Capcom explains why PC versions are released later - Prima Games
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Capcom explains why PC versions are released later

Deliberate torture, clearly.
This article is over 13 years old and may contain outdated information

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Capcom games are released later on PC because development doesn’t usually begin until after the console versions have been finished, company bigwig Christian Svensson has explained.

'Capcom explains why PC versions are released later' Screenshot ports

All PCs have 13 ports they’re SO CONFUSING.

Street Fighter X Tekken launches 9th March on PS3 and Xbox 360, but not until 14th May on PC. And Resident Evil 6 arrives 20th November for consoles, but later on PC.

“Quite often,” began Svensson’s answer to an Ask Capcom post, “PC development starts when the console development finishes or nearly finishes.

“Unless we start sitting on the console code and not releasing it until the PC development is complete (which we can’t do from a business planning perspective), there’s going to continue to be some small gaps, unfortunately.

“We try to keep the gap as small as possible and, at times, we have been able to make them simultaneous: Dark Void, Bionic Commando, BCR, MotoGP, Dead Rising 2, Dead Rising 2:OTR.

“Oh,” he added, “and Arcade Edition was shipped on PC within one week of the console retail release (which I’d consider pretty much simultaneous).”


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