BioShock Director Wants BioShock 4 to Go In a Completely Different Direction Than Before

"Cast off the chains of the past," said the BioShock 2 director regarding the upcoming BioShock 4 game.

Back in December, we received our official confirmation that BioShock 4 is officially coming. While we don’t know the title of the new game yet, BioShock 4 is simply a placeholder, the news was more than enough to get the community’s excitement roaring and the ideas pouring out. One such person with their own ideas is BioShock director Jordan Thomas. 

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Thomas has worked on all three games as well as director for BioShock 2. Speaking with Samuel Horti, a fellow gaming journalist, Thomas revealed that he doesn’t want the next BioShock to continue the previously told stories, instead he wants something entirely new and fresh.

“I hope they cast off the chains of the past, that they feel as unbound as possible,” Thomas told Horti. “That is what I’d hope the series [is] known for: taking you to places you didn’t expect, thematically and physically.”

As for what’s next for the BioShock franchise, 2K President David Ismailer had this to say in his public press release: 

“As we continue growing our product portfolio, we remain inspired by opportunities to invest further in our valuable IP, great people, and their collective, long-term potential,” said Ismailer. “BioShock is one of the most beloved, critically praised, and highest-rated franchises of the last console generation. We can’t wait to see where its powerful narrative and iconic, first-person shooter gameplay head in the future with our new studio team at Cloud Chamber leading the charge.”

Kelley Gilmore will be leading the charge on the development of this new Bioshock title at Cloud Chamber as the Global Studio Head. Gilmore will be looking to her experience working with Civilization’s Sid Meier to help her manage Cloud Chamber’s work on what is now a highly anticipated game that players are already anxiously awaiting to play. 

“Sid Meier is not only a game design legend, he is also one of the most kind and humble people I know. Working with him has profoundly shaped how I try to show up at work every day. My 18 years at Firaxis prepared me well for this new role, in that I understand that creating a great place to work does not happen by accident, and it’s a team effort,” Gilmore told GameDaily.

“Steve Martin, Firaxis Studio Head, showed me that you have to make the people and place a priority every day, and from that, the great work will flow,” Gilmore continued. “Clearly, that approach works. Firaxis has been recognized for decades as one of the best video game developers in the world, as well as a really great place to come to work every day. That is what we aspire to do at Cloud Chamber.”

We don’t have an official release date yet at this time, nor have there been any details revealed yet for the game, but we’re excited to learn more and to see just how outside of the lines the next title will go with BioShock 4. 


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Author
Liana Ruppert
With an arguably unhealthy obsession with Dragon Age and Mass Effect, Liana is wildly passionate about all things in the gaming community. From shooters, to RPGs, if it's out - she's playing it. A medically retired US Sailor and now full-time hoarder of gaming collectibles, Liana's passion for everything in the gaming industry is palpable. Also, if you lose her in a crowd, just casually mention any BioWare game and the crazy pterodactyl screech will without a doubt follow. You can follow her on Twitter @DirtyEffinHippy or email her for editorial inquiries at [email protected]!