Metal Gear Solid Delta Can Be Played in the Legacy Camera Perspective

The more options, the better!

Metal Gear Solid Delta
Image via KONAMI

Metal Gear Solid Delta, the remake of Metal Gear Solid 3 had a lengthy gameplay reveal during the Xbox Showcase 2024, and we finally have more details about what kind of features we can expect from the reimagining. One of the major changes is the shift in the camera perspective, bringing the PS2 release closer to something like Metal Gear Solid V: The Phantom Pain, however, fans will be happy to know that you can switch back to the legacy camera in Metal Gear Solid Delta.

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Legacy Camera Confirmed for Metal Gear Solid 3 Remake

On the official website of Metal Gear Solid Delta, and a recent Legacy Series video, it is confirmed that the game has the legacy style available for players who want to use the original release’s camera perspective.

If you aren’t used to that perspective though, the game’s camera has been reworked completely for modern third-person play.

In the Legacy Series Part 2 video, Noriaki Okamura, producer on the series and this new release, confirmed in an interview with David Hayer, that the gameplay is the same as the original, but to accommodate the new generation of gamers, they’ve gone ahead and modernized the visuals, controls, and general game-feel.

He insists that they aren’t trying to change the core of the gameplay, and are being faithful to the original 2004 release. So far, they’re saying all the right things here, and it’s the kind of remake I’d like for a game as special as this. Changing it too much wouldn’t work in its favor, which is why they’re making it clear it’s largely a visual uplift that comes with quality-of-life features, and modernized controls.

We’ve had plenty of excellent remakes of the past few years including Resident Evil 4: Remake, Dead Space Remake, and the Final Fantasy VII Remake. Dead Space Remake is the closest thing here, as it was largely a visual uplift with some modernization.

Ali Hashmi

Ali Hashmi is a games journalist, reviewer, and guides writer with over eight years of experience covering the gaming industry across news, reviews, features, walkthroughs, and technical guides. He currently writes for Prima Games and GTA 6 Bible, and has previously contributed to Dot Esports, WhatIfGaming, GameTyrant, and The OuterHaven. With a background in Computer Science and years spent covering PC gaming, Ali has developed a strong focus on performance analysis, optimization, troubleshooting, and in-depth game coverage alongside traditional reviews and features. A longtime fan of action games, Ali spends most of his time obsessing over stylish combat systems, difficult boss fights, immersive sims, and retro shooters that feel like they were pulled straight out of the late ‘90s. When he isn’t replaying Dark Souls for the hundredth time or climbing Ascension levels in Slay the Spire, he’s usually hunting for the next indie game to recommend to everyone around him. His coverage regularly includes AAA releases, indie games, Soulslikes, survival titles, live service games, and technical PC focused guides.