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Monument Valley 2 Walkthrough – The Oasis

Learn how to complete the third chapter of Monument Valley 2.
This article is over 7 years old and may contain outdated information

After being introduced to the Valley once more in the opening two chapters of Monument Valley 2, players start to encounter new puzzle types, which will require them to complete even more intricate puzzles in order to continue. In this article we’ll show you how to complete Monument Valley 2 Chapter 3: The Oasis.

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This area of the game introduces players to blocks that they can move while Ro and her child are on them. These items are marked by several circles, and players can tap and hold on them to activate them.

How to Solve The Oasis

The first part of The Oasis introduces players to a new type of interactable block. To use them, simply tap and hold down, and then swipe in the direction that you need to go. To solve this area, simply tap the block closest to Ro and her child, and then move it up until it create a bridge that they can cross.

Now, look for the block with circles near the top of the screen, and swipe it down to the right so that Ro and her child can walk onto it. With all the blocks in place, tap on the last block and Ro will lead her child to it.

With Ro and her child on the final block, swipe it to the left and head through the door to move to the next portion of the world.

In this area, move Ro and her child onto the white checkedboard block next to the block with the circles on it, right by the starting area. Once they are on it, tap and hold the block and move it down until Ro and her child can move onto it. Now, move it back to the top, and send them through the doorway ahead.

Look for a short, long block with three circles on it, and then swipe it down to the path where Ro and her child appear. Have them climb onto it, then slide it down again, and then tap on the exit at the top of the stairs.

Unfortunately, the block will break when Ro’s child tries to pass over it, and a cutscene will trigger. When the cutscene ends, Ro will have been separated from her child. You need to get them back together. To do this, lift up the pink block with two circles on it and have
Ro climb onto it. It will break and fall on its side. Line it up with the far wall, and Ro can progress forward. Have her follow the path up the stairs and to a gap where there is another block with circles on it.

Move this block over to Ro, and have her climb on. Then, move the block over to the switch, and make Ro stand on it. This will trigger the blocks that Ro’s child is standing on, allowing her to reach Ro once more. Now that they’re back together, climb onto the moveable block nearby, and head through the exit.

The next area can be a bit confusing if you aren’t careful. Move Ro and her child onto the moveable platform, and take it up to the very next level. Climb off here, and have them walk up the wall that curves up from where they got off. You can’t reach the switch yet, so ignore it, and instead move to the piece of wall that crops out towards the back of the area. Move the platform up to this area, and have Ro and her child climb on.

You should be standing on the wall at this point (defying gravity). Move the platform back down to the second level, and have Ro and her child climb off and follow the wall to the end, where it heads up from the door you entered through. Climb the wall and press both switches as you go. Interact with the item at the top, and then tap the light that comes out of Ro’s little spirit hat. Simply move your finger around to draw an emblem, and the level will come to an end.

You can continue on to our walkthrough of Chapter 4: The Viaduct, or return to our Monument Valley 2 guide, where we have detailed guides to help you on your journey through the Valley.


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Author
Image of Josh Hawkins
Josh Hawkins
Josh has been exploring fantastic worlds and getting lost in video games for as long as he can remember. Starting out on the Super Nintendo with Super Mario World, and ending up in the world of next-generation gaming. He enjoys digging into the story and lore of massive RPGs, as well as getting lost just trying to make that last jump in any platformers he gets pulled into, as well as everything in between. He holds a Bachelor of Fine Arts in Creative Writing for Entertainment.