization systems. There are no multiplayer seasons to keep up with or stores filled with cosmetic items. Instead, the focus is entirely on the campaign and the tactical experience Ubisoft is trying to create.

Rainbow Six Tactics Will Finally Build the Story Again After Nearly 20 Years

Rainbow Six Tactics Mission Setup
Image via Ubisoft

The Rainbow Six franchise has had plenty of memorable moments since Rainbow Six Vegas 2, but it has been a long time since Ubisoft delivered a traditional single-player experience that placed the story at the forefront.

That makes Rainbow Six Tactics particularly interesting. The game isn’t simply taking the operators and dropping them into a turn-based strategy game. It is also expanding the role of Six by finally allowing players to experience what it is like to command Rainbow from the top.

Six has traditionally been the person behind the operation, providing direction and coordinating the team. In Tactics, that perspective becomes the player’s responsibility. You aren’t simply asking what operator you should play; you’re deciding who belongs on the mission, how the team should approach it, and how Rainbow develops throughout the campaign.

This also gives the headquarters system considerably more meaning. Your progression isn’t limited to making individual operators stronger. You are effectively building Rainbow into a more capable organization as the campaign progresses.

For a franchise that has spent years being defined by Rainbow Six Siege, it is refreshing to see Ubisoft experiment with a different side of the series.

The result is a turn-based tactical game where scouting matters, preparation matters, and knowing your operators matters. More importantly, it could finally give Rainbow Six fans another dedicated single-player adventure to sink their teeth into.

After nearly two decades, that’s arguably the most exciting part of Rainbow Six Tactics.

Enzo Zalamea

Enzo is a staff writer at Prima Games. He began writing news, guides, and listicles related to games back in 2019. In 2024, he started writing at Prima Games covering the best new games and updates regardless of the genre. You can find him playing the latest World of Warcraft expansion, Path of Exile, Teamfight Tactics, and popular competitive shooters like Valorant, Apex Legends, and CS2. Enzo received his Bachelor's degree in Marketing Management in De La Salle University and multiple SEO certifications from the University of California, Davis. Topics Covered: RPGs, MMOs, Path of Exile, Extraction Shooters, Simulators, Cozy Games, and basically any games with complexity.