Though 343 Industries mentioned last year that fans wouldn’t get a new look at Halo: Infinite until E3 2020, they did give us a little somethin’ somethin’ in terms of the studio behind the title and how Infinite is optimized for the next generation of gaming.
“We had to create an engine that was more powerful for next-generation development, but also more nimble, so the creatives and engineers are able to work more easily and iterate faster,” says franchise director Frank O’Connor (via GameSpot). “This technical groundwork is vital to build a platform for the future of Halo.”
“You have to make tools that allow you to make new features that allow you to make features that weren’t thought about [before],” adds Engineering director David Berger. “You’ve gotta give the content-creators room to ideate outside of that.”
The video, seen above, goes in detail about the new engine that Halo: Infinite relies on, something that the team promises will blow Halo fans away. They also talk about how it was extremely important to make sure that the next Halo experience be viable for the next generation to ensure its relevancy and prolong its lifespan among gamers.
With Halo invading PC in a big way, especially on Steam, the community is alive and well once more – though it never truly died. It will be interesting to see exactly how the next generation of Halo pans out, especially since the studio has been very transparent about where they’ve “gone wrong” in the past and how they plan to make it up to even the most hardcore of Halo fans.
In the past, the team has been on a whirlwind talking about what’s next for the new story, including how they have learned from past mistakes following a few less-than-savory launches.
“I think as a studio, you know, we’ve kind of gone through our own growing pains over the years,” said Executive Producer Kiki Wolfkill earlier last year in an interview. “And I think we’re all really energized with the things we’re doing with the Master Chief Collection. And bringing that on the PC and sort of really moving into a more of a service model with how we deliver content and updates with MCC and really, for the first time, moving on to PC very deliberately. And then at the same time, with Infinite and the TV show, this idea of really shepherding in this new generation of Halo is really exciting for us. Like it just feels like we have all these really great pieces that we’re incredibly excited about moving forward at the same time. So that’s crazy. As developers and also just Halo fans, we are really excited about the next few years.”
This echos previous statements made by the team during various livestreams over the past several months but it looks like all of the feedback leading up to this point has been taken to heart. With more RPG aspects, bringing back what many loved about Reach, and so much more pouring into Infinite’s development, 343 is confident that the upcoming title will be exactly what fans hope for.
We’ll be learning more soon enough with Xbox’s E3 later this year. Until then, check out our Halo: Infinite game hub here to learn more!